Kp
|
499d0fbe6c
|
Remove excess Players elements
This was present in the Descent 2 source release with no explanation and
no apparent purpose. Its presence complicates various loops, so remove
it.
|
2016-10-29 23:16:14 +00:00 |
|
Kp
|
25f5fc231a
|
Pass player_info to add_points_to_score
|
2016-10-15 00:53:19 +00:00 |
|
Kp
|
ec19a6947f
|
Move more symbols to namespace dsx
|
2016-10-02 19:35:34 +00:00 |
|
Kp
|
f148eee01a
|
Pass player powerup_flags to PLAYER_MAX_AMMO
|
2016-10-02 00:34:42 +00:00 |
|
Kp
|
ee1003f29f
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
|
Kp
|
27cef20eb3
|
Move namespace dsx handling to dsx-ns.h
|
2016-03-19 19:08:10 +00:00 |
|
Kp
|
86709f547b
|
Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
|
2016-01-09 16:38:14 +00:00 |
|
Kp
|
dc8c0323d8
|
Uninline namespace dcx
|
2015-12-13 18:00:49 +00:00 |
|
Kp
|
8109379fdd
|
Use inline namespace dsx for similar/misc/
|
2015-12-13 18:00:48 +00:00 |
|
Kp
|
bb41075adb
|
Add preprocessor guards around types that vary by game
|
2015-11-26 02:56:55 +00:00 |
|
Kp
|
6b353cb9ac
|
Move player powerup_flags to object.ctype.player_info
|
2015-11-07 21:55:59 +00:00 |
|
Kp
|
070444157e
|
Use type safe player flags
|
2015-10-30 02:52:55 +00:00 |
|
Kp
|
2196008178
|
Move fwdobject.h -> fwd-object.h for consistency
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
f00725f740
|
Use forward-declaration header for player.h
|
2015-07-25 23:10:45 +00:00 |
|