Commit graph

152 commits

Author SHA1 Message Date
Kp ea2c2df250 Update open-coded tests for segment_none 2015-05-28 03:08:39 +00:00
Kp b5eae4c809 Split create_smart_children 2015-05-09 17:38:58 +00:00
Kp 8d849b2b39 Wrap laser level in class
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp f15ec9c86a Use enum for AIM constants 2015-04-26 20:15:51 +00:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp b88c232f9f Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 516b8b2397 Reduce collide.h includes 2015-04-19 04:18:51 +00:00
Kp a9c81c5614 Move Weapon_is_energy to collide.cpp 2015-04-02 02:36:57 +00:00
Kp 5ae5033fed Use enum for AIB constants 2015-04-02 02:36:57 +00:00
Kp 9157e5f970 Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
Kp 598a5e42a2 Allow granting items at player spawn 2015-03-28 17:18:02 +00:00
Kp c5f6a115ec Add <stdexcept> for files that throw std::runtime_error 2015-03-22 04:16:49 +00:00
Kp 2c09f9fa90 Propagate special types for distance/magnitude 2015-03-12 02:21:19 +00:00
Bradley Bell 28bd4c1650 Enable D1 boss behavior in d2x build.
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp cd76870ecc Return find_hitpoint_uv u,v by value 2015-01-29 04:27:36 +00:00
Kp 84e3a03451 Remove unused parameters 2015-01-18 01:58:33 +00:00
Kp fbac119095 Propagate use of objptridx_t 2014-12-23 04:20:27 +00:00
Kp 4cadc18e52 Pass merge_textures_new arg by & 2014-11-30 22:09:18 +00:00
Kp 968f7ddc97 Pass gr_gpixel arg by & 2014-11-30 22:09:18 +00:00
Kp dd4a0db47f Pass rle_expand_texture arg as const & 2014-11-30 22:09:17 +00:00
Kp d63be88eb0 Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
Kp a17cf6f808 Avoid slicing into objnum_t local 2014-11-20 03:00:41 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp b32f5e5df3 Add vm_vec_copy_scale that returns result 2014-11-02 03:43:47 +00:00
Kp e747e26968 Pass do_boss_weapon_collision vector by & 2014-11-02 03:41:49 +00:00
Kp 8a89eff0bb Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
Kp ecb39298f1 Fix uninitialized vms_vector on player vs matcen collision 2014-10-30 03:29:29 +00:00
Kp a09fcd7753 Add vm_vec_add that returns result 2014-10-30 03:11:06 +00:00
Kp 5bb9c88979 Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 8aeeb3da0e Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
Kp c87e84217b Pass phys_apply_* vms_vector by const & 2014-10-26 21:37:34 +00:00
Kp ad717e59e8 Pass laser vectors as const & 2014-10-26 21:37:27 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 9a32e151ff Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
Kp fdfd849bd2 Pass explode_badass_weapon position by const & 2014-10-26 21:36:31 +00:00
Kp 7e955c2c7b Pass object_create_explosion_sub position by & 2014-10-26 21:36:25 +00:00
Kp 2a5265493e Pass obj_create position vms_vector by & 2014-10-26 21:35:16 +00:00
Kp 9dea4b4d88 Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
Kp a32547af16 Pass position-related vms_vector arg by & 2014-10-22 02:46:03 +00:00
Kp 84f86e68c3 Simplify collide_robot_and_controlcen 2014-10-21 03:16:50 +00:00
Kp ad452193ad Remove unused hostage_rescue parameter hostage_number 2014-10-17 02:05:37 +00:00
Kp eef8bb3365 Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
Kp bcb26678e2 Remove unused hitpt on check_volatile_wall 2014-10-10 02:29:47 +00:00
Kp 6971dfbf4a Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
Kp 3d6d2d3f14 Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
Kp 1fff2db9a8 Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
Kp 05a91f9b58 Pass vm_vec_scale_add2 arguments by & 2014-09-28 21:43:14 +00:00
