zicodxx
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7d823c593d
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Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays
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2012-03-28 09:53:24 +02:00 |
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zicodxx
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aa8286c1d6
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
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zicodxx
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dd991fbf6b
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
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zicodxx
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097dd32c5a
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New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
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2011-02-12 23:58:41 +01:00 |
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zicodxx
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0c0a55e65b
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Fixed little memory issue while playing movies introduced by overhaul of window closing
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2011-02-09 16:52:13 +01:00 |
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zicodxx
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96782e092a
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Added event types for all input actions; Rewrote kconfig code to work with events; static defined inputs will not trigger kconfig-mapped inputs anymore; Simplified keyboard, mouse and joystick code a lot due to event-based handling; Added function to toggle SDL key repeats on and off; Put timer_update() to event_process; Removed return when event_poll() is idle to get cursor hiding to work again; Added a small delay between cursoe hiding and re-enabling to cursor will not accidentially enable by SDL event centering cursor while hiding
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2011-02-02 01:36:49 +01:00 |
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zicodxx
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0d997ed81a
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Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
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2011-01-14 22:56:00 +01:00 |
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Chris Taylor
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030aef43e3
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-14 17:51:13 +08:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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kreatordxx
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db15309f5f
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Tidy up use of set_screen_mode
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2010-07-29 08:30:46 +00:00 |
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kreatordxx
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936f46fbeb
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Rewrite quit system, fixing *many* bugs with it :P
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2010-07-25 01:22:44 +00:00 |
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zicodxx
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a56e56f034
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Show movies in correct aspect; Added mipmap generation to movie texture if Texture filtering enabled - can also be disabled seperately
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2010-06-19 16:42:07 +00:00 |
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zicodxx
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cc12616895
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
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dae5968170
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Add a default event handler for screenshots, entering debugger, Redbook repeating etc
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2010-04-02 05:01:08 +00:00 |
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kreatordxx
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d94176ffd8
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Don't reshow the mission menu after playing a level intro movie
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2010-03-30 03:47:51 +00:00 |
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kreatordxx
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037bbd8786
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Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
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2010-03-24 07:26:52 +00:00 |
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kreatordxx
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310b265e3f
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Show intro movie properly when idle in main menu, including subtitles if on
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2010-03-18 02:49:02 +00:00 |
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kreatordxx
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9e6815c51b
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Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
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2010-03-17 09:44:19 +00:00 |
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zicodxx
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e46606821f
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Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too
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2010-01-29 21:53:17 +00:00 |
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kreatordxx
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bf512bb9ec
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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490726b4ac
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Setting Fullscreen toggle setting the GameCfg value at each change, not only in change_res(); Do not allow the toggle while playing since ALT-GR+ENTER could be used as game-keys; Reorganized Resolutions menu to automatically calculate aspect ratio for preset resolutions and making custom fields exclusive
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2008-10-19 12:53:30 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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9bcea627d1
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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b4bbed6ed8
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Do not actually blit movie frame if palette has been changed
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2008-03-25 13:12:27 +00:00 |
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zicodxx
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d2365d65f0
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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md2211
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07245a0bc2
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Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
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2007-10-11 13:23:00 +00:00 |
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zicodxx
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f83dc0adb8
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Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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zicodxx
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19beaa08cd
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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kreatordxx
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5c7f38f8e2
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add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
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2007-05-27 02:24:00 +00:00 |
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zicodxx
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5741e093c4
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if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case
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2007-05-11 09:23:47 +00:00 |
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zicodxx
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d38a3d1362
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improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files
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2007-03-31 20:21:32 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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f9512e917c
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
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zicodxx
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bfee9d219c
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close EXTRA_ROBOT_LIB correctly
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2007-02-07 00:42:43 +00:00 |
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zicodxx
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8ef450e17c
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removed mipmap for movies - makes not a real sense or effect
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2007-01-13 14:14:56 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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999780ff58
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:46:06 +00:00 |
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zicodxx
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794a6f72a8
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improved code to show scaled movies
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2006-10-10 23:35:42 +00:00 |
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zicodxx
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9bf8ea2b69
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made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
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2006-10-10 00:47:10 +00:00 |
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zicodxx
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3731293caf
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scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
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2006-10-02 14:08:14 +00:00 |
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zicodxx
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70babf8723
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setting default resolutions for movies in SDL
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2006-09-29 00:54:55 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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