zicodxx
|
6f7e70bb82
|
Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
|
2009-01-15 20:55:35 +00:00 |
|
zicodxx
|
3fc96bf046
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:03:26 +00:00 |
|
zicodxx
|
fb939d8abb
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:00:19 +00:00 |
|
zicodxx
|
e0a87df7ee
|
Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
|
2009-01-13 16:53:10 +00:00 |
|
kreatordxx
|
26a648365c
|
Use a 2D array to allow playing of songs by track number in future
|
2009-01-13 12:39:03 +00:00 |
|
zicodxx
|
8c4d0f62df
|
Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
|
2009-01-13 01:19:19 +00:00 |
|
zicodxx
|
680a1527a7
|
Fixed condition for protocol version checking when joining a game - must be allowed for both original and D2X version
|
2009-01-08 01:20:05 +00:00 |
|
md2211
|
f176bd23da
|
Debian packaging scripts
|
2008-12-30 22:14:06 +00:00 |
|
kreatordxx
|
30f05a912f
|
Increment Mac version number, update project for latest Xcode
|
2008-12-27 09:19:19 +00:00 |
|
kiplingw
|
3420d76931
|
Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug...
|
2008-12-27 04:23:56 +00:00 |
|
kreatordxx
|
3d10deeb20
|
Make Redbook the default for Mac, because MIDI is buggy
|
2008-12-23 10:05:23 +00:00 |
|
kreatordxx
|
765ac4ecfe
|
Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS
|
2008-12-21 08:59:17 +00:00 |
|
kreatordxx
|
45801a75d8
|
Fix Mac OS 9 compile issues, update Xcode project
|
2008-12-21 08:54:03 +00:00 |
|
zicodxx
|
4bf841f3c9
|
Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu
|
2008-12-13 12:58:57 +00:00 |
|
zicodxx
|
85f7a49177
|
Added /KillReactor command to blow up the reactor in Multiplayer games
|
2008-12-12 15:53:13 +00:00 |
|
zicodxx
|
7ebffe4dc7
|
Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte
|
2008-12-12 02:05:30 +00:00 |
|
zicodxx
|
e2834e4efb
|
Implemented MULTI_D2X_PROTO by using D2X-IVER for strict Version-checking in UDP/IP
|
2008-12-08 15:46:45 +00:00 |
|
kreatordxx
|
777f76aedf
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
0e164e20b9
|
Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes
|
2008-12-01 09:31:21 +00:00 |
|
zicodxx
|
308ea4e888
|
Fixed the Birthday Bug: Correctly re-compute static_light when restoring a game - finally
|
2008-11-29 11:17:20 +00:00 |
|
zicodxx
|
15582a707c
|
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
|
2008-11-26 01:24:58 +00:00 |
|
zicodxx
|
4974579254
|
Fixed logical code flow error when player dies in a secret level entered after base level destroyed which is also the last level
|
2008-11-26 01:19:26 +00:00 |
|
zicodxx
|
77b534035f
|
Took out the disable_new_fvi-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this.
