kreatordxx
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d4d62fc165
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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1504b538f3
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merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
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2007-04-01 05:06:35 +00:00 |
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kreatordxx
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29110d4726
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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kreatordxx
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5e207b4eb5
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remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
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2007-04-01 02:14:38 +00:00 |
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zicodxx
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708371c331
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:40:38 +00:00 |
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zicodxx
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61933261c2
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moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
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2007-03-31 21:39:48 +00:00 |
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zicodxx
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0afa45ab41
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:06:15 +00:00 |
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zicodxx
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95b08dfb17
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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e71800847b
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a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
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2007-03-31 21:00:47 +00:00 |
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zicodxx
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d38a3d1362
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improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
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2007-03-31 20:21:32 +00:00 |
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zicodxx
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0816c0508c
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mistake *sigh*
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2007-03-31 12:53:48 +00:00 |
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zicodxx
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790f9ef9a1
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improved Error-handling for loading missions
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2007-03-31 12:52:38 +00:00 |
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zicodxx
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93d9688d6b
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SDL-related fix for MinGW
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2007-03-31 07:54:09 +00:00 |
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kreatordxx
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a50d211aa4
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move variable declarations to the top for non-gcc compilers (like MrC for MPW)
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2007-03-31 00:37:58 +00:00 |
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zicodxx
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833f3a06fa
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dropped Newdemo Un/pause feature - unreliable, creates corrupt data
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2007-03-30 07:38:15 +00:00 |
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zicodxx
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532e1585e9
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Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
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2007-03-30 07:26:07 +00:00 |
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zicodxx
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c6d15d70e7
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Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window
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2007-03-29 22:19:31 +00:00 |
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zicodxx
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85873c29f6
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introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
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2007-03-29 22:11:46 +00:00 |
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zicodxx
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02212354b1
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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add8710081
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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1851b7d1fe
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
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zicodxx
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c6e19652a6
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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233fdcd2db
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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febaa9f672
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allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout
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2007-03-25 21:14:02 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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zicodxx
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4505b3b376
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fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage
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2007-03-25 09:14:40 +00:00 |
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kreatordxx
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1919c79022
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remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
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2007-03-25 02:51:04 +00:00 |
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kreatordxx
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0c30130ca5
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
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zicodxx
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443d2d67b8
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must not allow single-buffering for OGL
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2007-03-22 14:25:27 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
|
md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
|
md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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83698e5508
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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zicodxx
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907608f3db
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
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zicodxx
|
28f3d619c2
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
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zicodxx
|
d5edbc0b2f
|
improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
|
2007-03-04 14:23:19 +00:00 |
|
zicodxx
|
e0a95ebd6a
|
cleaned up hud_show_weapons_mode()
|
2007-03-04 14:22:53 +00:00 |
|
zicodxx
|
ee6a516c94
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
603540d64f
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
8756f8f065
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
f268021ddb
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
1083d396f5
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|