zicodxx
|
44ae14c363
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|
zicodxx
|
88c53d941a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
9ea9c519b5
|
Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix
|
2007-07-22 19:24:26 +00:00 |
|
zicodxx
|
66a784c4d3
|
Code cleanup and small fixes
|
2007-07-22 01:43:34 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
1907daaef3
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
e274230e38
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
0bf2b7d4a9
|
Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
|
2007-07-16 00:28:22 +00:00 |
|
zicodxx
|
3a971db581
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
950a373f43
|
fixing playerfile size detection, using gr_flip() with title screens
|
2007-06-29 19:56:37 +00:00 |
|
zicodxx
|
96418c210e
|
fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback
|
2007-06-28 14:33:47 +00:00 |
|
zicodxx
|
9df975f7a7
|
adjusted size of Inputbox
|
2007-06-16 08:13:38 +00:00 |
|
zicodxx
|
9440769b45
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
48c302985c
|
fixed memleak
|
2007-06-15 08:23:19 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
158a2b3bde
|
using size_t when it comes to integer to pointer conversions
|
2007-06-14 12:32:18 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
84f0529ec4
|
improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
|
2007-05-31 22:30:18 +00:00 |
|
zicodxx
|
e150919deb
|
free grabbed mouse in Demo Playback; improved Player-files deletion
|
2007-05-16 11:26:34 +00:00 |
|
zicodxx
|
4091731e64
|
make sure Game_window_w/h is always set to a valid value in every cockpit mode
|
2007-05-14 14:02:12 +00:00 |
|
zicodxx
|
05f58c3ed4
|
fixed speeding bug in homing system
|
2007-05-14 13:45:11 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
5bf5153f5b
|
read -pilot arg with and without filename extension
|
2007-05-10 09:34:27 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
f5f0c45ded
|
rev432 revisited - do not send multi De-Cloak packet in Demo Playback
|
2007-05-02 18:42:46 +00:00 |
|
zicodxx
|
c5a5e43c26
|
improved INI-File parsing
|
2007-05-01 23:23:09 +00:00 |
|
zicodxx
|
31aa39fefa
|
resolved some overlapping HUD elements
|
2007-05-01 22:57:31 +00:00 |
|
zicodxx
|
8e6be6ab6d
|
|
2007-04-21 08:42:21 +00:00 |
|
zicodxx
|
402744ea48
|
prevent string placeholders in HUD Messages which may crash the game
|
2007-04-21 08:27:21 +00:00 |
|
zicodxx
|
2ec782ddee
|
increased offset to detect movement on Joystick axis for mapping function
|
2007-04-20 07:25:23 +00:00 |
|
zicodxx
|
6a4e2166c9
|
made smart blobs easier to dodge
|
2007-04-19 22:17:46 +00:00 |
|
zicodxx
|
0200658155
|
forbid % to read into multi messages to not mess up the string
|
2007-04-15 16:33:04 +00:00 |
|
zicodxx
|
3f3b13b893
|
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
|
2007-04-14 08:43:49 +00:00 |
|
zicodxx
|
2339cb8293
|
introduced do_weapon_stuff() to abstract code from ReadControls()
|
2007-04-11 23:09:22 +00:00 |
|
zicodxx
|
4f07beb2d6
|
removed some code from Weapon Ordering which broke primary cycling
|
2007-04-11 23:04:15 +00:00 |
|
zicodxx
|
9c67d79f28
|
hide cursor after newmenu_get_filename()
|
2007-04-07 13:57:17 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
f52910f3ad
|
compile-time fix for demo stuff; close menu with boxed message
|
2007-04-04 17:17:53 +00:00 |
|
zicodxx
|
bcb406faeb
|
improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
|
2007-04-04 10:24:03 +00:00 |
|
zicodxx
|
e9459ab1c0
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
2007-04-03 22:12:54 +00:00 |
|
kreatordxx
|
d4d62fc165
|
merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
|
2007-04-01 05:06:35 +00:00 |
|