|
2008-11-22 00:43:59 +00:00 |
|
zicodxx
|
76d59ae9d3
|
Completly forgot to make mouse axis values static so they can be used in intervals - shame on me
|
2008-11-21 23:59:22 +00:00 |
|
zicodxx
|
606eb97467
|
Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)
|
2008-11-21 16:09:41 +00:00 |
|
zicodxx
|
ee5dff5c41
|
Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
|
2008-11-21 00:12:41 +00:00 |
|
zicodxx
|
996748bdba
|
Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots
|
2008-11-20 18:02:42 +00:00 |
|
zicodxx
|
74fd36d2f9
|
Corrected a small logical mistake in Shareware-HAM recognition
|
2008-11-20 12:29:48 +00:00 |
|
zicodxx
|
c705433bec
|
When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
|
2008-11-20 02:09:01 +00:00 |
|
zicodxx
|
33490e497e
|
Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives
|
2008-11-19 15:52:07 +00:00 |
|
zicodxx
|
7d9e7d9bfc
|
Actually demand ANY valid key to abort the Death sequence
|
2008-11-19 12:34:50 +00:00 |
|
zicodxx
|
8cc3cad3b0
|
Changed keys for Automap Viewing Distance to F9/F10 - Minus/Equal is not Layout independent
|
2008-11-18 14:43:30 +00:00 |
|
zicodxx
|
1cdf95ed2f
|
Fixed Cheats
|
2008-11-18 14:34:52 +00:00 |
|
zicodxx
|
02b1872aa9
|
Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
|
2008-11-17 23:38:43 +00:00 |
|
zicodxx
|
02e7490c63
|
When printing Gamelog, make sure canvas is NULL
|
2008-11-17 23:28:59 +00:00 |
|
zicodxx
|
6f39ab836f
|
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
|
2008-11-15 20:49:54 +00:00 |
|
zicodxx
|
1de53497b2
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|
zicodxx
|
30f85fd3f9
|
When Error() is called, set Function_mode to FMODE_EXIT... basically to prevent the messagebox would try to render the game in background if the Error would happen while mission loading
|
2008-11-10 00:17:03 +00:00 |
|
zicodxx
|
7d96dea2a5
|
Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come
|
2008-11-09 23:51:19 +00:00 |
|
zicodxx
|
3bf0eff09b
|
Reverting integer casts for font spacings - was for testing only - not intended to go into the last revision
|
2008-11-09 14:46:31 +00:00 |
|
zicodxx
|
8a2da79504
|
Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
|
2008-11-09 14:31:30 +00:00 |
|
zicodxx
|
2004be28a8
|
Only read UNICODE values from 31 to 254 to make sure we do not read any non-printable characters and prefer the keysym that way; Added left and right Command Key for MAC Keyboards
|
2008-11-07 11:09:29 +00:00 |
|
zicodxx
|
21e59bca6f
|
Made move_towards_segment_center() use move_towards_vector() instead of just changing object position suddenly - smoother; Changed back the robot:controlcen collision back to original - the AI just relies to often on no-damage collisions, especially when our segment suddenly is a controlcen
|
2008-11-03 11:39:56 +00:00 |
|
zicodxx
|
61dfe70f5c
|
Fixed Typo
|
2008-11-03 11:36:16 +00:00 |
|
zicodxx
|
54be20c5e1
|
I always forget glLineWidth takes previous setting if arg is <=0; Made the decodebuffer for cockpit static as the bitmap data pointer points to it
|
2008-11-01 15:40:00 +00:00 |
|
zicodxx
|
b914c8dc2f
|
Make sure that if we use UNICODE, we always take non-control type chars and - as we only want lowercase letters - convert chars if shift is pressed
|
2008-11-01 02:49:29 +00:00 |
|
zicodxx
|
b174709a1b
|
Fixed possible overflows in Jukebox Path; Menu GUI improvements: Correct inputbox scaling for font widths, a little performance boost when determinating string-part to show in inputbox, make it possible to flip over from first/last menu entry to last/first even if it's a ScrollBox, Scrolling via Maousebutton now works with delay; Made reading for Piggy data always break up in loops when reached end of file instead of provoking possible error if *data-count < max-data-count*
|
2008-11-01 01:19:52 +00:00 |
|
zicodxx
|
debb9d7159
|
Make glLinewidth depend on screen height, not width (for Widescreen monitors) (commit came with last revision, sorry)
|
2008-10-31 16:58:44 +00:00 |
|
zicodxx
|
9cc62df60d
|
Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
|
2008-10-31 16:57:36 +00:00 |
|
kreatordxx
|
76ddc8559d
|
Allow hires Mac demo graphics, fix endian issue with reading GameBitmapXlat (fixing crash on PowerPC Macs using PC demo), put a return on the end of an error message
|
2008-10-31 13:09:30 +00:00 |
|
zicodxx
|
23a2d3f9dc
|
Add a messagebox informing to restart the game if either VSync or 4x Multisampling has been (de)selected
|
2008-10-30 15:00:32 +00:00 |
|
zicodxx
|
218e73b50f
|
Show debug help screen options in release build as well as some might be actually useful for players
|
2008-10-30 10:45:13 +00:00 |
|
zicodxx
|
8bd64b367d
|
Docs update: Infos about Jukebox over SDL_mixer, SDL_mixer is not experimental anymore, yet another .de->.com change
|
2008-10-29 23:29:46 +00:00 |
|
zicodxx
|
3522661758
|
