zicodxx
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11b73f68a7
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In multi_consistency_error check for Game_wind before trying to set it in/visible - just for safety
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2010-11-09 11:53:19 +01:00 |
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zicodxx
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017a9cab5b
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In DropOrb PLAYER_FLAGS_FLAG-bit was not removed before calling multi_send_flags which would draw the HUD-box even if player ejected all Hoard orbs
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2010-11-09 00:28:22 +01:00 |
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zicodxx
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583d035b89
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Apply transparency to Hoard Orb if effect activated
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2010-11-08 23:39:53 +01:00 |
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zicodxx
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ca312dd5bb
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In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
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2010-11-01 13:42:36 +01:00 |
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zicodxx
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49de81d9e7
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
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zicodxx
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6b0e57bed9
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Make songs playing at end briefings loop, like they used to in the original game
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2010-10-30 01:09:14 +02:00 |
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zicodxx
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ae22f8e037
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Instead of writing converted MIDI to file, write to buffer so it can be played directly
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2010-10-29 17:40:42 +02:00 |
|
Chris Taylor
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e57ffac570
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-16 18:57:50 +08:00 |
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zicodxx
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283172aff6
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:46:20 +02:00 |
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zicodxx
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7157fae1f4
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Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:50:11 +02:00 |
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zicodxx
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8d5bb09e09
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-14 00:05:49 +02:00 |
|
Chris Taylor
|
846699a2e6
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-10 18:48:24 +08:00 |
|
Chris Taylor
|
9a38349caa
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-10 18:08:42 +08:00 |
|
kreatordxx
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e2efd34d30
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Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
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ba7d0513c3
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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zicodxx
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4a573f0a1d
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fullpath variable was missing for _WIN32
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2010-09-25 13:55:22 +00:00 |
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kreatordxx
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e6169f17f9
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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eaa9d5f3c1
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To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
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2010-09-19 13:33:22 +00:00 |
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kreatordxx
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bf11555143
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Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
|
2010-09-19 11:53:39 +00:00 |
|
kreatordxx
|
cdf8d247cd
|
Increment version to 0.56.0 for Mac OS X, marking release point
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2010-09-17 11:36:46 +00:00 |
|
kreatordxx
|
347a76bd44
|
Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
|
2010-09-17 11:09:57 +00:00 |
|
kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
|
2010-09-17 11:06:48 +00:00 |
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kreatordxx
|
8172c34f7f
|
Link to PhysicsFS static library and use header from source for Mac OS X
|
2010-09-17 10:44:21 +00:00 |
|
kreatordxx
|
25a5afd49e
|
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
|
kreatordxx
|
9b47f46e5c
|
Enable IPv6 for Mac OS X
|
2010-09-17 09:44:45 +00:00 |
|
zicodxx
|
155c378c80
|
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
|
2010-09-04 09:22:07 +00:00 |
|
zicodxx
|
4f5aa4ea1b
|
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
|
2010-09-04 08:17:54 +00:00 |
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zicodxx
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e73dfb1266
|
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
|
2010-09-03 21:49:39 +00:00 |
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zicodxx
|
5923bce64d
|
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
|
2010-09-02 14:00:26 +00:00 |
|
zicodxx
|
6e39b9f25b
|
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
|
zicodxx
|
099c8cf86f
|
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
|
kreatordxx
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466f51e8f5
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
|
2010-09-02 00:07:37 +00:00 |
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zicodxx
|
e34035ec05
|
in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
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2010-09-01 17:01:51 +00:00 |
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zicodxx
|
7e51471eb2
|
Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
|
2010-08-31 13:25:45 +00:00 |
|
kreatordxx
|
66d16a928b
|
In select_file_recursive handle paths relative to the current write directory correctly
|
2010-08-28 02:46:54 +00:00 |
|
kreatordxx
|
81e82d694c
|
Make define of MEM_K apply to non-debug builds as well (whoops)
|
2010-08-28 01:13:01 +00:00 |
|
zicodxx
|
31ddede5ab
|
In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory
|
2010-08-27 21:16:43 +00:00 |
|
zicodxx
|
9d9bc567f7
|
In select_file_handler properly initialize newpath preventing memory errors and crashes
|
2010-08-27 20:32:05 +00:00 |
|
zicodxx
|
aff0187d79
|
Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling
|
2010-08-27 15:43:24 +00:00 |
|
kreatordxx
|
55871bba3e
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
fd5ff122ba
|
When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
|
2010-08-25 00:40:55 +00:00 |
|
zicodxx
|
9e4ea7f92d
|
Overhauled detection of TEX/TXB files for Briefings and Endings
|
2010-08-24 14:02:38 +00:00 |
|
kreatordxx
|
89da3a0eb7
|
For Redbook, play the credits track after the title track like original Descent 2 did
|
2010-08-23 11:29:45 +00:00 |
|
kreatordxx
|
39fd679cb9
|
Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
|
2010-08-22 13:27:47 +00:00 |
|
zicodxx
|
b23226a92d
|
Moved levelnum-sanity-check in game_param_handler so it will be checked when screen is changed to allow entry of secret levels (which does not work in D2X-Rebirth - it's only done for code similarity); added menu item START GAME for consistency and added proper subtitle for game setup page
|
2010-08-22 09:25:24 +00:00 |
|
zicodxx
|
6c61d30ffa
|
Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
|
2010-08-21 17:08:53 +00:00 |
|
zicodxx
|
9a42f9ca8b
|
Bind WM-Icon to application
|
2010-08-21 06:51:13 +00:00 |
|
zicodxx
|
47255f4e31
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
|
2010-08-19 15:54:19 +00:00 |
|
zicodxx
|
709496a932
|
Removed processing of HandleVRKey() as this code is not usable anymore and blocks some system keys (removal of general VR-code will follow later)
|
2010-08-19 13:49:46 +00:00 |
|
zicodxx
|
a23618f961
|
Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
|
2010-08-19 13:32:33 +00:00 |
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