Kp 4104bf4f11 Pass vm_vec_scale_add arguments by & 2014-09-28 21:43:14 +00:00
Kp b5949cc4a0 Pass vm_vec_copy_scale arguments by & 2014-09-28 21:43:14 +00:00
Kp 0b2636d535 Pass vm_vec_add2 arguments by & 2014-09-28 21:43:00 +00:00
Kp 00b59c3058 Pass vm_vec_dot arguments by & 2014-09-28 21:11:48 +00:00
Kp 321bbe37d8 Pass vm_vec_sub arguments by & 2014-09-28 21:11:45 +00:00
Kp 2107b52764 Pass vm_vec_add arguments by & 2014-09-28 21:11:40 +00:00
Kp 6c30bb5d98 Pass vm_vec_scale2 dest by & 2014-09-28 21:11:36 +00:00
Kp 74925e9b45 Pass vm_vec_scale dest by & 2014-09-28 21:11:05 +00:00
Kp f12273746f Pass vm_vec_zero v by & 2014-09-28 21:11:04 +00:00
Kp a620a59bda Pass vm_vec_normalize_quick v by & 2014-09-28 21:11:04 +00:00
Kp a550673639 Pass vm_vec_normalize v by & 2014-09-28 21:11:03 +00:00
Kp dfdd4ddd29 Pass vm_vec_mag_quick v by const& 2014-09-28 21:11:03 +00:00
Kp 1e6bf36e20 Pass vm_vec_mag v by const& 2014-09-28 21:11:03 +00:00
Kp 7ddba1d15e Pass vm_vec_negate v by reference 2014-09-28 21:09:37 +00:00
Kp 5149df504d Propagate for variables in similar/main/collide.cpp 2014-09-26 02:42:08 +00:00
Kp 9eda412dff Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
Kp e6b9f3f923 Use typedef for player number 2014-09-21 22:10:12 +00:00
Kp f0a1146b29 Unify MULTI_ROBOT_EXPLODE
Derive thief state locally.  Remove unused player number.  Use new
serializer.
2014-09-14 01:14:33 +00:00
Kp 0c7e5aa178 Avoid slicing obj_create return value 2014-09-08 03:24:48 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
zico ee828c9b15 Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :)) 2014-08-18 12:09:54 +02:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 1c064b8efb Remove unused find_hitpoint_uv l parameter 2014-08-08 02:51:02 +00:00
Kp e30af52b91 Improve collision detection switch 2014-08-04 03:07:06 +00:00
Kp d536832239 Fix D1 exception when killed by materialization center
objptridx_t rejects NULL pointers
2014-08-02 23:17:15 +00:00
Kp dbb7be37bb Set safe defaults for eclip in D1 2014-07-16 03:21:04 +00:00
Kp 44d1924e96 Use special type for player callsign 2014-07-05 19:20:56 +00:00
Kp da1bd2fd08 Precompute collision tables 2014-06-24 03:40:31 +00:00
Kp c4b31f875f Use array<> for MarkerMessage 2014-06-22 18:53:42 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 3a889b5825 Pass objptridx_t to apply_damage_to_robot 2014-01-12 00:33:14 +00:00
Kp b17bafa29f Pass objptridx_t to apply_damage_to_controlcen 2014-01-12 00:33:03 +00:00
Kp 9d0cc8324e Pass objptridx_t to net_destroy_controlcen 2014-01-12 00:32:30 +00:00
Kp 03f54571fb Pass objptridx_t to apply_force_damage 2014-01-12 00:32:27 +00:00
Kp 6f895e1a24 Pass objptridx_t to bump_this_object 2014-01-12 00:19:12 +00:00
Kp a31fa65872 Pass objptridx_t to bump_two_objects 2014-01-12 00:19:12 +00:00
Kp a8aa9965e8 Pass objptridx_t to collide_*_and_* 2014-01-12 00:19:12 +00:00
Kp 8cffd14b8c Pass objptridx_t to collide_two_objects 2014-01-11 23:19:44 +00:00
Kp f79aebed51 Pass objptridx_t to collide_weapon_and_wall 2014-01-11 23:10:44 +00:00
Kp 1c7f58b448 Pass objptridx_t to collide_object_with_wall 2014-01-11 23:07:51 +00:00
Kp 5dcf833da6 Remove useless NULL test on robot pointer 2014-01-06 04:17:57 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 67741cf603 Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
Kp d7d052857a Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp 022a5f8870 Fix array overstep in collide_weapon_and_wall
This is the same mistake as fixed in ca4f9e8b30, but in a different
function.
2013-12-19 03:31:24 +00:00