Commit graph

5754 commits

Author SHA1 Message Date
Kp fb3c2a4808 Narrow grs_canvas fg/bg color fields 2021-09-04 12:17:14 +00:00
Kp 35c7684200 Cache text color change control code
This generates the same code in an optimized build, but makes the intent
clearer.
2021-09-04 12:17:14 +00:00
Kp 21f736ec37 Require grs_subcanvas for gr_init_sub_canvas
Prevent passing a canvas that is not specifically typed as a
grs_subcanvas.
2021-09-04 12:17:14 +00:00
Kp 8eabce8f27 Disallow direct construction of grs_canvas
Require use of grs_main_canvas or grs_subcanvas instead.
2021-09-04 12:17:14 +00:00
Kp 1c90863d63 Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
Kp 3cf612fe53 Simplify say_unused_tmaps
Reduce the number of physfs calls.  Use zip+range-for to iterate all the
sequences at once.
2021-09-04 12:17:14 +00:00
Kp 983ad86e4b Use enum class for trigger number 2021-09-04 12:17:14 +00:00
Kp 6ab3fb262b Add convenience function underlying_value
Add a helper to deduce the enum type of a value, and use an appropriate
std::underlying_type<T> expression for that enum type.  This avoids the
need to repeat the type of the enum at the site of each cast, and moves
the casts into the helper to make the callers easier to read.
2021-09-04 12:17:14 +00:00
Kp c58d26a791 Use trgnum_t more consistently 2021-09-04 12:17:14 +00:00
Kp 6dcd89d494 Try harder to pick distant segments for thief/powerup respawn 2021-09-04 12:17:14 +00:00
Kp 810be506a3 Inline AI path shuffle
- Use std::iota to initialize the translation array
- Switch from conditionally using either a linear count or the array to
  always using the array.  In non-random mode, the array is initialized
  and never shuffled, so it should produce the same effect as using the
  linear count, but avoids a branch in the loop.
- Switch to using std::shuffle driven by std::minstd_rand, rather than
  an inline swap loop using d_rand() to pick indices.
- Reorder the shuffle logic to have exactly one invocation in each game,
  so that the shuffle call itself can be eligible for inlining.
- Use std::uniform_int_distribution to decide whether to reshuffle in
  Descent 2.  Maintain the original logic that reshuffling happens 25%
  of the time.
2021-09-04 12:17:14 +00:00
Kp 9dca02a723 Report libpng version information in -verbose startup output 2021-08-31 02:20:06 +00:00
Kp 2c3a258d17 Fix bogus clang -Wunused-variable warning 2021-08-26 03:13:46 +00:00
Kp 5d39c52b0c Remote write-only field UI_GADGET::status 2021-08-26 03:13:46 +00:00
Kp 2a5562e671 Fix clang -Wformat warning in segment selection dialog
clang warns because %hu was used to format a value that is `unsigned`.
Change the format accordingly.
2021-08-26 03:13:46 +00:00
Kp 2b29f91edc Convert various PHYSFSX_printf to PHYSFSX_puts_literal
clang-12 warns when the format string checking logic indexes off the end
of a very short format string to PHYSFSX_printf.  In each case, the call
had no variadic arguments, so it can be switched to PHYSFSX_puts_literal
to make the code simpler and eliminate the warning.
2021-08-26 03:13:46 +00:00
Kp fb63a73bd1 Filter out robots at render time, not wakeup time
A robot that is rendered may be woken later, subject to some conditions.
Move the easily checked conditions into the renderer, so that robots
which will not be woken are never recorded.
2021-08-26 03:13:45 +00:00
Kp 40c22d0663 Move render_frame helper inline
Most call sites had the correct lifetime already, and those that did not
can easily gain it with an extra block scope.
2021-08-26 03:13:45 +00:00
Kp f047629051 Move glow special-case above g3_check_normal_facing
Checking the glow special case should be cheaper than computing and
checking the normal, so check the glow case first.  Also, when the glow
values are defined, cache the result of reading from it to avoid
repeating the indexing logic farther down.
2021-08-26 03:13:45 +00:00
Kp f9ed412ba6 Move use of SQUARE into a helper
Give the compiler discretion over whether to inline the multiplications.
2021-08-26 03:13:45 +00:00
Kp 172c183d83 Reduce scope of font rendering variables 2021-08-26 03:13:45 +00:00
Kp 517919a473 Remove unused return value of gr_internal_color_string, ogl_internal_string 2021-08-26 03:13:45 +00:00
Kp 4b062bd7b2 Reorder check_effect_blowup tests to reduce D2 redundancy
Switch from ((a && b) || (!a && c)) to (!a ? c : b).
2021-08-26 03:13:45 +00:00
Kp e0820e2825 Skip autosave while in demo playback modes
Reported-by: polstomo <https://github.com/dxx-rebirth/dxx-rebirth/issues/598>
2021-07-25 23:00:56 +00:00
Kp 56c98f5345 Improve error reporting for PHYSFSX_openWriteBuffered
Return the PHYSFS error code on failure, so that callers can report why
the open failed.
2021-07-25 23:00:56 +00:00
Kp 1c13d3c8d3 Improve error reporting for PHYSFSX_openReadBuffered
Return the PHYSFS error code on failure, so that callers can report why
the open failed.
2021-07-25 23:00:56 +00:00
Kp b2968c55da Improve error reporting for read_sndfile
Move error reporting down into read_sndfile, so that individual failure
paths can have specific error messages.
2021-07-25 23:00:56 +00:00
Kp a7cbf60922 Return error code from PHYSFSRWOPS_openRead*
This improves error reporting for movies.
2021-07-25 23:00:56 +00:00
Kp b814301120 Pass PhysFS error code to callers of PHYSFSX_addRelToSearchPath
Use PHYSFS_getLastErrorCode on the result.  This allows init_movie to
report the reason a movie was unavailable.
2021-07-25 23:00:56 +00:00
Kp 1227625e7c Remove unused return code of PHYSFSX_removeRelFromSearchPath 2021-07-25 23:00:56 +00:00
Kp c26fd86450 Keep builtin movies loaded until the end of main
Commit d0d7545ec1 ("Unload robot movies on exit") intended to shorten
the lifetime of the loaded data, but failed to save the unique_ptr, so
the lifetime was shortened more than intended.  Save the unique_ptr so
that the movies remain loaded.