Cast LINE_SPACING to integer for menu Scrollbox usages - fixing scrolling issues with non-integer-scaled font sizes
|
2008-10-29 11:50:15 +00:00 |
|
zicodxx
|
b95db9b579
|
Yet another check for collide sounds as FixedStep is not necessarily true if the actual collision happens
|
2008-10-29 11:04:45 +00:00 |
|
zicodxx
|
beb2ab07ef
|
Scale fonts by float values and filter them if texture filtering is on; Another fix for the code flow in change_res() as the check for minimal custom resolution always failed
|
2008-10-29 11:03:31 +00:00 |
|
zicodxx
|
52ed53f829
|
Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
|
2008-10-28 17:58:54 +00:00 |
|
zicodxx
|
51c322d3aa
|
Cleanup: Renderstats; Made PRShot a non-OpenGL-related feature and added to Misc Options; Added command for SDL_ASYNCBLIT to command-line args
|
2008-10-28 17:04:35 +00:00 |
|
zicodxx
|
a471aa0f2f
|
Fixes for my last revisions: More reliable check for cockpit_decode_alpha, more reliable check is newmenu sub-bitmap needs to be re-created, call gr_set_mode() in change_res() with correct Game_screen_mode
|
2008-10-28 15:32:12 +00:00 |
|
zicodxx
|
820961c99a
|
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
|
2008-10-28 13:28:10 +00:00 |
|
zicodxx
|
21efb60807
|
Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry
|
2008-10-23 09:17:54 +00:00 |
|
zicodxx
|
804e26d96f
|
Removing reset of Game_screen_mode while change_res Fullscreen toggle (wtf is the point?); Adding a third valid state for UDP peers so we can get more order in handshaking process - should fix problem when two clients join (and shake) simultaniously
|
2008-10-22 15:31:24 +00:00 |
|
kreatordxx
|
3a9ee43dcd
|
Fix some gcc 4.0 warnings (-wall flag)
|
2008-10-21 11:38:03 +00:00 |
|
zicodxx
|
640aad4541
|
Readded -ip_hostaddr optional to the value stored in descent.cfg for automated program starts or whatever; Fix by Locate: Correctly close UDP sockets on Win32; Fix by Locate: Ability to select Secret levels on Multiplayer in D1X again which was broken in r619
|
2008-10-20 12:34:45 +00:00 |
|
zicodxx
|
fcc853ffe8
|
resolution 1440x960 to 1440x900 - typo
|
2008-10-20 11:11:56 +00:00 |
|
zicodxx
|
490726b4ac
|
Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
|
2008-10-19 12:53:30 +00:00 |
|
zicodxx
|
6dc900f51d
|
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
|
2008-10-16 17:27:02 +00:00 |
|
zicodxx
|
8637e3ff01
|
Update object segment after object position interpolation. This is always done in DEBUG, but not in RELEASE, where further movement would break at segment check
|
2008-10-01 11:53:27 +00:00 |
|
zicodxx
|
f108f30ffd
|
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
|
2008-09-30 00:07:07 +00:00 |
|
kreatordxx
|
e3ee0c2c19
|
Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
|
2008-07-26 06:14:31 +00:00 |
|
zicodxx
|
9ecb663ed3
|
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
|
2008-07-19 22:28:31 +00:00 |
|
kreatordxx
|
1e0aa51ac1
|
No using chdir for Mac OS 9 - it doesn't have it
|
2008-07-01 11:22:36 +00:00 |
|
kreatordxx
|
4def3501ef
|
Make sure the right audio CD track is played when starting a level
|
2008-07-01 11:18:37 +00:00 |
|
kreatordxx
|
adffb1065b
|
Add snprintf for Mac OS 9
|
2008-07-01 11:15:52 +00:00 |
|
kreatordxx
|
bfa9cb8843
|
Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
|
2008-07-01 11:09:46 +00:00 |
|
zicodxx
|
5514c90179
|
Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives
|
2008-06-28 10:52:10 +00:00 |
|
kreatordxx
|
1b89b021d8
|
make sure it knows whether an audio CD just inserted is the official one
|
2008-06-17 13:41:29 +00:00 |
|
kreatordxx
|
0b7aa9dc0d
|
add necessary #includes for last commit (whoops)
|
2008-06-15 11:48:01 +00:00 |
|
kreatordxx
|
558b2399a3
|
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
|
2008-06-15 08:50:05 +00:00 |
|
zicodxx
|
6d35c8d91f
|
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
|
2008-06-14 23:29:39 +00:00 |
|
zicodxx
|
8a1222c961
|
Setting GameArg.SndNoSound to true if SDL_mixer init fails
|
2008-06-12 08:01:00 +00:00 |
|
zicodxx
|
3dd8b60118
|
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
|
2008-06-11 21:18:50 +00:00 |
|
zicodxx
|
8b36f8aaac
|
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
|
2008-06-05 16:30:11 +00:00 |
|
zicodxx
|
c61b18b576
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
zicodxx
|
057523af2c
|
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
|
2008-06-01 22:33:21 +00:00 |
|
kreatordxx
|
846c9231ed
|
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
|
2008-05-28 10:38:30 +00:00 |
|
zicodxx
|
e19a1238de
|
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
|
2008-05-25 08:19:31 +00:00 |
|
kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
kreatordxx
|
164e1f2350
|
give render_frame call both arguments (compiler error)
|
2008-05-24 08:56:56 +00:00 |
|
zicodxx
|
6b1ef665bf
|
Reverting screenshot stuff - error prone
|
2008-05-21 21:59:16 +00:00 |
