zico
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a527348681
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
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zico
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bbaa3c21f3
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HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30
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2013-08-08 00:29:56 +02:00 |
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zico
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2b632008b2
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Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly
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2013-08-06 21:04:44 +02:00 |
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Kp
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4577dd3977
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
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Kp
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5648874a37
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Merge branch d2x-rebirth/master into unification/master
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2013-06-14 03:31:59 +00:00 |
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Kp
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a4277df58f
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Merge branch 'unify-d2x-rebirth' into unify
Conflicts:
SConstruct
common/include/editor/editor.h
d2x-rebirth/editor/ehostage.c
d2x-rebirth/include/d_glob.h
d2x-rebirth/include/d_io.h
d2x-rebirth/main/desc_id.h
d2x-rebirth/main/gamestat.h
d2x-rebirth/main/link.bat
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2013-03-31 17:24:44 +00:00 |
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Kp
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4e3f3f3103
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Move prototype of which_bomb to weapon.h
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2013-03-17 23:01:31 +00:00 |
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Kp
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7cda97cc74
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
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