Kp
84011e55d2
Use partial_range when searching HighestLevels
2014-12-08 04:49:20 +00:00
Kp
6798c8410b
Refactor callsign_t constants
2014-12-07 00:53:15 +00:00
Kp
a0727f4f84
Throw on net_udp_read_sync_packet failure
...
Callers expect sane Player_num, but on failure, it is invalid.
Returning a failure status causes net_udp_level_sync to fault using
Players[Player_num].connected, so throw an exception instead.
2014-12-07 00:00:22 +00:00
Kp
9d700aab08
Make kill_matrix uint16_t, not short
2014-12-06 23:30:55 +00:00
Kp
cfe0f89dae
Use array<> for team_kills
2014-12-06 04:52:53 +00:00
Kp
e90549d9a8
Use range_for on Orb_icons
2014-12-02 03:23:21 +00:00
Kp
cf31cc4a5d
Switch Laser_render to vobjptr_t
2014-11-30 22:09:23 +00:00
Kp
9aa539c062
Return texmerge_get_cached_bitmap result by &
2014-11-30 22:09:19 +00:00
Kp
f9a339dfc8
Pass bash_to_shield arg as vobjptr_t
2014-11-26 04:02:08 +00:00
Kp
2ddbdd6f11
Move processed into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
c495f48ccd
Move Seg_depth into render_seg_map
2014-11-23 21:53:45 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
80f3f83577
Use range_for for Delta_lights
2014-11-23 04:36:59 +00:00
Kp
80bbc9c69c
Use range_for on Dl_indices
2014-11-23 04:36:58 +00:00
Kp
1649fc791c
Use partial_range on Flickering_lights
2014-11-23 04:36:58 +00:00
Kp
f206b3b127
Reduce inclusion of object.h
2014-11-23 04:36:58 +00:00
Kp
88101f8f57
Move object declarations to fwdobject.h
2014-11-23 04:36:58 +00:00
Kp
1d0ba034a5
Store rendered objects in vector
2014-11-21 03:16:00 +00:00
Kp
317fffe5da
Move #endif to cover functions that need trigger
2014-11-17 04:02:26 +00:00
Kp
57ed5c24fd
Add developer option to test header completeness
2014-11-17 04:02:25 +00:00
Kp
d5d958af96
Add make_random_vector that returns result
2014-11-04 01:33:45 +00:00
Kp
cf4d216c41
Pass check_and_fix_matrix vms_matrix by &
2014-11-04 01:30:49 +00:00
Kp
164ea2dc10
Pass calc_gun_point vector by &
2014-11-02 03:41:01 +00:00
Kp
bc3a76c673
Hoist gauge loop iterations
2014-11-01 15:28:07 +00:00
Kp
ff877834cb
Pass render_terrain vector by &
2014-11-01 03:12:57 +00:00
Kp
9aa0cf0b89
Pass read_model_guns vector as array &
2014-11-01 03:08:27 +00:00
Kp
7e3c7a413a
Pass obj_create_copy vector by const &
2014-11-01 03:06:04 +00:00
Kp
5f9b06cce9
Pass multi_send_robot_fire vector by const &
2014-10-30 03:37:22 +00:00
Kp
6024bf0369
Pass multi_send_controlcen_fire vector by &
2014-10-30 03:37:13 +00:00
Kp
8276bbc36a
Pass compute_object_light vector as const *
2014-10-30 03:36:22 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
c0004cf4bd
Pass pick_random_point_in_seg vector by &
2014-10-30 03:32:38 +00:00
Kp
8a89eff0bb
Pass compute_center_point_on_side vector by &
2014-10-30 03:32:27 +00:00
Kp
95c3dc81e6
Pass drop_marker_object arg by &
2014-10-30 03:19:32 +00:00
Kp
5bb9c88979
Add vm_vec_sub that returns result
2014-10-29 03:24:31 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
b871228f92
Pass create_morph_robot vector by const &
2014-10-28 01:47:18 +00:00
Kp
8a0582766a
Pass drop_powerup vector by const &
2014-10-28 01:46:07 +00:00
Kp
d14c0ba71c
Pass do_snipe_frame vector by &
2014-10-28 01:45:53 +00:00
Kp
44bd07d031
Make polymodel->n_models unsigned
2014-10-26 22:51:27 +00:00
Kp
8aeeb3da0e
Pass bump_one_object vms_vector by const &
2014-10-26 21:44:38 +00:00
Kp
c87e84217b
Pass phys_apply_* vms_vector by const &
2014-10-26 21:37:34 +00:00
Kp
ad717e59e8
Pass laser vectors as const &
2014-10-26 21:37:27 +00:00
Kp
68309dfef0
Pass extract_*_vector_from_segment arg by &
2014-10-26 21:37:06 +00:00
Kp
012435f5c4
Pass collide_*_and_* arg by &
...
