zicodxx
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66f2045c59
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using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency
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2012-05-19 02:16:43 +02:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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81e82d694c
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Make define of MEM_K apply to non-debug builds as well (whoops)
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2010-08-28 01:13:01 +00:00 |
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zicodxx
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aff0187d79
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Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
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2010-08-27 15:43:24 +00:00 |
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kreatordxx
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55871bba3e
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Add path browsing feature to make song file/directory selection easier
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2010-08-27 14:09:19 +00:00 |
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kreatordxx
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532bdc3a2f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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kreatordxx
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777f76aedf
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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6469faaafc
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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