md2211
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7db969b9fe
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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52d4c96602
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added default lflag path for *NIX build
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2007-02-09 15:50:50 +00:00 |
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zicodxx
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a6d6ec118c
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added default lflag path for *NIX build
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2007-02-09 15:50:50 +00:00 |
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zicodxx
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143033c288
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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226d5140d0
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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zicodxx
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d38f8859fc
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special WINDOWS fixes and cleanups
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2007-01-22 10:38:03 +00:00 |
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zicodxx
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a524b53382
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cleanup
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2007-01-12 16:37:59 +00:00 |
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zicodxx
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a34ebd1ae8
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cleanup
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2007-01-12 16:34:30 +00:00 |
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zicodxx
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8d1410b406
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cleanup
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2007-01-12 16:31:25 +00:00 |
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zicodxx
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6907a5275d
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added NATIVE_IPX and KALINIX to build
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2007-01-12 14:31:56 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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md2211
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f1706cf2ec
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* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
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2006-10-18 17:08:59 +00:00 |
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md2211
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74f4d94349
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* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
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2006-10-17 20:52:09 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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e9f9183757
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added install routine; preparations for v0.50 release
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2006-10-10 10:41:49 +00:00 |
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zicodxx
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d8750fb831
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windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
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5922475e89
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implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
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zicodxx
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7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
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a68fb4249e
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Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
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2006-10-02 10:52:51 +00:00 |
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zicodxx
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f1da9f06fb
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added profiler support to SConstruct and merged debug and no_release
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2006-07-28 19:23:59 +00:00 |
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zicodxx
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27f8c6fcc9
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asm fix in SConstruct
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2006-07-27 20:38:37 +00:00 |
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zicodxx
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79cdf00aff
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made windows build always pipe to stdout.txt and stderr.txt
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2006-07-27 14:03:41 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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