Commit graph

63 commits

Author SHA1 Message Date
zicodxx 7e3d272f62 show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:27:18 +00:00
zicodxx 8dac6902ef disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death 2006-07-16 15:55:10 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx c695946bab changed ogl_loadtexture to deal with transparent walls 2006-04-23 13:50:29 +00:00
zicodxx 0d0887ff75 small hack to prevent undefinied reference in windows build. need to be resolved 2006-04-16 05:12:31 +00:00
zicodxx 7a26d08501 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:44 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 394cd7fe63 added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini 2006-04-08 15:12:26 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx 767ad29e19 set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen 2006-03-28 12:04:16 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00