Kp
714c13b3c1
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
Kp
c9b1b5b1ec
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
Kp
57a850fce5
Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
2019-05-04 18:27:37 +00:00
Kp
3bd10610fc
Use xrange for loops with zero start and simple identifier end
...
s/for\s*(\s*\(\w\+\)\s\+\(\w\+\)\s*=\s*0\+u\?\s*;\s*\2\s*!=\s*\([A-Za-z_0-9]\+\)u\?\s*;\s*\(++\s*\2\|\2\s*++\s*\))/range_for (const \1 \2, xrange(\3))/
2019-05-04 18:27:37 +00:00
Kp
538286e02c
Add range helper zip()
2019-05-04 18:27:36 +00:00
Kp
2243cd7f58
Use xrange for loops with zero start and constant numerical end
...
s/for\s*(\s*\(\w\+\)\s\+\(\w\+\)\s*=\s*0\+u\?\s*;\s*\2\s*\(!=\|<\)\s*\([0-9]\+\)u\?\s*;\s*\(++\s*\2\|\2\s*++\s*\))/range_for (const \1 \2, xrange(\4u))/
2019-05-04 18:27:36 +00:00
Kp
063bf29225
Enable -Wimplicit-fallthrough=5; fix resulting breaks
...
This enables using -Wimplicit-fallthrough with ccache+distcc, which
strip the fallthrough comments, but do not strip the attribute
annotationns.
2019-04-04 04:29:03 +00:00
Kp
3aed2a1719
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
Kp
1008ab397e
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
Kp
84fa2cde4a
Move Num_fuelcenters to d_level_unique_fuelcenter_state
2019-02-02 18:36:39 +00:00
Kp
943e0a8b5f
Move Station to d_level_unique_fuelcenter_state
2019-02-02 18:36:39 +00:00
Kp
919580eaa9
Move RobotCenters to d_level_shared_robotcenter_state
2019-02-02 18:36:39 +00:00
Kp
1f18db3c39
Move TmapInfo to d_level_unique_tmap_info_state
2018-12-30 00:43:59 +00:00
Kp
12c06e59aa
Move N_robot_types into LevelSharedRobotInfoState
2018-12-30 00:43:59 +00:00
Kp
e84a65edc6
Move Robot_info into LevelSharedRobotInfoState
2018-12-30 00:43:59 +00:00
Kp
03fe3a6696
Move Polygon_models into LevelSharedPolygonModelState
2018-12-30 00:43:59 +00:00
Kp
6ee28c3fe0
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
Kp
4b125af449
Move ActiveDoors to d_level_unique_active_door_state
2018-12-30 00:43:58 +00:00
Kp
9be3c8e2e8
Move Walls into d_level_unique_wall_state
2018-12-30 00:43:58 +00:00
Kp
b3cd7588ef
Move Delta_lights into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
Kp
46644b4e91
Move Dl_indices into d_level_shared_destructible_light_state
2018-12-30 00:43:58 +00:00
Kp
b08dac2971
Simplify handling warning function
2018-12-30 00:43:58 +00:00
Kp
040de5b10e
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
Kp
e7e4970ba5
Move Vertex_active out of global scope
2018-12-30 00:43:57 +00:00
Kp
1a5844e218
Move Vertices out of global scope
2018-12-30 00:43:57 +00:00
Kp
5873ccb71e
Pass vcvertptr as context
2018-12-30 00:43:57 +00:00
Kp
317c56d683
Expand Highest_vertex_index inline
...
This will make future conversions easier.
2018-12-30 00:43:57 +00:00
Kp
65225680c1
Move Num_vertices into d_level_shared_vertex_state
2018-12-30 00:43:57 +00:00
Kp
045afc2c56
Prefer const shared_segment &
over vcsegptr_t
2018-12-30 00:43:57 +00:00
Kp
aa9e6da297
Pass Dl_indices as context
2018-12-30 00:43:57 +00:00
Kp
7ffe09dd46
Pass context to wall_close_door_ref
2018-12-30 00:43:57 +00:00
Kp
992f35feb8
Expand Num_walls to Walls.get_count()
...
This will simplify propagating use of Walls.
2018-12-13 02:31:39 +00:00
Kp
9745236c7e
Expand Num_triggers to Triggers.get_count()
...
This will simplify propagating use of Triggers.
2018-12-13 02:31:39 +00:00
Kp
706a704c6d
Move unique_side to unique_segment
2018-12-13 02:31:38 +00:00
Kp
5a64ee5132
Add experimental support for larger cooperative games
...
- Raise the player limit to 8.
- Remove the logic that forces player counts up/down when switching
between cooperative and deathmatch game modes.
- Add heuristics to add start positions for the extra players, since
standard maps will not have the required number of starts.
2018-12-03 04:25:11 +00:00
Kp
3b168b38fd
Make Viewer
const object *
...
Viewing should not change anything.
2018-09-25 03:44:09 +00:00
Kp
406be26de4
Pass d_level_shared_segment_state to validate_segment_all
2018-09-19 02:13:30 +00:00
Kp
f7ad4d9b1a
Pass segments to find_point_seg
2018-09-19 02:13:30 +00:00
Kp
1527785efd
Pass vertex factory to validate_segment_side
2018-09-19 02:13:29 +00:00
Kp
d71938e1a7
Pass vertex factory to create_walls_on_side
2018-09-19 02:13:29 +00:00
Kp
bd58d5f825
Pass vertex factory to extract_*_vector_from_segment
2018-09-19 02:13:29 +00:00
Kp
01512015a8
Move Num_segments to new d_level_shared_segment_state
2018-09-19 02:13:29 +00:00
Kp
c56223ced4
Eliminate more uses of valptridx::operator->
2018-09-19 02:13:29 +00:00
Kp
c4cb930f8e
Pass ObjectState to obj_delete
2018-09-09 01:00:39 +00:00
Kp
ec1cf005b6
Enable -Wformat-truncation
...
Add macro cf_assert ("control flow" assert) to hint to gcc that certain
conditions are impossible. Use it to avoid generating range checks for
situations that never happen. If the event did happen, the only
consequence would be truncated UI text, rather than a correctness
problem.
2018-08-26 18:10:36 +00:00
Kp
bba8a327a0
Remove use of -Wno-implicit-fallthrough
2018-08-24 02:58:21 +00:00
Kp
36ada21c0c
Fold exploding walls into regular walls
2018-08-12 21:08:07 +00:00
Kp
30a83eec41
Eliminate some uses of valptridx::operator->
2018-06-24 05:06:15 +00:00
Kp
0fd7e0e4ce
Pass context arrays to WALL_IS_DOORWAY
2018-06-24 05:06:15 +00:00
Kp
3408e3a0cd
Switch to shared_segment arguments where possible
2018-06-24 05:06:15 +00:00