zico
cc2f1cb040
Have objects with PF_PERSISTENT (never supposed to stop) flag also trigger original condition in check_vector_to_sphere_1
2014-08-18 10:48:02 +02:00
Kp
ce8165fc6c
Add u_mem.h to mem.cpp to fix memdebug=1 build
2014-08-18 03:00:50 +00:00
Kp
778d399fc1
Fix render build failure for +debug no-editor
2014-08-18 00:11:51 +00:00
Kp
774d01ddcc
Use enable_if dispatching for serial message_type
2014-08-17 23:24:24 +00:00
Kp
f5a85b0f65
Enable converting vvalptridx->valptridx for subtypes
2014-08-17 22:09:32 +00:00
zico
d2b0a4d02d
Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime)
2014-08-17 23:57:56 +02:00
Kp
3ea6b0eb18
Explicitly delete nullptr construction of valptridx
2014-08-17 20:41:59 +00:00
Kp
66cb80c343
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
Kp
001c0b6f51
Fix crash on failure to create mine exit explosion
2014-08-17 19:33:43 +00:00
Kp
56557a0443
Explicitly delete vvalptridx(valptridx&&)
2014-08-17 19:32:16 +00:00
Kp
83c6b60123
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
Kp
99f1777983
Move point_list onto interpreter stack
2014-08-16 22:18:09 +00:00
Kp
dfb7026724
Only set canvas color if it is used
2014-08-16 21:58:37 +00:00
Kp
1d16377d48
Change isyou to your_index and promote it out a layer
...
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp
4b7c823f2f
Remove write-only variable morph_uvls
2014-08-16 21:56:18 +00:00
Kp
d74e36507c
Propagate NULL arguments to g3_check_and_draw_poly
2014-08-16 21:54:48 +00:00
Kp
22a34809ee
Move interpreter g3s_lrgb onto stack
...
MAX_POINTS_PER_POLY is 25, so storing lrgb on the stack fits easily and
saves memory allocation/deallocation.
2014-08-16 21:53:29 +00:00
Kp
cbd341e8ee
Remove unused !FADE_FLATPOLY code
2014-08-16 21:52:56 +00:00
Kp
1cd6277a3f
Move interpreter OP_ constants to static const
2014-08-16 21:52:37 +00:00
Kp
bd739041f8
Remove special case for SP homing missiles
...
The special case let robot homing missiles track players without a line
of sight and prevented player homing missiles from tracking robots out
of the player's sight.
2014-08-16 21:52:25 +00:00
Kp
e9e02355cc
Fix crash on exiting game
2014-08-16 18:32:24 +00:00
Kp
9483cc7280
Compact find_goal_texture, multi_apply_goal_textures
2014-08-16 18:16:59 +00:00
Kp
14532e2a32
Use helper functions for apply_light
2014-08-16 18:15:16 +00:00
Kp
353e22d314
Default construct g3s_codes to 0/ff
2014-08-16 18:14:11 +00:00
Kp
2a3176dc98
Use array<> for segment members
2014-08-16 18:14:00 +00:00
Kp
bd1ca6bf4d
Rewrite find_seg_side to be iterator based
2014-08-16 17:59:36 +00:00
Kp
4b04ccc1c2
Pass quadint to fixdivquadlongu
2014-08-16 17:44:26 +00:00
Kp
0ec8b6671f
Use native int64 math for fixmulaccum
2014-08-16 17:43:56 +00:00
Kp
ceeaadb940
Add native int64 to quadint struct
2014-08-16 17:42:34 +00:00
Kp
47d0ecee39
Use array<> for get_side_verts
2014-08-16 17:42:23 +00:00
Kp
e1cdd44998
Remove unused return value for g3_check_and_draw_poly
2014-08-16 17:35:44 +00:00
Kp
913a095be7
Remove unused return value of g3_draw_tmap
2014-08-16 17:35:44 +00:00
Kp
a42a403198
Remove unused return value of g3_draw_morphing_model
2014-08-16 17:35:44 +00:00
Kp
0228b067c1
Remove unused return value of g3_draw_polygon_model
2014-08-16 17:35:44 +00:00
Kp
38c55434e4
Remove Microsoft-specific #define inline
...
Microsoft compilers currently cannot compile Rebirth, but even if they
could, they now understand the standard keyword inline.
2014-08-16 17:34:09 +00:00
Kp
afd26ccd75
Add VS2013 build files
...
This does not compile yet, but commit the files to save others the work
of creating the framework.
Known issues:
- Some editor-specific files do not find their headers due to missing
AdditionalIncludeDirectories
- VS2013.2 picks incorrect variadic template overloads. VS2013.3 might
do better.
- VS2013.2 C preprocessor mishandles C99 __VA_ARGS__ usage
2014-08-16 17:02:21 +00:00
Kp
d945a95d47
Use std::default_delete<Mission> for Mission_ptr
2014-08-16 04:22:01 +00:00
Kp
621f947241
Switch builtin_mission_filename to d_fname
2014-08-16 04:20:48 +00:00
Kp
c85819ac94
Forbid d_free on non-POD
2014-08-16 04:18:58 +00:00
Kp
b8ee7b23df
Use std::swap in promote(mle)
2014-08-16 04:18:49 +00:00
Kp
4d4dbab52f
Use std::swap to implement EXCHG
2014-08-16 04:18:41 +00:00
Kp
3ecaf15d58
Add braces to fix gcc 4.6 build
2014-08-14 02:34:15 +00:00
Kp
414cf3b29b
Remove useless buddy rediscovery loop
...
Assume Buddy_objnum will be set right.
2014-08-14 02:03:27 +00:00
Kp
bf8d29b348
Remove useless buddy bot checks
...
These are only hit after the condition is assumed true.
2014-08-13 22:17:38 +00:00
Kp
55063abade
Use static_assert to reject invalid vvalptridx_t constants
2014-08-13 22:10:20 +00:00
Kp
8cd2cd216d
Fix Player_num regression in multiplayer startup
2014-08-13 03:20:59 +00:00
Kp
d6b81d2fe3
Deduce create_bfs_list max_segs
2014-08-13 03:19:13 +00:00
Kp
c3086f0875
Split out boss action messages
2014-08-13 03:19:13 +00:00
Kp
9979302303
Change IS_CHILD to inline function
2014-08-13 03:19:12 +00:00
Kp
915b78b5e1
Add vvalptridx_t for always-valid valptridx values
2014-08-13 03:19:12 +00:00