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dxx-rebirth
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zicodxx
dcc964817e
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:51 +02:00
zicodxx
4b265301a0
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
2010-12-22 01:17:49 +01:00
kreatordxx
70bbac21b7
Read big endian savegames on little endian computers and vice versa
2009-10-05 02:51:37 +00:00