Chris Taylor
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335a99eedc
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Fix cursor recentering issues - comment out redundant event_toggle_focus(1) calls in kconfig.c and newmenu.c and use event_toggle_focus(0) in ui_mouse_show()
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2011-01-17 16:11:24 +08:00 |
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Chris Taylor
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7651a43b70
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No referring to non-existent ogl_maxanisotropy for non-OGL build
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2011-01-17 12:38:32 +08:00 |
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Chris Taylor
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b64794e1b4
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Still send idle events when receiving SDL joystick events, fixing possible joystick issues
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2011-01-17 12:17:21 +08:00 |
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zicodxx
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acb1494124
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in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps
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2011-01-16 19:33:41 +01:00 |
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zicodxx
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af651ac749
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Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
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2011-01-16 11:55:31 +01:00 |
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zicodxx
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a4e07c142b
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For more consistency to original game, show descent(b).pcx before pilot selection if available; Generally use PATH_MAX for filename arrays in titles code
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2011-01-16 11:39:46 +01:00 |
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zicodxx
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e5fc130b82
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When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
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2011-01-16 02:09:47 +01:00 |
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zicodxx
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025a6c3951
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Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
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2011-01-16 01:50:42 +01:00 |
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zicodxx
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a52875f96e
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Fixed alpha limit for ogl_ulinec(), gr_uricle(), gr_disk()
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2011-01-15 20:51:17 +01:00 |
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zicodxx
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5b899ad0fd
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main/game.c: Due to recent changes in event_poll() game_handler() must call ReadControls() for EVENT_MOUSE_MOVED, too; Little fix for FixedStepCalc()
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2011-01-15 13:51:21 +01:00 |
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zicodxx
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c0dfe46173
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Fixed some compiler warnings
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2011-01-15 00:33:13 +01:00 |
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zicodxx
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0d997ed81a
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Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
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2011-01-14 22:56:00 +01:00 |
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zicodxx
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3b60012a2d
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Moved scroll arrow one unit to the left to be not pixel-aligned to possible checkbox; Made newmenu sliders only react to spacebar, backspace, left and right since pageup/down is already taken for menu scrolling and all other previous key assignments will not work on most spread keyboard layouts
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2011-01-14 21:32:53 +01:00 |
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zicodxx
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8a10ec4238
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Added feature to optionally disable friendly fire in Team and Coop games
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2011-01-14 19:48:48 +01:00 |
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zicodxx
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ba74b14753
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When displaying kill goals in game rules, value must be multiplied by 5 to show the correct limit
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2011-01-14 17:54:31 +01:00 |
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zicodxx
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2ba4206e15
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Using timer_query() instead of clock() in InitPlayerPositions(); Also decreasing check value für closest_dist to D1-level to actually make it less likely to start at total random unchecked location where another player could be
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2011-01-14 17:15:30 +01:00 |
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zicodxx
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c8f4140bd6
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In multi_leave_game check for Player_eggs_Dropped before actually dropping to prevent multiple drops in case player quits game after being killed; put console output level of multiplayer powerup cap messagers to CON_VERBOSE
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2011-01-14 15:13:29 +01:00 |
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zicodxx
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eeecf4016e
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Fixing code used for capping powerups in multiplayer - it was not correctly conting 4pack powerups; Cleaned up this code a bit and added more consistent naming convention for functions to maybe make it more understandable; Removed MULTI_PROTO_D2X_VER define as it's not needed
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2011-01-14 14:29:08 +01:00 |
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Chris Taylor
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030aef43e3
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-14 17:51:13 +08:00 |
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zicodxx
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aca6890bd4
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Fixed Menu setting for AllowedItems which was broken due to changed return value of newmenu_do1
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2011-01-11 01:26:14 +01:00 |
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zicodxx
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02c5c1bda9
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Reverted most of the last commit - didn't work well when timer was updated too frequently
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2011-01-11 00:37:45 +01:00 |
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zicodxx
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4026c8a73a
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In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
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2011-01-10 22:59:00 +01:00 |
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zicodxx
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4b008cece1
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Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code
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2011-01-10 20:40:55 +01:00 |
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zicodxx
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39e956e2bc
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Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
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2011-01-10 16:12:04 +01:00 |
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zicodxx
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09da4f9f51
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Mousebutton assigned to CYCLE SECONADARY was actually calling CYCLE PRIMARY
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2011-01-09 19:45:14 +01:00 |
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zicodxx
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adad856f38
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:48 +01:00 |
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zicodxx
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eac593a047
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Fix for rev968: my_pnum must be defined static
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2011-01-09 17:09:29 +01:00 |
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zicodxx
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bea0daf3e8
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Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
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2011-01-09 14:19:01 +01:00 |
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zicodxx
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d14ae4ea2b
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Draw FlightSim Reticle on Automap display, too; Fixed small glitch showing Vulcan/Gauss ammo in alt hud mode on all cockpit modes instead of CM_FULL_SCREEN only
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2011-01-06 14:56:26 +01:00 |
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zicodxx
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449a5dffb1
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:58 +01:00 |
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zicodxx
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0a08eacae6
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Fixed but in object to object_rw conversion - if a bot is not dead, leave dying_start_time at 0 as anything else would kill it
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2011-01-06 00:28:43 +01:00 |
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zicodxx
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307d92c644
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:37 +01:00 |
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zicodxx
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8e23a0b452
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More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd2x-rebirth' no matter if OpenGL or not
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2011-01-03 11:42:53 +01:00 |
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zicodxx
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281c9668bb
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Moved NoRedundancy, MultiMessages and NoRankings toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:26 +01:00 |
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zicodxx
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3adc5fe77a
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Saving weapon keys in PLX like in D1X-Rebirth; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
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2011-01-03 01:09:09 +01:00 |
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zicodxx
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8dcbb3bd81
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Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus; Fixed small typo for mouse.h include in credits.c
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2011-01-02 18:07:44 +01:00 |
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zicodxx
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8a202f04ed
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Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
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2011-01-02 12:25:51 +01:00 |
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zicodxx
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8c8216c1f3
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Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
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2010-12-30 23:36:41 +01:00 |
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zicodxx
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6e81498a86
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:10 +01:00 |
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Chris Taylor
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f755a5e030
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Make the keypad info display into a window
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2010-12-28 12:29:42 +08:00 |
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Chris Taylor
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2fa153489c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
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zicodxx
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f429c8c1ea
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Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
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2010-12-24 10:06:38 +01:00 |
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Chris Taylor
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5cbfece8c4
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Copy some editor stuff from d1x-rebirth to d2x-rebirth, like use of the OS native cursor
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2010-12-24 12:34:30 +08:00 |
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zicodxx
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535edf0691
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Align timer_delay for credits so the song (midi or redbook) should at least be heard once
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2010-12-23 23:38:33 +01:00 |
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zicodxx
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a1c830a92b
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Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame; Fixded joinign games - GameID was sent for full game info, not lite info
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2010-12-23 22:42:26 +01:00 |
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Chris Taylor
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b82e1c9c61
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Put event_process() in ui_mega_process(), getting editor to (mostly) work
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2010-12-22 22:14:46 +08:00 |
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zicodxx
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5172e33d84
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in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
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2010-12-22 14:55:26 +01:00 |
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Chris Taylor
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2b5fc26cff
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Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor
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2010-12-22 17:48:00 +08:00 |
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zicodxx
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ce0930184d
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added hitobj_list to struct laser_info to get a bit cleaner code
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2010-12-22 10:41:25 +01:00 |
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Chris Taylor
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22102a3c23
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Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors
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2010-12-22 10:56:28 +08:00 |
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