Use const& where possible. Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp
9a32e151ff
Pass check_effect_blowup vms_vector arg by &
2014-10-26 21:36:35 +00:00
Kp
fdfd849bd2
Pass explode_badass_weapon position by const &
2014-10-26 21:36:31 +00:00
Kp
7e955c2c7b
Pass object_create_explosion_sub position by &
2014-10-26 21:36:25 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
9dea4b4d88
Pass sound vms_vector arg by &
2014-10-26 21:33:50 +00:00
Kp
a79bb365f9
Pass get_seg_masks arg by &
2014-10-26 21:28:38 +00:00
Kp
3412bf4b3a
Make rotate_list input const
2014-10-26 03:24:09 +00:00
Kp
666dd75629
Return objptridx_t from find_escort
2014-10-25 16:40:20 +00:00
Kp
b77eb5424b
Move external_explosion into Objects
2014-10-25 16:40:18 +00:00
Kp
3f85861892
Move side::illegal_type down
2014-10-25 16:11:24 +00:00
Kp
f08224e4ee
Move [gs]_*_id object helpers down
2014-10-25 16:11:23 +00:00
Kp
a32547af16
Pass position-related vms_vector arg by &
2014-10-22 02:46:03 +00:00
Kp
019b572c0e
Remove #define Segment2s Segments
2014-10-21 03:15:12 +00:00
Kp
944baf824d
Remove #define segment2 segment
2014-10-21 03:14:36 +00:00
Kp
32cb662f66
Remove unused s2s2(S)
2014-10-21 03:14:21 +00:00
Kp
62dc7a874f
Pass sockaddr by const &, not value
2014-10-18 23:37:34 +00:00
Kp
486707a9ef
Fix argument to net_udp_send_mdata_direct
...
Use argument, not global
2014-10-17 02:23:40 +00:00
Kp
aff354926e
Remove unused bash_to_shield parameter s
2014-10-17 02:07:52 +00:00
Kp
ad452193ad
Remove unused hostage_rescue parameter hostage_number
2014-10-17 02:05:37 +00:00
Kp
6299bb099a
Remove unused file/line from create_abs_vertex_lists
...
Exception handling generates automatic line information.
2014-10-16 02:47:17 +00:00
Kp
69f5e93382
Centralize game_render_frame_mono call to gr_flip
2014-10-16 02:44:43 +00:00
Kp
e7e23eb92e
Make unused_window_userdata_t const
2014-10-16 02:30:29 +00:00
Kp
7c76c68255
Make unused_newmenu_userdata_t const
2014-10-16 02:13:09 +00:00
Kp
d462cd11df
Fix gcc 4.6 build of vms_vector with explicit temporary
...
gcc 4.7 and later support brace initializing the base class
gcc 4.6 requires an explicit temporary to achieve the same result
2014-10-16 01:46:21 +00:00
Kp
c704cc9fc9
Add const void* conversion to various types
...