|
zicodxx
|
dcba6e84bd
|
Added a new set of preset resolutions
|
2008-05-21 21:50:14 +00:00 |
|
zicodxx
|
f0e0d797da
|
Updated docs
|
2008-05-21 14:25:00 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
8632098a9f
|
Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
|
2008-05-19 21:58:49 +00:00 |
|
zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
|
2008-05-19 19:28:27 +00:00 |
|
zicodxx
|
8d6a5f125c
|
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
|
2008-05-19 12:45:33 +00:00 |
|
zicodxx
|
0afae4e25c
|
If a key combo is called which uses key of default wepaon binding, flush inputs
|
2008-05-19 11:31:15 +00:00 |
|
zicodxx
|
6f5d6fd2e2
|
Reworked keys for song changing a bit; Added Song control keys to help menu
|
2008-05-18 13:20:06 +00:00 |
|
kreatordxx
|
a7d8f850a9
|
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
|
2008-05-18 07:13:07 +00:00 |
|
kreatordxx
|
6ff14e726c
|
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
|
2008-05-16 11:39:27 +00:00 |
|
kreatordxx
|
bfbb7c50ad
|
use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers
|
2008-05-10 10:46:34 +00:00 |
|
zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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kreatordxx
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acb56ca502
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make sure it doesn't try to write to gamelog.txt after it's closed
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2008-04-27 05:06:30 +00:00 |
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kreatordxx
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a7d9bba643
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
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zicodxx
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5d19c11124
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Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
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2008-04-22 08:29:29 +00:00 |
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zicodxx
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410dadb7c9
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Hack to force DOS-style newlines for _WIN32 in gamelog.txt
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2008-04-21 23:03:18 +00:00 |
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zicodxx
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d457f9430d
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Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
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2008-04-21 18:39:49 +00:00 |
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zicodxx
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9bcea627d1
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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53ed00581b
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Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
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2008-04-13 13:52:58 +00:00 |
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zicodxx
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44682b4d8a
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Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
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2008-04-13 13:14:19 +00:00 |
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zicodxx
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9729e0adc3
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Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
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2008-04-13 10:59:10 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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kreatordxx
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a62060bacf
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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2b94bf476a
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add support for Mac D1 sounds (converted to RAW format), update Xcode project
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2008-03-27 10:43:35 +00:00 |
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zicodxx
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b4bbed6ed8
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Do not actually blit movie frame if palette has been changed
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2008-03-25 13:12:27 +00:00 |
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zicodxx
|
3a747dbdee
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
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zicodxx
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96f1a961f6
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
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kreatordxx