Also, add a [[nodiscard]] annotation so that the compiler can warn if
this mistake is repeated.

Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/599>
Fixes: d0d7545ec1 ("Unload robot movies on exit")
2021-07-25 23:00:56 +00:00
Kp cae9c5f26c Reduce intensity of player spawn sound 2021-06-28 03:37:51 +00:00
Kp 679d2fc494 Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
Kp 5ca182f4da Link robot sounds to the object, not a position
This should produce more reasonable results if a robot is moved rapidly
while the sound plays.
2021-06-28 03:37:51 +00:00
Kp 20372ad3f3 Reduce intensity of Robot_sound_volume
Recent work increased the effective intensity of various sounds.  Reduce
this one to compensate.
2021-06-28 03:37:51 +00:00
Kp bc210c2c05 Halve the volume of weapon changes
The previous commit removed an incorrect double scaling of the player's
weapon sounds, which will make all such sounds louder.  Players with
their FX volume set to maximum will now have twice as loud a sound.
Halve the intensity in the source to return to the volume such players
would have had before.  Players with an FX volume less than maximum will
still get a somewhat louder sound than before.
2021-06-28 03:37:51 +00:00
Kp 20a0166cf4 Avoid double-scaling sounds at start time
The SDL_mixer library has already been instructed, via Mix_Volume, to
scale the volume of sounds on all channels, by an amount based on
digi_volume.  There is no need to manipulate the effective distance of a
particular sound to further scale it by digi_volume.  Even if this
second scale was needed, it was done incorrectly, because it was only
applied when the sound was started, but not re-applied when the sound's
volume was updated due to positional changes.  As a result, any sound
which was updated would switch to an unscaled version.  Sounds which
were never updated, such as those attached to the viewer object, would
retain their original scaled volume.