Add operator const void*() to prevent accidental use of pointer
comparison. With the overload present, comparing two objects triggers
an ambiguous conversion to pointer, instead of comparing the pointer
values.
2014-10-12 22:11:28 +00:00
Kp
6977a0eb74
Add operator!= to callsign_t
2014-10-11 04:33:22 +00:00
Kp
c928c09884
Skip sqrt for homing check
2014-10-10 02:41:51 +00:00
Kp
eef8bb3365
Pass collide_two_objects vms_vector arg by &
2014-10-10 02:30:13 +00:00
Kp
bcb26678e2
Remove unused hitpt on check_volatile_wall
2014-10-10 02:29:47 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
3714c0c645
Use new serializer for writing segment side wall/tmap
2014-10-04 17:53:14 +00:00
Kp
af26259158
Remove unnecessary padding in segment sides
2014-10-04 17:53:03 +00:00
Kp
2a63700d95
Use magic type for wall magic constants
2014-10-04 17:31:13 +00:00
Kp
6971dfbf4a
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
Kp
93113bc400
Pass player_is_visible_from_object arg by &
2014-10-02 03:02:38 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
02fd23f6af
Pass player_is_visible_from_object arg by const &
2014-10-02 03:02:37 +00:00
Kp
5b97433ce5
Make various ai functions take const vms_vector&
2014-10-02 03:02:36 +00:00
Kp
16b87b350f
Pass const vms_vector* to ai_follow_path
2014-10-02 03:02:36 +00:00
Kp
586f9ec0ee
Pass draw_polygon_model arg by const &
2014-10-02 03:02:35 +00:00
Kp
ff37e54087
Change Vertices to array<vertex>
2014-10-02 03:02:34 +00:00
Kp
0d0297553e
Simplify bm_free_extra_models
2014-09-28 21:55:59 +00:00
Kp
59cacbd8ce
Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II
2014-09-28 21:09:22 +00:00
Kp
dc511d0a5c
Pass array<> to iff_read_animbrush
2014-09-27 23:06:33 +00:00
Kp
78ad2adabf
Write weapon_info carefully
2014-09-27 22:46:25 +00:00
Kp
382afad2b8
Refactor weapon_info_read_n
...
Fix potential for initializing .children to wrong value with old data
files. Currently, this cannot be hit because no caller uses the right
combination of arguments to cause it.
Rely on partial_range to report invalid custom files.
2014-09-27 21:21:58 +00:00
Kp
93bb883563
Use array<> for weapon_info fields
2014-09-27 17:15:17 +00:00
Kp
afd995aa22
Centralize N_D2_* constants in bm.h
2014-09-27 15:42:45 +00:00
Kp
53035620d5
Fix clang build of wall constants
2014-09-22 03:35:34 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
7b36462700
Pass multiplayer message type to multi_process_data
2014-09-21 22:10:21 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
6d5b9e3004
Move MAX_BITMAPS_PER_BRUSH definitions to piggy.h
2014-09-21 21:53:54 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
ef42a7cdad
Compact version number definition
2014-09-17 02:45:32 +00:00
Kp
5f8ede8d8f
Remove state_save_old_game
...
Saving old player structure is broken since d9e2337
switched to saving
the pointer to sg_player instead of the value of sg_player. No one
reported it in 6 years, so remove it.
2014-09-17 02:45:02 +00:00
Kp
191ecd2cdc
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
Kp
4b2ad9e3df
Remove write-only field matcen_info::hit_points
2014-09-17 02:07:50 +00:00
Kp
f0a1146b29
Unify MULTI_ROBOT_EXPLODE
...
Derive thief state locally. Remove unused player number. Use new
serializer.