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932607cab4
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allow hoard.ham to go in 'Data' subdirectory
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2008-03-22 06:23:19 +00:00 |
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kreatordxx
|
34046e15ac
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add prototypes for show_game_stats and network_do_join_game to fix warnings
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2008-03-22 04:57:52 +00:00 |
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kreatordxx
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10e956ccde
|
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-22 04:48:37 +00:00 |
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kreatordxx
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337434dcf5
|
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-21 13:52:54 +00:00 |
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zicodxx
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d2365d65f0
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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kreatordxx
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bc7c48320b
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update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list
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2008-03-19 12:08:23 +00:00 |
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zicodxx
|
6479a897b2
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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10f39559bf
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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kreatordxx
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4d6d0dd246
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fix bug where a Mac host crashes on starting a game
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2008-02-24 06:40:56 +00:00 |
|
kreatordxx
|
0b4ec2d6ab
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make sure the right error message is shown if it can't open a demo
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2008-02-24 06:37:34 +00:00 |
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kreatordxx
|
ba1203b822
|
use d_ memory functions in hmp2mid, since I already started to erroneously
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2008-02-17 04:47:38 +00:00 |
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kreatordxx
|
bdabfbfd5a
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don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work
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2008-02-17 01:52:37 +00:00 |
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kreatordxx
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f29c5c595d
|
remove redundant iff functions
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2008-02-13 11:46:49 +00:00 |
|
kreatordxx
|
912bef3a8b
|
make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
|
2008-02-12 12:27:05 +00:00 |
|
kreatordxx
|
05a1904547
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
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zicodxx
|
46c229a572
|
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
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zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
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kreatordxx
|
9e47ebc29f
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allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-25 11:08:50 +00:00 |
|
zicodxx
|
f971a49958
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
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zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
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kreatordxx
|
0f9a1c23e5
|
rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention
|
2008-01-19 09:02:47 +00:00 |
|
kreatordxx
|
ef6d9bfb0d
|
if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before
|
2008-01-19 00:55:54 +00:00 |
|
kreatordxx
|
d77955652d
|
fix potential bad memory access in change_filename_extension
|
2008-01-19 00:30:02 +00:00 |
|
zicodxx
|
64f760e4f0
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:32:06 +00:00 |
|
zicodxx
|
66ed0f62f1
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
kreatordxx
|
4c1b4084f8
|
make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared
|
2008-01-13 00:41:57 +00:00 |
|
kreatordxx
|
65fc0eaad5
|
fix typo causing compiler error on bigendian computers
|
2008-01-13 00:36:04 +00:00 |
|
zicodxx
|
2f60e0ae31
|
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
|
2008-01-08 21:02:06 +00:00 |
|
zicodxx
|
416403c2d6
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:30:14 +00:00 |
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