zicodxx
|
a18d40f312
|
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
|
2008-01-08 21:02:06 +00:00 |
|
zicodxx
|
091526789e
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
|
kreatordxx
|
2ac1559a8b
|
get D1X to build for Mac OS X, conditionals for Mac OS 9
|
2008-01-03 10:31:02 +00:00 |
|
zicodxx
|
96cc6e1006
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
kreatordxx
|
588d1b000a
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
|
zicodxx
|
285da809a8
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
aa93a2ca45
|
Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
|
2007-12-23 00:51:27 +00:00 |
|
zicodxx
|
d6c708c111
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
bb9d98a0b8
|
Fixed new redundancy HUD messages check - made it more strictly
|
2007-11-23 23:04:08 +00:00 |
|
zicodxx
|
c298eb4351
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
|
zicodxx
|
17c16bfc5b
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
zicodxx
|
827f0d5fd1
|
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
|
2007-11-06 20:33:22 +00:00 |
|
zicodxx
|
8387358ec8
|
Data types correction
|
2007-11-01 18:49:28 +00:00 |
|
zicodxx
|
e60fadff94
|
Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5
|
2007-10-31 19:10:19 +00:00 |
|
zicodxx
|
4f399bbfea
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
|
2007-10-31 00:49:24 +00:00 |
|
zicodxx
|
e673043edc
|
Memory stuff
|
2007-10-29 21:40:49 +00:00 |
|
zicodxx
|
4f2d23bb95
|
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:37:08 +00:00 |
|
zicodxx
|
6e3a0310d7
|
For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
|
2007-10-28 21:34:20 +00:00 |
|
zicodxx
|
9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
zicodxx
|
60e30cb40a
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
51a1c79a73
|
Reworked Pause-screen
|
2007-10-14 16:25:55 +00:00 |
|
zicodxx
|
bf2e42d2b0
|
Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
|
2007-10-13 23:49:07 +00:00 |
|
zicodxx
|
1cb335432c
|
Fixed some command-line options
|
2007-10-12 14:21:21 +00:00 |
|
zicodxx
|
f1f435d041
|
Fixed port deformation while sending handshake
|
2007-10-12 14:02:34 +00:00 |
|
zicodxx
|
8b07676a37
|
Improvements for Cockpit mode save; Fixed -pilot switch
|
2007-10-08 10:40:21 +00:00 |
|
zicodxx
|
eba88d78b8
|
Reset Rear_view at beginning and end of demo playback
|
2007-10-07 14:46:52 +00:00 |
|
zicodxx
|
167e042d60
|
Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
|
2007-10-07 13:42:21 +00:00 |
|
zicodxx
|
103f8e3737
|
Readded -notitles switch; Removed use of tempfile for PLX writing
|
2007-10-06 14:50:19 +00:00 |
|
zicodxx
|
debc7d71b5
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
822f23c576
|
Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
|
2007-10-01 10:05:02 +00:00 |
|
zicodxx
|
18d7e3fb69
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
487c6fa0e2
|
Implemented -use_players_dir
|
2007-09-28 15:14:09 +00:00 |
|
zicodxx
|
e6d4ab025e
|
Removed line_spacing for not connected players in Netgame info screen
|
2007-09-26 21:57:03 +00:00 |
|
zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
|
zicodxx
|
278779936b
|
Removed key shortcuts for menus
|
2007-09-24 07:56:26 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
b00c32ef64
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
f17be32e17
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
cd6e155579
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
dc1e0d5e65
|
Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
|
2007-09-13 10:08:47 +00:00 |
|
zicodxx
|
5f78602f1b
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
|
zicodxx
|
bbf30c223c
|
Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
|
2007-09-05 17:31:05 +00:00 |
|
zicodxx
|
74a03f70ff
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
|
zicodxx
|
44551b2a60
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
