Kp
fd53bb3738
Move #include <signal.h> out of namespace dcx
...
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/170 >
2015-12-23 03:28:17 +00:00
Kp
be04d3a4f9
Rewrite CLI
...
Remove artificial length limit on input.
Enable multi-line display of input.
2015-12-22 04:18:52 +00:00
Kp
287a74f88b
Multiplex do_laser_firing_player flags
2015-12-22 04:18:52 +00:00
Kp
f4a5040a60
Remove write-only Last_laser_fired_time
2015-12-22 04:18:52 +00:00
Kp
1975cdb912
Reorder flicker_lights tests
2015-12-22 04:18:52 +00:00
Kp
2bd538f353
Sort delta light indices
2015-12-22 04:18:52 +00:00
Kp
de88e595e9
Hoist change_light variables
2015-12-22 04:18:52 +00:00
Kp
a892c24bc2
Simplify object phys_info zero
2015-12-22 04:18:51 +00:00
Kp
a60c9683d3
Remove write-only Unused_object_slots
2015-12-22 04:18:51 +00:00
Kp
e8c34be843
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
Kp
d479819931
Use absolute_sibling to reduce global references for ptridx
2015-12-22 04:18:51 +00:00
Kp
14dd5b91aa
Save objptridx for boss instead of recomputing it
2015-12-22 04:18:51 +00:00
Kp
8a22ca9594
Shorten multi_apply_goal_textures
2015-12-22 04:18:51 +00:00
Kp
5d4bcddd4f
Move common object fields to dcx::object_base
2015-12-22 04:18:50 +00:00
Kp
8d7a78d448
Pass font to get_char_width
2015-12-22 04:18:50 +00:00
Kp
ab944ae8b1
Reuse measurement of TXT_GAME_OVER
2015-12-22 04:18:50 +00:00
Kp
20f432e5c6
Save & to con_buffer slot
2015-12-22 04:18:50 +00:00
Kp
18cca1d33c
Remove unnecessary gr_check_fullscreen ?:
2015-12-22 04:18:50 +00:00
Kp
af8876efe1
Make array optional for valptridx check_index_range
2015-12-22 04:18:50 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
ea02aeeaab
Move kill_matrix update up
2015-12-22 04:18:49 +00:00
Kp
c956d0eb55
Add TODO item for namespace changes
2015-12-18 04:08:24 +00:00
Kp
132367ce27
Fix SDL-only build after namespace changes
2015-12-18 04:08:24 +00:00
Kp
e59fde57e7
Enable gr_remap_color_fonts in D1
...
This looks like a useful fix that was developed after Descent 1 was
released. Backport it. This reduces differences between the engines.
2015-12-18 04:08:24 +00:00
Kp
28ee4c1804
Move DbgUseOldTextureMerge to CArg
2015-12-18 04:08:24 +00:00
Kp
900bebe799
Move DbgGlRGBA2Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
fa17246b7b
Move DbgGlLuminance4Alpha4Ok to CArg
2015-12-18 04:08:24 +00:00
Kp
7022d20b1e
Move DbgGlGetTexLevelParamOk to CArg
2015-12-18 04:08:24 +00:00
Kp
4a280e4556
Move DbgGlReadPixelsOk to CArg
2015-12-18 04:08:24 +00:00
Kp
b3e6dd3eb5
Move DbgGlIntensity4Ok to CArg
2015-12-18 04:08:23 +00:00
Kp
cdae6cad4d
Move DbgBpp to CArg
2015-12-18 04:08:23 +00:00
Kp
e0a88f4b7b
Move TexFilt to CCfg
2015-12-18 04:08:23 +00:00
Kp
22901a6636
Move WindowMode to CCfg
2015-12-18 04:08:23 +00:00
Kp
0fa31dbe98
Force multi kill list sort order for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
1be2e52bf7
Force kmatrix to 0% efficiency for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
025c8dec31
Force kill gauge to 0% efficiency for (kills+deaths<=0)
2015-12-18 04:08:23 +00:00
Kp
2b51578ba6
Use enum class for Player_dead_state (formerly Player_is_dead)
2015-12-15 04:09:35 +00:00
zico
2e6dae1d8b
Abbreviated some text strings to make menus fit better into a 4x3 game window.
2015-12-14 15:32:42 +01:00
zico
731fb5204e
Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now.
2015-12-14 15:19:59 +01:00
Kp
a1cf7b03fe
Fix lifetime kill accounting in team hoard
...
`adjust` must be set to -1 for a team kill, but this was only done as a
side effect of updating game-local kill counts. After 5f2ec67
,
game-local kill counts are not updated in team hoard, but adjust is
still used. Move the handling of adjust up to occur in all team games.
Fixes: 5f2ec6789f
("Restore !hoard guard for game-local kill accounting")
2015-12-13 18:00:49 +00:00
Kp
fd3f7f7f4d
Force lowest rank for (kills + deaths) <= 0
2015-12-13 18:00:49 +00:00
Kp
5f2ec6789f
Restore !hoard guard for game-local kill accounting
2015-12-13 18:00:49 +00:00
Kp
26e948d5f1
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
Kp
dc8c0323d8
Uninline namespace dcx
2015-12-13 18:00:49 +00:00
Kp
32051298ae
Use inline namespace dcx/dsx for more symbols
2015-12-13 18:00:48 +00:00
Kp
8109379fdd
Use inline namespace dsx for similar/misc/
2015-12-13 18:00:48 +00:00
Kp
232cc324f9
Use inline namespace dsx for similar/arch/sdl/
2015-12-13 18:00:48 +00:00
Kp
09eba7f48a
Use inline namespace dsx for similar/arch/ogl/
2015-12-13 18:00:48 +00:00
Kp
d4857f4257
Use inline namespace dsx for similar/3d
2015-12-13 18:00:48 +00:00
Kp
85d7c495e8
Use inline namespace dsx for similar/2d
2015-12-13 18:00:48 +00:00