Bradley Bell
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1fa70986bd
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prototype for strdup with MPW
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2004-12-19 09:39:01 +00:00 |
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Bradley Bell
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cfa099c0c7
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allocate mission filenames dynamically
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2004-12-17 14:31:18 +00:00 |
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Bradley Bell
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31ec92d9c2
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allocate mission filenames dynamically
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2004-12-17 14:28:41 +00:00 |
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Bradley Bell
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09ce522653
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fix MPW compiler errors
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2004-12-17 14:17:03 +00:00 |
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Bradley Bell
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51f289c2e3
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compile as a classic powerpc app in MPW
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2004-12-17 14:06:14 +00:00 |
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Bradley Bell
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4574ec75d8
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Implement strdup for MPW
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2004-12-17 14:02:54 +00:00 |
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Bradley Bell
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3d9df10aed
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fix compiler errors in MPW w/o OpenGL
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2004-12-17 13:42:11 +00:00 |
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Bradley Bell
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4a78c53a8f
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force gr_update() so screens always show in OpenGL
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2004-12-17 13:32:50 +00:00 |
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Bradley Bell
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bd3385a622
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added fast save
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2004-12-17 13:17:46 +00:00 |
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Bradley Bell
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4547c5d817
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open autosave file for writing, not reading
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2004-12-17 09:16:59 +00:00 |
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Bradley Bell
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2e5783302d
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Print only mildly interesting messages to stderr.txt. (revert earlier carbon changes)
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2004-12-07 22:37:55 +00:00 |
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Bradley Bell
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985d9d2ea9
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Initialise the dataptr member correctly.
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2004-12-07 22:26:01 +00:00 |
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Martin Schaffner
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2cc4913ca1
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remove misc/d_io.c
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2004-12-05 12:46:59 +00:00 |
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Bradley Bell
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0569d6ee66
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getRealPath uses the write directory if it can't get the real directory
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2004-12-05 10:56:32 +00:00 |
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Bradley Bell
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5a091ee718
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use PATH_MAX for hog pathname, ensure correct translation of path separators
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2004-12-04 04:07:16 +00:00 |
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Bradley Bell
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fb066ff53e
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set builtin_hogsize to 0 for the Descent 1 built-in mission
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2004-12-04 04:03:10 +00:00 |
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Martin Schaffner
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ff2713fb34
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ifix stricmp and strnicmp
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2004-12-03 18:39:20 +00:00 |
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Bradley Bell
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9f05215cdf
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don't die if title screens not found
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2004-12-03 10:39:49 +00:00 |
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Bradley Bell
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502233452e
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disable call to reset_cockpit() which was causing the 'letterbox' bug
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2004-12-03 10:06:22 +00:00 |
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Bradley Bell
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f26950bf6e
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use sprintf in PHYSFSX_getRealPath() because I couldn't figure out why the previous code kept segfaulting under linux.
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2004-12-03 07:29:32 +00:00 |
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Martin Schaffner
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527b665a38
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require PhysicsFS header and library
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2004-12-02 18:30:54 +00:00 |
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Martin Schaffner
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13935d0970
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remove mission list from global memory
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2004-12-02 16:50:20 +00:00 |
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Martin Schaffner
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70b49765e4
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pass individual mission around instead of whole list
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2004-12-02 16:46:33 +00:00 |
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Martin Schaffner
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ba071c6c12
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set builtin_hogsize for non-built-in missions
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2004-12-02 16:41:54 +00:00 |
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Martin Schaffner
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7063932e26
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fix build on Carbon by adding digiobj.c
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2004-12-02 16:32:42 +00:00 |
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Martin Schaffner
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88a14474d4
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fix cfile bugs from recent changes
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2004-12-02 16:27:29 +00:00 |
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Bradley Bell
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7dce7ab24d
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fix RELEASE build, make sure path separator gets added to hogdir
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2004-12-02 09:48:57 +00:00 |
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Bradley Bell
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f81fcb88a6
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Updated MSVC build, now uses dynamic opengl loading
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2004-12-02 08:52:59 +00:00 |
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Bradley Bell
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66524ff74c
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Make cfopen into an inline, where a read buffer is set up. This speeds up loading significantly.
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2004-12-01 13:01:00 +00:00 |
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Bradley Bell
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18e5e2e607
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add PhysicsFS to the required 'tools' in README, and instructions for building in MPW.
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2004-12-01 12:54:15 +00:00 |
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Bradley Bell
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e6268d5ddd
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Don't compile cfile.c on Mac OS 9.
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2004-12-01 12:52:02 +00:00 |
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Bradley Bell
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b3d134a6b7
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merged physfs branch
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2004-12-01 12:48:13 +00:00 |
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Bradley Bell
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08e20c0008
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Assign result of cfilelength to an int, MPW doesn't like switches of long longs
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2004-12-01 08:24:55 +00:00 |
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Bradley Bell
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5e5cea24ee
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Get rid of MIN redefinition.
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2004-12-01 06:57:28 +00:00 |
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Bradley Bell
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1abc7ee1c5
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Don't use D2XFolder, because the userdir can now be specified in Mac OS 9. Putting it in the source code folder is more convenient. Turn debugging on. Don't compile old files, compile new ones. Add the PhysicsFS library.
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2004-12-01 06:42:13 +00:00 |
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Bradley Bell
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d3d3dcd8b0
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added stuff to .cvsignore
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2004-12-01 05:53:22 +00:00 |
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Bradley Bell
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42515a411a
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kludge to keep from hanging on MinGW
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2004-11-29 08:01:47 +00:00 |
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Bradley Bell
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1dd1b7a421
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use d2src system for persistent sounds
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2004-11-29 07:34:27 +00:00 |
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Bradley Bell
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b4747b7493
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original prototype in d2src is wrong, I guess
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2004-11-29 06:09:06 +00:00 |
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Bradley Bell
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0ecaecaa83
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ripped object stuff out of digi.c, now using digiobj.c. get rid of a bunch of kludges, sound should be more true to original game now
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2004-11-29 05:25:58 +00:00 |
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Bradley Bell
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515f1b0c50
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put sdl.m4 in acinclude.m4, to make autogen simpler
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2004-11-28 23:42:38 +00:00 |
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Bradley Bell
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5a2e27bddc
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added function to properly decode multi-line strings
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2004-11-28 07:32:12 +00:00 |
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Bradley Bell
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f89d2871ce
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enabled midi on win32
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2004-11-28 05:16:38 +00:00 |
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Bradley Bell
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1f9c40a840
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formatting
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2004-11-27 12:34:44 +00:00 |
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Bradley Bell
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ac4beb2c14
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better fix for model data freeing bug
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2004-11-27 12:28:10 +00:00 |
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Bradley Bell
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1925cbee48
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enable logo screens for shareware/oem
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2004-11-27 11:55:10 +00:00 |
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Bradley Bell
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8354bb1c24
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fix d1 briefing glitches
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2004-11-27 05:10:33 +00:00 |
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Bradley Bell
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bfea970440
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free up cpu by not calling timer_delay so many times
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2004-11-27 02:05:57 +00:00 |
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Bradley Bell
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af1bd8d786
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reduce flickering in credits w/opengl
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2004-11-26 10:08:34 +00:00 |
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Bradley Bell
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782507f07a
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disable Assert so the credits work in opengl (gl doesn't care if it draws offscreen, I guess)
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2004-11-26 09:50:32 +00:00 |
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