Commit graph

159 commits

Author SHA1 Message Date
zicodxx 1b11900e30 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110) 2006-09-04 22:22:54 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx 8ad9cc8156 some fixes for fixedfont 2006-08-22 22:16:42 +00:00
zicodxx cd229e0029 re-enabled string bg and scaled correctly. otherwise problems with redraw of menu elements 2006-08-16 21:13:23 +00:00
zicodxx 006f089a07 adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect 2006-08-15 10:39:05 +00:00
zicodxx 11571ae4c8 adjusted position of D1X-Rebirth version string in main menu 2006-08-14 09:27:38 +00:00
zicodxx e78c94a13f made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
zicodxx 4b7ea28e9c layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting 2006-07-16 18:08:32 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00