zicodxx
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1482048152
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Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:35 +01:00 |
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zicodxx
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49de81d9e7
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
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Chris Taylor
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e57ffac570
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-16 18:57:50 +08:00 |
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zicodxx
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283172aff6
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:46:20 +02:00 |
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zicodxx
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7157fae1f4
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Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:50:11 +02:00 |
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Chris Taylor
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846699a2e6
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-10 18:48:24 +08:00 |
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kreatordxx
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e2efd34d30
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Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
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ba7d0513c3
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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zicodxx
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6e39b9f25b
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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66d16a928b
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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zicodxx
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31ddede5ab
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In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
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2010-08-27 21:16:43 +00:00 |
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zicodxx
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9d9bc567f7
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In select_file_handler properly initialize newpath preventing memory errors and crashes
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2010-08-27 20:32:05 +00:00 |
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zicodxx
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aff0187d79
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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55871bba3e
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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kreatordxx
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fd5ff122ba
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When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
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2010-08-25 00:40:55 +00:00 |
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zicodxx
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455136bb19
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Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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fd32ea98c4
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Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
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kreatordxx
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7f93792249
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For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion
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2010-07-31 12:09:38 +00:00 |
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kreatordxx
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db15309f5f
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Tidy up use of set_screen_mode
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2010-07-29 08:30:46 +00:00 |
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zicodxx
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a54a0a6975
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Added UDP Netlist to join LAN games discovered/announced via broadcast
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2010-06-29 16:41:08 +00:00 |
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zicodxx
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5a8ff256ae
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Added function to list valid resolutions and build resolutions menu dynamically with the resulting list
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2010-06-24 09:29:11 +00:00 |
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zicodxx
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d79cc8bcbf
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If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again
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2010-06-23 12:57:28 +00:00 |
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zicodxx
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171386bc24
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Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist
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2010-06-23 11:44:12 +00:00 |
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zicodxx
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cc12616895
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
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58ef7993a5
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Properly specify number of items for do_options_menu, so the options menu actually shows
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2010-05-03 08:22:50 +00:00 |
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kreatordxx
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046ef88c77
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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493b07e3da
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Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
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2010-04-04 01:31:48 +00:00 |
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kreatordxx
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5c0cdfe2d6
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Move copyright drawing to main menu's event handler for tidiness
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2010-04-03 10:16:53 +00:00 |
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kreatordxx
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c430dd214e
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Make main menu persist to streamline redrawing (later)
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2010-04-03 08:35:56 +00:00 |
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kreatordxx
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beb39df2d4
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Keep demo selector just after playing one, for convenience
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2010-04-02 05:24:47 +00:00 |
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kreatordxx
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d94176ffd8
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Don't reshow the mission menu after playing a level intro movie
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2010-03-30 03:47:51 +00:00 |
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kreatordxx
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3eda191002
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Check menus[0], not menus[i] in hide_menus - fixing possible crash
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2010-03-27 08:00:53 +00:00 |
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kreatordxx
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8ca12ad562
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Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
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2010-03-27 03:24:14 +00:00 |
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kreatordxx
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7b478e9853
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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kreatordxx
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310b265e3f
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Show intro movie properly when idle in main menu, including subtitles if on
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2010-03-18 02:49:02 +00:00 |
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kreatordxx
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dce43a654d
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Actually change to MIDI if Jukebox was selected
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2010-02-27 12:50:30 +00:00 |
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kreatordxx
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746832e8ab
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Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes
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2010-02-26 08:42:44 +00:00 |
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zicodxx
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62455c2a9b
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Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays
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2010-02-21 01:25:27 +00:00 |
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kreatordxx
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bae063e41c
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Move all globals in scores.c into struct members/local variables
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2010-02-08 04:10:21 +00:00 |
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kreatordxx
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8a4602a3f6
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Split select_filename into [existing] RegisterPlayer and select_demo for better clarity
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2010-02-07 12:10:52 +00:00 |
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kreatordxx
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afa0d75fb6
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Create the main event loop and use it for the game and main menu
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2010-02-07 04:34:21 +00:00 |
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kreatordxx
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f8dd214654
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Handle player selection and demo playing in filename_menu_handler, fixing bug where it won't leave the player listbox if there's no LastPlayer; close do_options dialog when changing resolution
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2010-02-06 05:21:45 +00:00 |
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kreatordxx
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35584d725b
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Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
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2010-02-01 06:55:38 +00:00 |
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zicodxx
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6cbf0ca110
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Fixed two memory errors inside menu GUI
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2010-01-30 22:49:43 +00:00 |
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kreatordxx
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5ac8cf2b2d
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Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour
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2010-01-30 03:24:19 +00:00 |
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kreatordxx
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3f90a9cb41
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Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
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2010-01-28 03:27:49 +00:00 |
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kreatordxx
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71c656200b
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Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it
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2010-01-27 09:11:47 +00:00 |
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