Commit graph

64 commits

Author SHA1 Message Date
Kp 8e86a3586d Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
Kp 86709f547b Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
2016-01-09 16:38:14 +00:00
Kp 287a74f88b Multiplex do_laser_firing_player flags 2015-12-22 04:18:52 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp edfd337c50 Compile out unused weapon_info_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
2015-12-04 03:36:31 +00:00
Kp b683b4cc68 Scope weapon type 2015-12-03 03:26:49 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp 533f1cb3bb Qualify references to primary weapons 2015-10-18 21:01:18 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 36c52f7437 Reduce pointer->int->pointer conversions for thief 2015-10-10 03:44:14 +00:00
Kp 9df40a86cb Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp b626ca67e7 Combine game-specific preprocessor blocks
Change:

	#ifdef D1
	x;
	#endif

	...

	#ifdef D1
	y;
	#endif

to:

	#ifdef D1
	x;
	y;
	#endif
	...
2015-09-19 23:04:35 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp 70c4cc87ab Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00