1e74aac248
|
Added command-line option to disable reticle
|
2007-08-29 23:21:13 +00:00 |
|
zicodxx
|
4902db8884
|
Apply BUMP_HACK on walls only
|
2007-08-28 22:53:37 +00:00 |
|
zicodxx
|
b458821bba
|
Use right palette after briefings end to make sure nothing gets messed up
|
2007-08-28 21:24:18 +00:00 |
|
zicodxx
|
46c785f3fc
|
Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
|
2007-08-27 23:01:34 +00:00 |
|
zicodxx
|
a65105241b
|
Preventing redundancy of doubled messages correctly
|
2007-08-26 11:46:10 +00:00 |
|
zicodxx
|
b7c2e1cfa4
|
Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
|
2007-08-25 23:35:19 +00:00 |
|
zicodxx
|
2f5e31bfb3
|
Fixed some compiler warnings
|
2007-08-20 21:48:55 +00:00 |
|
zicodxx
|
21eee38432
|
actually submitting memleak fix which should have gone in last revision
|
2007-08-09 14:43:56 +00:00 |
|
zicodxx
|
38b9f13bef
|
Some debugging-related cleanups, Fixed memleak
|
2007-08-09 14:29:53 +00:00 |
|
zicodxx
|
4d02c92db5
|
Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build
|
2007-08-09 12:28:17 +00:00 |
|
zicodxx
|
c5b265db30
|
Added -ip_hostaddr argument to specify a host IP address via command-line/INI
|
2007-08-08 21:11:51 +00:00 |
|
zicodxx
|
eea4b87d86
|
Fixed excessive use of set_screen_mode; Menu fixes
|
2007-08-08 18:06:33 +00:00 |
|
zicodxx
|
2860b159e9
|
Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
|
2007-08-08 12:38:13 +00:00 |
|
zicodxx
|
de70147783
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups
|
2007-07-26 23:56:00 +00:00 |
|
zicodxx
|
a01b75737c
|
FindArg cleanup - GL-Debug and SDL arguments
|
2007-07-23 18:13:49 +00:00 |
|
zicodxx
|
44ae14c363
|
Even more FindArg cleanups
|
2007-07-22 20:56:23 +00:00 |
|
zicodxx
|
88c53d941a
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
|
zicodxx
|
9ea9c519b5
|
Removed -multisave argument, deactivated feature as default (multi.h define) - broken, not sure if it's worth to fix
|
2007-07-22 19:24:26 +00:00 |
|
zicodxx
|
66a784c4d3
|
Code cleanup and small fixes
|
2007-07-22 01:43:34 +00:00 |
|
zicodxx
|
d6d1a2ca1f
|
Code cleanup and small fixes
|
2007-07-22 01:34:00 +00:00 |
|
zicodxx
|
1907daaef3
|
Cleanups
|
2007-07-18 22:23:06 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
|
zicodxx
|
ca9e82fe80
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
e274230e38
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
|
zicodxx
|
0bf2b7d4a9
|
Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
|
2007-07-16 00:28:22 +00:00 |
|
zicodxx
|
3a971db581
|
Fixing duplicated gr_toggle_fullscreen()
|
2007-07-15 21:55:00 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
f3ae339f9f
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
78103fddce
|
removed old CD-Play code
|
2007-07-14 10:51:17 +00:00 |
|
zicodxx
|
950a373f43
|
fixing playerfile size detection, using gr_flip() with title screens
|
2007-06-29 19:56:37 +00:00 |
|
zicodxx
|
96418c210e
|
fixing compiler warning, handle *SOUND_TO_OBJ events correctly in demo playback
|
2007-06-28 14:33:47 +00:00 |
|
zicodxx
|
9df975f7a7
|
adjusted size of Inputbox
|
2007-06-16 08:13:38 +00:00 |
|
zicodxx
|
9440769b45
|
small code cleanup; improved texture caching in menus to save RAM
|
2007-06-15 12:32:44 +00:00 |
|
zicodxx
|
48c302985c
|
fixed memleak
|
2007-06-15 08:23:19 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
158a2b3bde
|
using size_t when it comes to integer to pointer conversions
|
2007-06-14 12:32:18 +00:00 |
|
zicodxx
|
c3fa1eb778
|
fixed more compiler warnings
|
2007-06-11 15:54:09 +00:00 |
|
zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
84f0529ec4
|
improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
|
2007-05-31 22:30:18 +00:00 |
|
zicodxx
|
e150919deb
|
free grabbed mouse in Demo Playback; improved Player-files deletion
|
2007-05-16 11:26:34 +00:00 |
|
zicodxx
|
4091731e64
