Chris Taylor
|
00245bccdc
|
Make the main stuff (gadgets, two viewers) draw for the editor in ogl, still more tweaking required
|
2012-03-31 18:35:06 +08:00 |
|
Chris Taylor
|
2d8c86eaf1
|
Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl
|
2012-03-31 12:27:10 +08:00 |
|
Chris Taylor
|
ea454664d0
|
Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing
|
2012-03-24 17:18:03 +08:00 |
|
Chris Taylor
|
b94d8f127e
|
Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
|
2012-03-18 18:04:16 +08:00 |
|
zicodxx
|
fb775b35c3
|
Fixed set but unused variables
|
2011-09-27 01:31:17 +02:00 |
|
zicodxx
|
4fcfe5618c
|
changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly
|
2011-06-30 12:23:38 +02:00 |
|
Chris Taylor
|
0557c8bb43
|
Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
|
2010-12-24 12:26:24 +08:00 |
|
zicodxx
|
a172315d4a
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
|