Kp
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25feb65a6f
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Remove unnecessary pointer subtraction in laser.cpp
`parent` can be compared to `Viewer` without converting `Viewer` to an
index.
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2016-01-09 16:38:14 +00:00 |
|
Kp
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a3ae630829
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Remove default argument for basic_ptridx(index)
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2016-01-09 16:38:14 +00:00 |
|
Kp
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9ceedc96a8
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Propagate valptridx requirement up
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2016-01-09 16:38:14 +00:00 |
|
Kp
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cefc79f869
|
Construct find_point_seg segptridx explicitly
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2016-01-09 16:38:13 +00:00 |
|
Kp
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98f5afa9f8
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Remove default argument for basic_ptr(pointer,array &)
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2016-01-09 16:38:13 +00:00 |
|
Kp
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287a74f88b
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Multiplex do_laser_firing_player flags
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2015-12-22 04:18:52 +00:00 |
|
Kp
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f4a5040a60
|
Remove write-only Last_laser_fired_time
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2015-12-22 04:18:52 +00:00 |
|
Kp
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e8c34be843
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Use v*ptr* factories with highest_valid
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2015-12-22 04:18:51 +00:00 |
|
Kp
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d479819931
|
Use absolute_sibling to reduce global references for ptridx
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2015-12-22 04:18:51 +00:00 |
|
Kp
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db9fb0ed42
|
Move more symbols into namespace dcx/dsx
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2015-12-22 04:18:50 +00:00 |
|
Kp
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2b51578ba6
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
|
Kp
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708dc0a7e1
|
Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
|
Kp
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b683b4cc68
|
Scope weapon type
|
2015-12-03 03:26:49 +00:00 |
|
Kp
|
31d538ebe2
|
Use helper for robot weapon type
|
2015-12-03 03:26:48 +00:00 |
|
Kp
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0c75aecc45
|
Check most uses of object id
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2015-11-27 03:56:13 +00:00 |
|
Kp
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f09635089e
|
Compact track_track_goal
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2015-11-15 22:30:41 +00:00 |
|
Kp
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44753209d6
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Move homing_object_dist to object.ctype.player_info
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2015-11-14 18:17:22 +00:00 |
|
Kp
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6b353cb9ac
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Move player powerup_flags to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
|
Kp
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8a81e25ab0
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Move player laser_level to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
|
Kp
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6037372cdf
|
Move player vulcan_ammo to object.ctype.player_info
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2015-11-07 21:55:59 +00:00 |
|
Kp
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6fd6436f14
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Move player energy to object.ctype.player_info
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2015-11-07 21:55:58 +00:00 |
|
Kp
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17b8b64980
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Use macro get_local_player_flags for player's flags
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2015-10-30 02:52:56 +00:00 |
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Kp
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dc5dfb80e8
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Use macro get_local_player_secondary_ammo for player's secondary_ammo
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2015-10-30 02:52:56 +00:00 |
|
Kp
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ea5b7a08c1
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Use macro get_local_player_energy for local player's energy
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2015-10-30 02:52:55 +00:00 |
|
Kp
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533f1cb3bb
|
Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
|
Kp
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4585faa461
|
Cache reference to secondary_ammo
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2015-10-10 03:44:14 +00:00 |
|
Kp
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ffd6c113ae
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
|
Kp
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230bc630ed
|
Store FriendMissileView inside MissileViewEnabled
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
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2015-09-26 21:17:14 +00:00 |
|
zico
|
69353631f0
|
Made missile views from friendly players optional (off by default)
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2015-09-26 20:28:49 +02:00 |
|
Kp
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ff8aab4694
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Move guided missile logic to helper function
Fix original bug that tested wrong field for guided missile signature
check.
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2015-09-15 02:48:03 +00:00 |
|
zico
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e0785251c4
|
Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick()
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2015-09-10 14:11:30 +02:00 |
|
zico
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cbaac96324
|
Fixed (hacked) homing missiles fired by bots that would not track players if player with lowest objnum is dead
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2015-09-10 13:19:34 +02:00 |
|
Kp
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2eeca09ae1
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Improve create_smart_children
Use accurate squared distance instead of quick non-squared distance.
Simplify target choice loop.
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2015-08-17 02:44:56 +00:00 |
|
Kp
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e5683593ef
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Expand ZERO_VECTOR inline
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2015-08-13 03:15:53 +00:00 |
|
Kp
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bda7fef3a0
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
|
Kp
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f38e80c053
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Use get_local_plrobj to compute reference to object of local player
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2015-07-25 23:10:45 +00:00 |
|
Kp
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d4c2152009
|
Shorten calc_d_tick
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2015-07-18 21:01:57 +00:00 |
|
Kp
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2b604d6193
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Use valptr for laser.cpp
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2015-07-12 01:04:20 +00:00 |
|
Kp
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a523171748
|
Shorten calc_d_homer_tick
Combine redundant write to d_homer_tick_step
Combine redundant write to static timer
Only test for exceeding 3*cap if timer >= 1*cap
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2015-05-30 16:53:49 +00:00 |
|
zico
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b04282e791
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
|
2015-05-30 18:29:41 +02:00 |
|
zico
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7414b8165d
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Fixed little regression from previous commit: Do not increade homing tick every frame but according to turn time - duh
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2015-05-28 16:07:24 +02:00 |
|
zico
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7ba3d1317b
|
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
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2015-05-28 15:22:40 +02:00 |
|
Kp
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ed86b53395
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Make Muzzle_queue_index static
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2015-05-09 17:39:01 +00:00 |
|
Kp
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b5eae4c809
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Split create_smart_children
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2015-05-09 17:38:58 +00:00 |
|
Kp
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08a42a68ff
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Pass vcobjptridx to laser_are_related
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2015-05-09 17:38:58 +00:00 |
|
Kp
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7e65d73e72
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Factor out laser_are_related special cases
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2015-05-09 17:38:58 +00:00 |
|
Kp
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0d564814f5
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Convert Primary_weapon to primary_weapon_index_t
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2015-04-26 20:15:57 +00:00 |
|
Kp
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4d046c5336
|
Split auto_select_weapon
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2015-04-26 20:15:51 +00:00 |
|
Kp
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65a0d35678
|
Remove bogus Int3 in object_to_object_visibility
A Future Pilot reports that find_vector_intersection can return an
unhandled fate. When Int3 is enabled, this crashes the game. Replace
the Int3 with a debug print.
Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633>
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2015-04-24 01:39:35 +00:00 |
|
Kp
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9d213b5282
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Wrap player_has_weapon return type
|
2015-04-19 04:18:50 +00:00 |
|