Commit graph

15 commits

Author SHA1 Message Date
zicodxx 2fff0b4ef5 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:40:50 +00:00
zicodxx c5e0bf60e7 removed recharge-hack and fixed recharge bug according to d2x code 2006-09-29 01:16:21 +00:00
zicodxx 434e0fa70f corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:49:28 +00:00
zicodxx aec4c6ea28 adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable 2006-09-08 23:31:06 +00:00
zicodxx 22d32c1e83 small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR 2006-08-31 18:07:00 +00:00
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx d4a78a5794 fixed compile-time errors on windows 2006-08-21 23:56:04 +00:00
zicodxx 006f089a07 adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect 2006-08-15 10:39:05 +00:00
zicodxx c1240348a2 restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99 2006-08-13 23:17:08 +00:00
zicodxx e78c94a13f made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
zicodxx d3aed0a52f removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff 2006-07-30 09:05:07 +00:00
zicodxx 4970518c1e changed mousegrab calls because of new use in windows as well 2006-07-28 15:22:07 +00:00
zicodxx bd1a7c16a2 added game_flush_input() on automap calls to avaoid control irritations 2006-07-11 17:37:27 +00:00
zicodxx 7e7995b8c7 new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting 2006-03-27 17:38:11 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00