zicodxx
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33d3b1c6a8
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Added a simple random function for the Jukebox; Removed one small printf I once added for debugging
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2011-01-20 12:17:30 +01:00 |
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Chris Taylor
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7651a43b70
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No referring to non-existent ogl_maxanisotropy for non-OGL build
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2011-01-17 12:38:32 +08:00 |
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zicodxx
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e5fc130b82
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When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
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2011-01-16 02:09:47 +01:00 |
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zicodxx
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025a6c3951
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Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
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2011-01-16 01:50:42 +01:00 |
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Chris Taylor
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030aef43e3
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-14 17:51:13 +08:00 |
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zicodxx
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39e956e2bc
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Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
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2011-01-10 16:12:04 +01:00 |
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zicodxx
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307d92c644
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:37 +01:00 |
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zicodxx
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281c9668bb
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Moved NoRedundancy, MultiMessages and NoRankings toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:26 +01:00 |
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zicodxx
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8a202f04ed
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Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
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2011-01-02 12:25:51 +01:00 |
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zicodxx
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8c8216c1f3
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Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
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2010-12-30 23:36:41 +01:00 |
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zicodxx
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6e81498a86
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:10 +01:00 |
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Chris Taylor
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22102a3c23
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Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors
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2010-12-22 10:56:28 +08:00 |
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Chris Taylor
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c00d35f0eb
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Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors
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2010-12-21 11:35:50 +08:00 |
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zicodxx
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3bcb0ecdde
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:17 +01:00 |
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zicodxx
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1482048152
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Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:35 +01:00 |
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zicodxx
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49de81d9e7
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
|
Chris Taylor
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e57ffac570
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-16 18:57:50 +08:00 |
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zicodxx
|
283172aff6
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:46:20 +02:00 |
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zicodxx
|
7157fae1f4
|
Fixed compilation of menu.c when USE_SDLMIXER is not defined
|
2010-10-14 11:50:11 +02:00 |
|
Chris Taylor
|
846699a2e6
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-10 18:48:24 +08:00 |
|
kreatordxx
|
e2efd34d30
|
Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
|
ba7d0513c3
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
|
2010-09-26 13:15:20 +00:00 |
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kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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zicodxx
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6e39b9f25b
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
|
099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
|
66d16a928b
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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zicodxx
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31ddede5ab
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
|
2010-08-27 21:16:43 +00:00 |
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zicodxx
|
9d9bc567f7
|
In select_file_handler properly initialize newpath preventing memory errors and crashes
|
2010-08-27 20:32:05 +00:00 |
|
zicodxx
|
aff0187d79
|
Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
|
2010-08-27 15:43:24 +00:00 |
|
kreatordxx
|
55871bba3e
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Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
fd5ff122ba
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When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
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2010-08-25 00:40:55 +00:00 |
|
zicodxx
|
455136bb19
|
Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
|
2010-08-17 14:59:57 +00:00 |
|
zicodxx
|
fd32ea98c4
|
Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
|
kreatordxx
|
7f93792249
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
|
2010-07-31 12:09:38 +00:00 |
|
kreatordxx
|
db15309f5f
|
Tidy up use of set_screen_mode
|
2010-07-29 08:30:46 +00:00 |
|
zicodxx
|
a54a0a6975
|
Added UDP Netlist to join LAN games discovered/announced via broadcast
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2010-06-29 16:41:08 +00:00 |
|
zicodxx
|
5a8ff256ae
|
Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
|
2010-06-24 09:29:11 +00:00 |
|
zicodxx
|
d79cc8bcbf
|
If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again
|
2010-06-23 12:57:28 +00:00 |
|
zicodxx
|
171386bc24
|
Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
|
2010-06-23 11:44:12 +00:00 |
|
zicodxx
|
cc12616895
|
Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
|
2010-06-14 08:13:16 +00:00 |
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kreatordxx
|
58ef7993a5
|
Properly specify number of items for do_options_menu, so the options menu actually shows
|
2010-05-03 08:22:50 +00:00 |
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kreatordxx
|
046ef88c77
|
Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
|
2010-04-04 09:41:53 +00:00 |
|
kreatordxx
|
493b07e3da
|
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
|
2010-04-04 01:31:48 +00:00 |
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kreatordxx
|
5c0cdfe2d6
|
Move copyright drawing to main menu's event handler for tidiness
|
2010-04-03 10:16:53 +00:00 |
|
kreatordxx
|
c430dd214e
|
Make main menu persist to streamline redrawing (later)
|
2010-04-03 08:35:56 +00:00 |
|
kreatordxx
|
beb39df2d4
|
Keep demo selector just after playing one, for convenience
|
2010-04-02 05:24:47 +00:00 |
|
kreatordxx
|
d94176ffd8
|
Don't reshow the mission menu after playing a level intro movie
|
2010-03-30 03:47:51 +00:00 |
|
kreatordxx
|
3eda191002
|
Check menus[0], not menus[i] in hide_menus - fixing possible crash
|
2010-03-27 08:00:53 +00:00 |
|
kreatordxx
|
8ca12ad562
|
Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
|
2010-03-27 03:24:14 +00:00 |
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