Kp
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6c85086a43
|
Pass vcsegptridx to multi_send_light_specific
|
2016-12-10 17:51:07 +00:00 |
|
Kp
|
7a0a20d455
|
Remove secret-level flag in D2 MP message
It is always zero.
|
2016-11-12 18:10:08 +00:00 |
|
Kp
|
61567eeed0
|
Move player::KillGoalCount to player_info
|
2016-11-12 18:10:07 +00:00 |
|
Kp
|
5c872830a1
|
Remove unused message MULTI_KILL
|
2016-10-21 02:16:47 +00:00 |
|
Kp
|
4ed57bf70b
|
Simplify multiplayer_command_t truncation check
|
2016-08-28 22:41:47 +00:00 |
|
zico
|
7684ce92e4
|
Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
|
2016-06-06 17:26:59 +02:00 |
|
zico
|
901a554e96
|
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
|
2016-02-25 14:11:08 +01:00 |
|
Kp
|
4d8ae44794
|
Add helper macro DXX_CONSTANT_TRUE
|
2015-07-29 03:05:28 +00:00 |
|
Kp
|
15fb75c1c7
|
Fix check_header_includes build
|
2015-07-25 23:10:45 +00:00 |
|
Kp
|
06b453d617
|
Enable D1 weapon drops
|
2015-07-02 02:37:55 +00:00 |
|
zico
|
cd27af9e41
|
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
|
2015-06-28 19:20:46 +02:00 |
|
Kp
|
40b8bc1a06
|
Remove unused flag ammo
spit_powerup never sets ammo
|
2015-02-14 22:48:30 +00:00 |
|
Kp
|
93e01f71fd
|
Remove unused Player_num from MULTI_DROP_FLAG
|
2015-02-14 22:48:29 +00:00 |
|
Kp
|
5212daa4ad
|
Fix seismic duration sync
|
2015-02-14 22:48:29 +00:00 |
|
Kp
|
8ddab68448
|
Remove unused MULTI_DROP_WEAPON field player
|
2015-02-14 22:48:29 +00:00 |
|
Kp
|
7bf56a7d69
|
Add compile-time check on multi message sizes
|
2015-02-14 22:48:28 +00:00 |
|
Kp
|
f0a1146b29
|
Unify MULTI_ROBOT_EXPLODE
Derive thief state locally. Remove unused player number. Use new
serializer.
|
2014-09-14 01:14:33 +00:00 |
|
Kp
|
c3086f0875
|
Split out boss action messages
|
2014-08-13 03:19:13 +00:00 |
|
Kp
|
bd1c6d8c5d
|
Reduce header includes of physfsx.h
|
2014-07-22 23:48:23 +00:00 |
|
zico
|
ad7cb106bc
|
Changed custom D1X license to GPLv3
|
2014-06-01 19:55:23 +02:00 |
|
Kp
|
24706b50c8
|
Remove unused MP commands
|
2014-01-25 21:59:39 +00:00 |
|
Kp
|
d4da8b1f1d
|
Move multi_send_data type into template parameter
|
2014-01-25 21:44:34 +00:00 |
|