zicodxx
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e26e945c2c
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possible menu text sring length increased to 255 to support longer path entries for missiondir
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2006-04-05 18:30:46 +00:00 |
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zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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michaelstather
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bf918bb9fd
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The new build system for d1x (icon removed)
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2006-04-03 20:00:46 +00:00 |
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michaelstather
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76069dab59
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The new build system for d1x (readme changed)
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2006-04-03 19:55:55 +00:00 |
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michaelstather
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a1af0f7fca
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The new build system for d1x (readme changed)
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2006-04-03 19:53:51 +00:00 |
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michaelstather
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7b0901a6da
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The new build system for d1x (MSYS support)
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2006-04-03 19:47:41 +00:00 |
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michaelstather
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ac72626126
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The new build system for d1x
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2006-04-03 18:09:40 +00:00 |
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michaelstather
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d65e26f713
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The new build system for d1x
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2006-04-03 17:51:13 +00:00 |
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zicodxx
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6ad90f2f99
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Diese und die folgenden Zeilen werden ignoriert --
D https://svn.sourceforge.net/svnroot/dxx-rebirth/d1x-rebirth/arch/win32/include
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2006-04-03 17:44:23 +00:00 |
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michaelstather
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41fc504f4b
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The new build system for d1x
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2006-04-03 17:39:09 +00:00 |
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michaelstather
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bf476e1dae
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The new build system for d1x
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2006-04-03 17:36:27 +00:00 |
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michaelstather
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67819a155e
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The new build system for d1x
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2006-04-03 17:35:12 +00:00 |
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michaelstather
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27a39f1539
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The new build system for d1x
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2006-04-03 17:34:30 +00:00 |
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michaelstather
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03c6ba5770
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
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michaelstather
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1dbf0c290c
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The new build system for d1x
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2006-04-03 17:14:45 +00:00 |
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michaelstather
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5a6b8b9f45
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The new build system for d1x
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2006-04-03 17:09:48 +00:00 |
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michaelstather
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75aa90795e
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The new build system for d1x
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2006-04-03 17:07:02 +00:00 |
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michaelstather
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e38a363fa6
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The new build system for d1x
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2006-04-03 16:58:08 +00:00 |
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zicodxx
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ce7a413236
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
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zicodxx
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767ad29e19
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set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen
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2006-03-28 12:04:16 +00:00 |
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zicodxx
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1efc38b725
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not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
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2006-03-27 18:49:09 +00:00 |
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zicodxx
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7e7995b8c7
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new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
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zicodxx
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8468c7eeef
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fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting
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2006-03-27 15:23:53 +00:00 |
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zicodxx
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98cf9981ed
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adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
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2006-03-26 13:50:17 +00:00 |
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zicodxx
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79b00c7f99
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rewritten credits scroll function; code formatting
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2006-03-26 13:49:32 +00:00 |
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zicodxx
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e8ff0a2dd5
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
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zicodxx
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dc63a0f373
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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