|
make sure Game_window_w/h is always set to a valid value in every cockpit mode
|
2007-05-14 14:02:12 +00:00 |
|
zicodxx
|
05f58c3ed4
|
fixed speeding bug in homing system
|
2007-05-14 13:45:11 +00:00 |
|
zicodxx
|
f912c9efa6
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
5bf5153f5b
|
read -pilot arg with and without filename extension
|
2007-05-10 09:34:27 +00:00 |
|
zicodxx
|
ecf8a53e0c
|
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
|
2007-05-09 09:44:45 +00:00 |
|
zicodxx
|
f5f0c45ded
|
rev432 revisited - do not send multi De-Cloak packet in Demo Playback
|
2007-05-02 18:42:46 +00:00 |
|
zicodxx
|
c5a5e43c26
|
improved INI-File parsing
|
2007-05-01 23:23:09 +00:00 |
|
zicodxx
|
31aa39fefa
|
resolved some overlapping HUD elements
|
2007-05-01 22:57:31 +00:00 |
|
zicodxx
|
8e6be6ab6d
|
|
2007-04-21 08:42:21 +00:00 |
|
zicodxx
|
402744ea48
|
prevent string placeholders in HUD Messages which may crash the game
|
2007-04-21 08:27:21 +00:00 |
|
zicodxx
|
2ec782ddee
|
increased offset to detect movement on Joystick axis for mapping function
|
2007-04-20 07:25:23 +00:00 |
|
zicodxx
|
6a4e2166c9
|
made smart blobs easier to dodge
|
2007-04-19 22:17:46 +00:00 |
|
zicodxx
|
0200658155
|
forbid % to read into multi messages to not mess up the string
|
2007-04-15 16:33:04 +00:00 |
|
zicodxx
|
3f3b13b893
|
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
|
2007-04-14 08:43:49 +00:00 |
|
zicodxx
|
2339cb8293
|
introduced do_weapon_stuff() to abstract code from ReadControls()
|
2007-04-11 23:09:22 +00:00 |
|
zicodxx
|
4f07beb2d6
|
removed some code from Weapon Ordering which broke primary cycling
|
2007-04-11 23:04:15 +00:00 |
|
zicodxx
|
9c67d79f28
|
hide cursor after newmenu_get_filename()
|
2007-04-07 13:57:17 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
zicodxx
|
f52910f3ad
|
compile-time fix for demo stuff; close menu with boxed message
|
2007-04-04 17:17:53 +00:00 |
|
zicodxx
|
bcb406faeb
|
improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up
|
2007-04-04 10:24:03 +00:00 |
|
zicodxx
|
e9459ab1c0
|
clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
|
2007-04-03 22:12:54 +00:00 |
|
kreatordxx
|
d4d62fc165
|
merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
|
2007-04-01 05:06:35 +00:00 |
|
kreatordxx
|
29110d4726
|
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
|
2007-04-01 02:14:38 +00:00 |
|
zicodxx
|
61933261c2
|
moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly
|
2007-03-31 21:39:48 +00:00 |
|
zicodxx
|
95b08dfb17
|
a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy
|
2007-03-31 21:00:47 +00:00 |
|
zicodxx
|
0816c0508c
|
mistake *sigh*
|
2007-03-31 12:53:48 +00:00 |
|
zicodxx
|
790f9ef9a1
|
improved Error-handling for loading missions
|
2007-03-31 12:52:38 +00:00 |
|
zicodxx
|
833f3a06fa
|
dropped Newdemo Un/pause feature - unreliable, creates corrupt data
|
2007-03-30 07:38:15 +00:00 |
|
zicodxx
|
532e1585e9
|
Error-proof cfile_init_hogfile(), added forgotten break statement for Pause/Unpause Demo
|
2007-03-30 07:26:07 +00:00 |
|
zicodxx
|
85873c29f6
|
introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu
|
2007-03-29 22:11:46 +00:00 |
|
zicodxx
|
add8710081
|
palette-related fixes for Doublebuffered menus; fixes for SDL-build
|
2007-03-29 00:13:08 +00:00 |
|
zicodxx
|
1851b7d1fe
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
|
zicodxx
|
233fdcd2db
|
unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
|
2007-03-26 08:20:46 +00:00 |
|
zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
|
2007-03-25 21:00:14 +00:00 |
|
zicodxx
|
91d32b1a9d
|
deleted leftovers of obsolete Make build-system
|
2007-03-25 17:23:30 +00:00 |
|
zicodxx
|
4505b3b376
|
fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage
|
2007-03-25 09:14:40 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
d33ccb0f01
