Commit graph

55 commits

Author SHA1 Message Date
Kp b4acc5b858 Pass gr_ubitmap arg by & 2014-11-30 22:09:19 +00:00
Kp 1649fc791c Use partial_range on Flickering_lights 2014-11-23 04:36:58 +00:00
Kp 2c349136cc Avoid slicing into segnum_t local 2014-11-20 03:00:36 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp 6d61198130 Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
Kp 8a89eff0bb Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
Kp 66a4b8b061 Add vm_vec_avg that returns result 2014-10-30 03:18:38 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 8aeeb3da0e Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 2a5265493e Pass obj_create position vms_vector by & 2014-10-26 21:35:16 +00:00
Kp 666dd75629 Return objptridx_t from find_escort 2014-10-25 16:40:20 +00:00
Kp 019b572c0e Remove #define Segment2s Segments 2014-10-21 03:15:12 +00:00
Kp e7e23eb92e Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
Kp 7c76c68255 Make unused_newmenu_userdata_t const 2014-10-16 02:13:09 +00:00
Kp 7f648c0f5f Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
Kp fb641b3250 Wrap object iteration idiom 2014-10-12 23:05:46 +00:00
Kp a8f853aa7a Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
Kp 3d6d2d3f14 Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
Kp 99f681c8ea Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
Kp 1fff2db9a8 Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
Kp 7dff3c7fa9 Pass vm_vec_avg arguments by & 2014-09-28 21:43:01 +00:00
Kp d6c06e40e7 Pass vm_vec_sub2 arguments by & 2014-09-28 21:43:00 +00:00
Kp f12273746f Pass vm_vec_zero v by & 2014-09-28 21:11:04 +00:00
Kp db6fc94f47 Propagate for variables in similar/main/game.cpp 2014-09-26 02:42:08 +00:00
Kp e22923e004 Use unique_ptr for grs_canvas 2014-09-17 02:45:12 +00:00
Kp 0c7e5aa178 Avoid slicing obj_create return value 2014-09-08 03:24:48 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 4acbb40ad7 Use enum for window event result 2014-08-07 02:47:48 +00:00
Kp 4702727a2f Use object helper to iterate in powerup_grab_cheat_all 2014-08-03 03:17:34 +00:00
Kp 41e016954a Remove unused add_flicker 2014-07-14 02:17:40 +00:00
Kp fda2bf70aa List initialize Controls 2014-07-04 03:56:41 +00:00
Kp b6033c49f2 Use unsigned transparent bitmap bounds 2014-07-01 01:34:16 +00:00
Kp e99b496d72 Unpack game_cheats 2014-06-26 03:17:23 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 549d7ea261 Use correct size for flickering_light mask 2013-12-31 00:11:05 +00:00
Kp a3d66a3b37 Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
Kp c2f6e9f999 Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
Kp 86a88bedbd Use enum for CockpitMode
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp 92e8cb7a31 Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
Kp cea46651fc Check type of window handler function 2013-12-15 18:51:26 +00:00
Kp 2bd302cddd Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
zico e195290fe4 Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
zico a04aa340c5 Keep multi frame running during game idle events to decrease delay on packet forwarding 2013-12-09 16:28:34 +01:00
Kp d3637e7524 Invert sense of SysUseNiceFPS 2013-12-01 22:37:21 +00:00
Kp ee5fbe1467 Use helper to diminish palette color toward zero 2013-11-24 23:08:32 +00:00
Kp bbb9214e0e Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00