Kp
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27cef20eb3
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
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Kp
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8e86a3586d
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
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Kp
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9ceedc96a8
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Propagate valptridx requirement up
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2016-01-09 16:38:14 +00:00 |
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Kp
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a32d9f01a1
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Remove return value truncation in find_object_seg
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2016-01-09 16:38:13 +00:00 |
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Kp
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98f5afa9f8
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Remove default argument for basic_ptr(pointer,array &)
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2016-01-09 16:38:13 +00:00 |
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Kp
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410b09a330
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Expand macro Player_exploded
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2016-01-09 16:38:10 +00:00 |
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Kp
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47190be8e9
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Fold Player_exploded into Player_dead_state
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2016-01-09 16:38:10 +00:00 |
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Kp
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db9fb0ed42
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Move more symbols into namespace dcx/dsx
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2015-12-22 04:18:50 +00:00 |
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Kp
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2b51578ba6
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
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Kp
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26e948d5f1
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
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Kp
|
dc8c0323d8
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
|
Kp
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e549f3451e
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Use inline namespace dsx for object.h
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2015-12-05 22:57:25 +00:00 |
|
Kp
|
cfc35e819d
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
|
Kp
|
bb41075adb
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
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Kp
|
db77622f0e
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Move array_size into valptridx_specialized_types
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2015-11-26 02:56:55 +00:00 |
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Kp
|
82d0c2ed96
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
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Kp
|
ad8b4230df
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
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Kp
|
2196008178
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
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