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
752b772d26
|
USE_SDLMIXER fix for regular SDL audio build
|
2007-03-18 18:17:49 +00:00 |
|
md2211
|
2a5142e82b
|
First release of the new in-game jukebox system
Specify a music directory with -jukebox
|
2007-03-12 21:56:41 +00:00 |
|
zicodxx
|
83698e5508
|
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
|
2007-03-06 10:36:37 +00:00 |
|
zicodxx
|
907608f3db
|
removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
|
2007-03-04 15:01:17 +00:00 |
|
zicodxx
|
e0a95ebd6a
|
cleaned up hud_show_weapons_mode()
|
2007-03-04 14:22:53 +00:00 |
|
zicodxx
|
603540d64f
|
improved Error-handling for starting a mission, making the game not crash if Level file is not found
|
2007-03-04 11:54:32 +00:00 |
|
zicodxx
|
f268021ddb
|
some menu fixes
|
2007-03-03 18:27:55 +00:00 |
|
zicodxx
|
9c758b2cc9
|
newdemo-related fixes
|
2007-02-28 20:43:10 +00:00 |
|
zicodxx
|
84f7b9ee2a
|
reverting rev429 - fixing GameTime as D2X does
|
2007-02-26 13:50:59 +00:00 |
|
zicodxx
|
09ea33ca94
|
improved DepthTest, fixing Clipping bugs
|
2007-02-26 13:32:00 +00:00 |
|
zicodxx
|
9e46ec19c8
|
reset GameTime properly if needed
|
2007-02-20 02:16:42 +00:00 |
|
zicodxx
|
93b4b0fea9
|
don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
|
2007-02-20 00:00:28 +00:00 |
|
zicodxx
|
ad64582cb8
|
make 'Press any key ...'- and 'Demo recording' messages not overlap
|
2007-02-19 21:18:04 +00:00 |
|
zicodxx
|
e67272af3b
|
fixed memory corruption in Demo-Playback
|
2007-02-19 19:57:23 +00:00 |
|
zicodxx
|
508b95178b
|
seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
|
2007-02-19 17:57:15 +00:00 |
|
zicodxx
|
e3faa7bcf6
|
removed BADTEXTURE cheat
|
2007-02-19 15:30:13 +00:00 |
|
zicodxx
|
545680b27e
|
block 'You already have'-messages in HudLog output
|
2007-02-19 15:21:53 +00:00 |
|
zicodxx
|
40e11ebe8c
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 13:29:19 +00:00 |
|
zicodxx
|
464b92d54b
|
fixed player restriction at robot-/coop-games - code cleanup
|
2007-02-19 12:57:30 +00:00 |
|
zicodxx
|
dc0a72029a
|
added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
|
2007-02-17 22:52:23 +00:00 |
|
md2211
|
2546a5e24a
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
zicodxx
|
6fd80133ce
|
improved debris random stuff, added -persistentdebris feature
|
2007-02-10 23:19:21 +00:00 |
|
zicodxx
|
d33ef5ab00
|
removing debug message
|
2007-02-09 19:17:22 +00:00 |
|
zicodxx
|
59f9083a52
|
added -gl_voodoo to OpenGL command-line switches and INI
|
2007-02-09 15:34:10 +00:00 |
|
zicodxx
|
6657906849
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
|
zicodxx
|
871fd0374d
|
introducing HandleDeathKey - allows sending multi messages and options menu while dead
|
2007-02-07 16:25:40 +00:00 |
|
zicodxx
|
4783d9263d
|
on-screen network error messages
|
2007-02-07 12:50:08 +00:00 |
|
zicodxx
|
eebedcca6f
|
expanded help menu and fixed d1x help
|
2007-02-07 11:47:48 +00:00 |
|
zicodxx
|
9e995fdafc
|
force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
|
2007-02-06 19:23:33 +00:00 |
|
zicodxx
|
5df99b88c8
|
use remove instead of unlink to delete plx-file safely
|
2007-02-06 15:08:05 +00:00 |
|
zicodxx
|
c7db8ea672
|
fixed -demo and -autodemo switches to work with DEMO_DIR
|
2007-02-06 15:03:10 +00:00 |
|
zicodxx
|
d636883a64
|
corrected UDP/IP error output
|
2007-01-30 00:00:53 +00:00 |
|
zicodxx
|
1bb867d617
|
added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
|
zicodxx
|
ca73263ae3
|
corrected radar positions and gave it a grey background so it's better visible
|
2007-01-28 18:11:53 +00:00 |
|
zicodxx
|
d1d739c8ff
|
reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
|
2007-01-27 23:01:42 +00:00 |
|
zicodxx
|
163bdd65ac
|
corrected position of multi-message entry string
|
2007-01-27 15:48:22 +00:00 |
|
zicodxx
|
c8984f0fb0
|
made pitching time as fast as heading time - compared with original Descent1 & 2