2014-09-14 01:14:33 +00:00
Kp
44827606bc
Use serialize for multi_claim_robot
2014-09-13 23:45:13 +00:00
Kp
f5ee5f8813
Use array<> for side
2014-09-13 22:05:52 +00:00
Kp
01638a7eb0
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
Kp
a02f78a171
Move saving window pointer into helper
2014-09-07 19:04:07 +00:00
Kp
73a0aee004
Use accessor for side::type
2014-09-06 22:36:58 +00:00
Kp
02e2e77ee6
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
Kp
d312248d45
Return int_fast32_t from find_connect_side
2014-09-06 04:06:18 +00:00
Kp
6af1b910df
Short circuit ambient_mark_bfs test for child segments
2014-09-04 02:24:54 +00:00
Kp
3e8ec8932f
Use array<> for player_config
2014-08-26 02:59:01 +00:00
Kp
fea751bc62
Use std::string for mission path
2014-08-24 17:45:30 +00:00
Kp
8d835f8e34
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
66cb80c343
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
Kp
83c6b60123
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
Kp
1d16377d48
Change isyou to your_index and promote it out a layer
...
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp
2a3176dc98
Use array<> for segment members
2014-08-16 18:14:00 +00:00
Kp
47d0ecee39
Use array<> for get_side_verts
2014-08-16 17:42:23 +00:00
Kp
d945a95d47
Use std::default_delete<Mission> for Mission_ptr
2014-08-16 04:22:01 +00:00
Kp
8cd2cd216d
Fix Player_num regression in multiplayer startup
2014-08-13 03:20:59 +00:00
Kp
d6b81d2fe3
Deduce create_bfs_list max_segs
2014-08-13 03:19:13 +00:00
Kp
c3086f0875
Split out boss action messages
2014-08-13 03:19:13 +00:00
Kp
9979302303
Change IS_CHILD to inline function
2014-08-13 03:19:12 +00:00
Kp
915b78b5e1
Add vvalptridx_t for always-valid valptridx values
2014-08-13 03:19:12 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
2764e3652a
Propagate use of objptridx_t
2014-08-13 02:56:58 +00:00
Kp
81c6f27f44
Change point_seg::segnum to short
2014-08-13 02:56:58 +00:00
Kp
bfda4c554e
Inline med_get_vertex_list
2014-08-12 03:01:14 +00:00
Kp
7888c13b6b
Write point_seg carefully
2014-08-12 02:55:23 +00:00
Kp
cec32ce3f5
Move render state arrays onto stack
2014-08-12 02:28:03 +00:00
Kp
d0db98fe01
Use array<> for netgame_info members
2014-08-09 16:43:55 +00:00
Kp
79d2c968a3
Use array<> for Players
2014-08-08 03:02:59 +00:00
Kp
597a55558f
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
Kp
1c064b8efb
Remove unused find_hitpoint_uv l parameter
2014-08-08 02:51:02 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
553f17a3be
Initialize MarkerObject properly
2014-08-05 03:10:04 +00:00
Kp
d667772b21
Move valptridx operator- into DEFINE_VALPTRIDX_SUBTYPE
2014-08-02 00:46:56 +00:00
Kp
b29f2ef7bd
Replace hashtable with std::map
2014-08-02 00:46:56 +00:00
Kp
4fadbbc92c
Replace render globals with const
2014-07-30 03:06:41 +00:00
Kp
0f7e561775
Add helper to iterate over objects in segment
2014-07-30 03:06:40 +00:00
Kp
13b233b7d7
Fix Windows build
2014-07-26 22:53:41 +00:00
Kp
b37c295c59
Pick default extra_version from git tag
2014-07-26 22:53:41 +00:00
Kp
9e619f73d5
Inline polymodel_read_n
2014-07-26 04:18:06 +00:00
Kp
51fdeea84b
Use unique_ptr for model_data
2014-07-26 04:01:35 +00:00
Kp
ebb1b70350
Fix polymodel writing on x64
...
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00
Kp
af912ea84d
Use unique_ptr for level_names
2014-07-25 02:54:31 +00:00
Kp
d1eaa1819c
Use unique_ptr for secret_level_names
2014-07-25 02:54:31 +00:00