Update the implementation of digi_mixer_set_channel_volume to call
Mix_SetDistance in the same way as digi_mixer_start_sound, for
readability and consistency.
2021-06-28 03:37:51 +00:00
Kp 659be87a5b Saturate return value of fix2byte 2021-06-28 03:37:51 +00:00
Kp 7cba352c19 Split digi_get_sound_loc
Some callers need to update an existing sound_object.  Other callers
need a temporary copy of the data for external use.  Rearrange the code
so that the latter type of caller can obtain the data without a pointer
indirection.
2021-06-28 03:37:51 +00:00
Kp e0008cceb3 Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
Kp f233115d84 Make savegame menu inherit from newmenu 2021-06-28 03:37:51 +00:00
Kp d980648823 Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
Kp 9c08b233a5 Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
Kp 40b0b6c8fb Adjust indent to silence clang -Wmisleading-indentation
gcc treats the intervening lines since the last `if` as sufficient to
recognize this as not misleading.  clang does not.  Change the indent to
calm clang.
2021-06-28 03:37:51 +00:00
Kp e1aac6949a Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:51 +00:00
Kp 770ae0cea5 Replace __attribute_noreturn with C++11 [[noreturn]]
This eliminates a configure test, and may help readers understand the
annotation more readily.
2021-06-28 03:37:50 +00:00
Kp a3bf147768 Move create_vertex_list_from_invalid_side to dcx 2021-06-28 03:37:50 +00:00
Kp 028f4f8a56 Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
Kp eaf319ac4e Inline guidebot search into create_buddy_bot
Remove use of a predicate/std::find_if, and switch to structured
bindings to access the enumerated range.
2021-06-28 03:37:50 +00:00
Kp 7b12aac1bb Transpose returned values for enumerate() of non-tuple
Match the order used for tuple.
2021-06-28 03:37:50 +00:00
Kp 2dd497c96b Switch find_seg_side to use std::optional instead of a magic value 2021-06-28 03:37:50 +00:00
Kp 212400d140 Convert nm_messagebox_str to use messagebox_newmenu 2021-06-28 03:37:50 +00:00
Kp 496aba9886 Make net_udp_select_teams_menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 2cb98e3470 Simplify setup of team vector 2021-06-28 03:37:50 +00:00
Kp 4901e9161d Convert high score saying dialog to use run_blocking_newmenu 2021-06-28 03:37:50 +00:00
Kp 4c34875c84 Remove unused subfunction_handler
Previous commits eliminated all uses of it.  Remove the unused stubs.
2021-06-28 03:37:50 +00:00
Kp 55ea87ca3f Move callback_newmenu handling into event_handler 2021-06-28 03:37:50 +00:00
Kp cfb75c221f Inline newmenu_do4 into its sole caller, newmenu_do2 2021-06-28 03:37:50 +00:00
Kp 0c2f95e2cd Remove write-only member window_rendered_data::rear_view 2021-06-28 03:37:50 +00:00
Kp 8a9eb82d6e Factor out choosing bounty target 2021-06-28 03:37:50 +00:00
Kp 728e687116 Use std library for shuffling netgame start positions 2021-06-28 03:37:50 +00:00
Kp 3d15289273 Return connect type from net_udp_show_game_info 2021-06-28 03:37:50 +00:00
Kp 1f3b678077 Make net_udp preview game menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 0e9e88da87 Make file browser Windows drive selection menu inherit from newmenu 2021-06-28 03:37:50 +00:00
Kp 19d0de3cea Move weapon reorder menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 925ed7491b Move netgame grant-powerup menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp da7059a0a7 Move netgame more-options menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp e9f895de73 Move netgame powerups-allowed menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp b1ea316a63 Move netgame list menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 2e41a2b169 Move manual net join menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 5f4e8da3b9 Move sandbox menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 56ad2266da Move netgame menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 52f9e29e82 Move gameplay menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 71f05d987a Move sound menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 431a2f99f1 Move graphics configuration menu subfunction handling to event_handler 2021-06-28 03:37:50 +00:00
Kp 3f8ef01dc7 Move hud configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 464e4e99fb Move hud style configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp d8860549c4 Move reticle configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 8fc9778e5e Move input configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 8a3cd4c614 Move joystick configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp f5e837d70b Move mouse configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp c3a35fd952 Move keyboard configuration menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp f3d47c2b3c Move options_menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 54456faf2a Move main_menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 4aef667ac6 Move wimp_menu subfunction handling to event_handler 2021-06-28 03:37:49 +00:00
Kp 53cd92727e Move marker_delete_are_you_sure_menu select handling to event_handler 2021-06-28 03:37:49 +00:00
Kp ce8a5d4275 Pass EVENT_NEWMENU_SELECTED through full event_handler
This makes the path slightly longer now, but allows derived types to
switch away from subfunction_handler individually.
2021-06-28 03:37:49 +00:00
Kp 6cf6c62550 Convert some uses of nm_messagebox_str to run_blocking_newmenu
The latter more clearly shows that the code flow will not proceed past
this point while the menu is open.  This conversion sets the stage for
later changes to make these menus asynchronous.
2021-06-28 03:37:49 +00:00
Kp 63ac8a1f5d Move saved_text out of imenu_specific_type
This significantly shrinks newmenu_item, by not embedding a saved_text
in the union that is present in every newmenu_item.
2021-06-28 03:37:49 +00:00
Kp d0d7545ec1 Unload robot movies on exit 2021-06-28 03:37:49 +00:00
Kp 76a7361786 Close descent.hog on exit
Add RAII wrappers for unmounting PHYSFS paths.  Use them in places that
previously handled unmounting explicitly.  Also, use it for descent.hog
/ descent2.hog, which previously were left mounted indefinitely.
2021-06-28 03:37:49 +00:00
Kp 1dba8e40ec Move PHYSFSX_addRelToSearchPath pathname to caller
Some callers will need access to the computed path.  Change the callers
to pass in a buffer for this path, and have PHYSFSX_addRelToSearchPath
fill that buffer directly.
2021-06-28 03:37:49 +00:00
Kp c98c412fbb Remove template indirection around PHYSFSX_getRealPath
All callers use a std::array<char, PATH_MAX>, so update the definition
to use that.
2021-06-28 03:37:49 +00:00
Kp 391a539ad2 Use enum class for PHYSFSX_addRelToSearchPath append/prepend parameter 2021-06-28 03:37:49 +00:00
Kp 93a7e34caf Move newmenu_item slider storage of saved_text out of line
When other newmenu_item private members also move, this will make
newmenu_item smaller.
2021-06-28 03:37:49 +00:00
Kp 1936b771e1 Construct nm_item_input in place 2021-06-28 03:37:49 +00:00
Kp 821e68527d Remove nm_set_item_input overload for char[]
Require use of std::array.  There is no need to support both overloads.
2021-06-28 03:37:49 +00:00
Kp 2a504ee03e Construct nm_item_menu in place 2021-06-28 03:37:49 +00:00
Kp b5460a0a48 Construct nm_item_text in place 2021-06-28 03:37:49 +00:00
Kp 3d14dbacde Remove digi_reset
It was only available in debug builds, and did nothing when called.
2021-06-28 03:37:49 +00:00