Kp
|
a2427f58b5
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
|
Kp
|
3a889b5825
|
Pass objptridx_t to apply_damage_to_robot
|
2014-01-12 00:33:14 +00:00 |
|
Kp
|
b17bafa29f
|
Pass objptridx_t to apply_damage_to_controlcen
|
2014-01-12 00:33:03 +00:00 |
|
Kp
|
9d0cc8324e
|
Pass objptridx_t to net_destroy_controlcen
|
2014-01-12 00:32:30 +00:00 |
|
Kp
|
a8aa9965e8
|
Pass objptridx_t to collide_*_and_*
|
2014-01-12 00:19:12 +00:00 |
|
Kp
|
8cffd14b8c
|
Pass objptridx_t to collide_two_objects
|
2014-01-11 23:19:44 +00:00 |
|
Kp
|
1c7f58b448
|
Pass objptridx_t to collide_object_with_wall
|
2014-01-11 23:07:51 +00:00 |
|
zico
|
5f005baa3b
|
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
|
2013-12-19 13:48:33 +01:00 |
|
Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Kp
|
d656bd4115
|
Move similar/main/game.c -> similar/main/game.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
c58c4e4d06
|
Move declarations to headers
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
4cabcb5d3d
|
Move */main/collide.h -> common/main/collide.h
|
2013-03-03 01:03:33 +00:00 |
|