Kp
29a2e905fb
Propagate for variables in similar/main/polyobj.cpp
2014-09-26 02:42:10 +00:00
Kp
6d73413170
Propagate for variables in similar/main/player.cpp
2014-09-26 02:42:10 +00:00
Kp
788a3c37ea
Propagate for variables in similar/main/physics.cpp
2014-09-26 02:42:10 +00:00
Kp
458f31f70a
Propagate for variables in similar/main/paging.cpp
2014-09-26 02:42:10 +00:00
Kp
3c199e3b91
Propagate for variables in similar/main/mission.cpp
2014-09-26 02:42:10 +00:00
Kp
cb2b1ad746
Propagate for variables in similar/main/lighting.cpp
2014-09-26 02:42:10 +00:00
Kp
24697ba109
Propagate for variables in similar/main/laser.cpp
2014-09-26 02:42:09 +00:00
Kp
561ffc61e4
Propagate for variables in similar/main/kmatrix.cpp
2014-09-26 02:42:09 +00:00
Kp
64fab7512a
Propagate for variables in similar/main/kconfig.cpp
2014-09-26 02:42:09 +00:00
Kp
481a95a62b
Propagate for variables in similar/main/iff.cpp
2014-09-26 02:42:09 +00:00
Kp
9e273d9283
Propagate for variables in similar/main/gameseg.cpp
2014-09-26 02:42:09 +00:00
Kp
738b56e20f
Propagate for variables in similar/main/gamesave.cpp
2014-09-26 02:42:09 +00:00
Kp
caac52e606
Propagate for variables in similar/main/gamerend.cpp
2014-09-26 02:42:09 +00:00
Kp
fc28611f52
Propagate for variables in similar/main/gamefont.cpp
2014-09-26 02:42:09 +00:00
Kp
b307e994d0
Propagate for variables in similar/main/gamecntl.cpp
2014-09-26 02:42:09 +00:00
Kp
db6fc94f47
Propagate for variables in similar/main/game.cpp
2014-09-26 02:42:08 +00:00
Kp
d2a74cb52b
Propagate for variables in similar/main/fuelcen.cpp
2014-09-26 02:42:08 +00:00
Kp
5e932daf16
Propagate for variables in similar/main/credits.cpp
2014-09-26 02:42:08 +00:00
Kp
5149df504d
Propagate for variables in similar/main/collide.cpp
2014-09-26 02:42:08 +00:00
Kp
ec06f5e018
Propagate for variables in similar/main/object.cpp
2014-09-26 02:42:08 +00:00
Kp
fc25f00eb1
Propagate for variables in similar/main/endlevel.cpp
2014-09-26 02:42:08 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
7b36462700
Pass multiplayer message type to multi_process_data
2014-09-21 22:10:21 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
6d5b9e3004
Move MAX_BITMAPS_PER_BRUSH definitions to piggy.h
2014-09-21 21:53:54 +00:00
Kp
5caf3206fc
Convert gamemine.cpp to use range_for
2014-09-21 21:46:21 +00:00
Kp
613e98e1f9
Convert ai.cpp to use range_for
2014-09-21 21:46:12 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
e22923e004
Use unique_ptr for grs_canvas
2014-09-17 02:45:12 +00:00
Kp
5f8ede8d8f
Remove state_save_old_game
...
Saving old player structure is broken since d9e2337
switched to saving
the pointer to sg_player instead of the value of sg_player. No one
reported it in 6 years, so remove it.
2014-09-17 02:45:02 +00:00
Kp
5571cf75ef
Ignore -udp_myport requests for reserved port
2014-09-17 02:16:33 +00:00
Kp
9ccc5400fb
Refactor UDP_MyPort handling
...
Store as short, not string.
Centralize reset-to-default. Fixes sometimes resetting to hardcoded
default instead of GameArg default.
Centralize and improve error check. Now rejects privileged ports
consistently.
2014-09-17 02:13:13 +00:00
Kp
f5c950df69
Throw exception on corrupt weapon list
2014-09-17 02:11:59 +00:00
Kp
191ecd2cdc
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
Kp
4b2ad9e3df
Remove write-only field matcen_info::hit_points
2014-09-17 02:07:50 +00:00
Kp
f0a1146b29
Unify MULTI_ROBOT_EXPLODE
...
Derive thief state locally. Remove unused player number. Use new
serializer.
2014-09-14 01:14:33 +00:00
Kp
44827606bc
Use serialize for multi_claim_robot
2014-09-13 23:45:13 +00:00
Kp
a11c4aed3d
Shorten vers_id command line
2014-09-13 22:09:32 +00:00
Kp
f5ee5f8813
Use array<> for side
2014-09-13 22:05:52 +00:00
Kp
039bf2f0b7
Fix crash on failure to create afterburner blob
...
Fix crash on failure to recreate thief.
2014-09-13 22:01:17 +00:00
Kp
cbe07f023c
Reduce scope of for variables
2014-09-13 21:45:21 +00:00
Kp
49734df8a4
Use partial_range to search netgame list
2014-09-13 21:44:42 +00:00
Kp
e9d01c493e
Move uvl_copy up
2014-09-13 00:34:18 +00:00
Kp
26dfce97f9
Remove duplicate code for calling check_face
2014-09-12 23:13:32 +00:00
Kp
822d3c7518
Avoid reloading Player_num when clearing player callsigns
2014-09-12 02:43:37 +00:00
Kp
9ea72090a2
Fix return semantics of net_udp_send_request
2014-09-12 02:43:36 +00:00
Kp
f7f416c3cb
Trap blown bitmap overflow
2014-09-11 22:16:18 +00:00
Kp
008caf8161
Simplify sort_seg_children
2014-09-08 03:31:05 +00:00
Kp
0c7e5aa178
Avoid slicing obj_create return value
2014-09-08 03:24:48 +00:00
Kp
01638a7eb0
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00