zicodxx
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19beaa08cd
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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c006b42939
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using gr_flip() with title screens
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2007-06-29 19:57:18 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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zicodxx
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9c7b97dfe7
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removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully)
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2007-05-05 23:25:32 +00:00 |
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zicodxx
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898ad2913d
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introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
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2007-04-14 08:43:49 +00:00 |
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kreatordxx
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a50d211aa4
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move variable declarations to the top for non-gcc compilers (like MrC for MPW)
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2007-03-31 00:37:58 +00:00 |
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zicodxx
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02212354b1
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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0656621186
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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kreatordxx
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ed899e7b5e
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fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles)
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2006-12-25 12:52:38 +00:00 |
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kreatordxx
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d698e87960
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warning fixes for gcc 4.0
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2006-12-24 09:15:37 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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a3c30f28d1
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don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
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2006-10-13 10:00:15 +00:00 |
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zicodxx
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018149feae
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move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:51:05 +00:00 |
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zicodxx
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76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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