zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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49eaa12468
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removed deprecated Makefile stuff
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2007-05-03 15:16:27 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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md2211
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7db969b9fe
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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kreatordxx
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96ee4e1082
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use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
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2006-12-30 05:29:21 +00:00 |
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md2211
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2b2c6b283d
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Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264
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2006-11-13 20:23:44 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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999780ff58
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:46:06 +00:00 |
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zicodxx
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7b8399bfc6
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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