|
2007-01-27 15:24:03 +00:00 |
|
zicodxx
|
b3720dfcdb
|
use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
|
zicodxx
|
850aaf5635
|
scale menus properly when dealing with hiresfont
|
2007-01-26 12:10:19 +00:00 |
|
zicodxx
|
0bac16fc48
|
re-added -hudlines and -msgcolorlevel
|
2007-01-26 11:15:18 +00:00 |
|
zicodxx
|
d9124c0d33
|
improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
|
zicodxx
|
60ba7257f9
|
don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
|
zicodxx
|
ccd94920f5
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
a6cd6d8d27
|
fixed buffer for demo_mode
|
2007-01-25 10:14:51 +00:00 |
|
zicodxx
|
f798c8b2fd
|
correction for last commit (god I am stupid)
|
2007-01-25 10:06:40 +00:00 |
|
zicodxx
|
363a7afd48
|
added some forgotten includes to avoid warnings
|
2007-01-25 10:05:14 +00:00 |
|
zicodxx
|
db2c91597e
|
read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
|
2007-01-25 09:56:05 +00:00 |
|
zicodxx
|
b6a1f15666
|
fixed multi summary reactor lifetime refresh
|
2007-01-22 11:34:03 +00:00 |
|
zicodxx
|
210281b4f6
|
re-added missing command-line switches for SUPPORTS_NET_IP
|
2007-01-21 11:09:41 +00:00 |
|
zicodxx
|
b4ada54247
|
fixed EDITOR build
|
2007-01-21 11:03:36 +00:00 |
|
zicodxx
|
52415a42ff
|
removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
|
2007-01-20 16:06:03 +00:00 |
|
zicodxx
|
055b728847
|
made short packets default on. long packets are still available but in general cause more problems than short
|
2007-01-20 13:48:19 +00:00 |
|
zicodxx
|
485a345d60
|
removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
|
2007-01-20 12:29:27 +00:00 |
|
zicodxx
|
6c874e25a1
|
for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
|
2007-01-20 12:06:01 +00:00 |
|
zicodxx
|
6d8cc7ff30
|
tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
|
2007-01-19 14:27:21 +00:00 |
|
zicodxx
|
cf971d1130
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
|
zicodxx
|
73843e88c2
|
prevent changing weapons if automap is active
|
2007-01-18 15:19:45 +00:00 |
|
zicodxx
|
6d0ac87505
|
draw spheres instead of pixels in draw_stars to show correctly in OGL
|
2007-01-17 15:35:14 +00:00 |
|
zicodxx
|
685216ca8d
|
limit homing missle turn-rate
|
2007-01-13 16:22:27 +00:00 |
|
zicodxx
|
b6481037db
|
fixed key combo to shrink/grow window (lost while porting to GP2X)
|
2007-01-13 14:20:24 +00:00 |
|
zicodxx
|
d6592bb624
|
removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
|
2007-01-13 13:18:25 +00:00 |
|
zicodxx
|
eb44193d3e
|
joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
|
2007-01-10 00:50:07 +00:00 |
|
zicodxx
|
85e4151534
|
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
|
2007-01-09 01:23:49 +00:00 |
|
md2211
|
10eedf6611
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
zicodxx
|
6d50fc24cd
|
fixed mem-leak in load_text()
|
2006-11-28 21:56:07 +00:00 |
|
zicodxx
|
f34a57f3f7
|
code optimisation and fixed mem-leaks
|
2006-11-28 08:56:24 +00:00 |
|
zicodxx
|
c5c8c6a4e7
|
optimized movements for GP2X; formatted and optimized GP2X readme's
|
2006-11-25 11:57:29 +00:00 |
|
zicodxx
|
994b27e990
|
gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
|
2006-11-22 10:32:39 +00:00 |
|
zicodxx
|
aa58b64283
|
ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
|
2006-11-22 05:36:49 +00:00 |
|
zicodxx
|
3a2a5a0bd6
|
ARM CPU support with words alignment and GP2X handheld support
|
2006-11-22 05:35:10 +00:00 |
|
zicodxx
|
c5984ec045
|
fixing small cockpit glitch in SDL mode
|
2006-11-22 04:55:41 +00:00 |
|
zicodxx
|
ade9407122
|
merged SDL keyboard functions from D2X
|
2006-11-17 01:34:40 +00:00 |
|
zicodxx
|
c1859e1549
|
corrected typo
|
2006-11-15 03:13:03 +00:00 |
|
zicodxx
|
cc3bce44a3
|
fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
|
2006-11-15 02:37:45 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|