This preserves virtually all game information, including active fire. The saved game 'gamesave.sge' can also be loaded with File->Restore Game State. The level can still be saved as usual (but it warns the user if there's an unsaved game state). This functionality may be useful for testing (or cheating! ;) )
Field width conversion `.*` always takes an `int`.
On Win32, casting `long` to `int` triggers a `-Wuseless-cast` warning.
Omitting the cast works correctly.
On Linux/amd64, casting `long` to `int` works correctly.
Omitting the cast triggers a `-Wformat` warning.
Add a macro that conditionally expands to `static_cast<int>` or to ``,
as necessary for the target platform.
This pass only targets commonly used standard types.
s/(\(\s*\(\(un\)\?signed\|int\|char\|short\|long\|float\|double\|s\?size_t\|\(u\?int[[:digit:]]\+_t\)\)\)\s*)\s*(/static_cast<\1>(/g