Commit graph

15 commits

Author SHA1 Message Date
Martin Schaffner 9476a28075 fix compilation error with --disable-network, move reset_network_objects() from gameseq.c to multi.c 2003-10-21 09:52:32 +00:00
Bradley Bell 73b92beeac change byte to sbyte 2003-10-04 02:58:23 +00:00
Bradley Bell 26a5fb6d7c Make network architecture choosable from game menu, add support for UDP/IP on Mac OS X and Solaris 2003-10-03 07:58:15 +00:00
Bradley Bell 82f805b197 bigendian networking fixes 2003-08-02 07:32:59 +00:00
Bradley Bell aff1f6ef5c convert file i/o to cfile 2003-06-16 07:15:59 +00:00
Bradley Bell 8db52a03eb formatting, minor cleanups 2003-03-14 21:24:03 +00:00
Bradley Bell 552db67a6f use timer_delay instead of d_delay 2003-02-27 22:07:21 +00:00
Bradley Bell 7603ab94cc comments/whitespace 2002-12-31 23:19:42 +00:00
Bradley Bell 03ad09da68 more networking fixes 2002-08-30 01:01:18 +00:00
Bradley Bell 92bcf2eddd No longer #ifdef'ing out the whole file. RCS header added 2001-10-23 21:53:19 +00:00
Bradley Bell a0fe572bf2 Switched from Cygwin to mingw32 on MS boxes. Vastly improved compilability. 2001-10-12 00:18:40 +00:00
Bradley Bell 8a011b5527 changed args_find to FindArg 2001-01-24 04:29:48 +00:00
Bradley Bell 7b99b55504 Got rid of all compiler warnings, for non-OpenGL on linux, anyway... 2001-01-20 13:49:18 +00:00
Bradley Bell f05dc678f0 This commit was generated by cvs2svn to compensate for changes in r5,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:34:09 +00:00
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00