zicodxx
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e9d4eb051e
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Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering
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2009-11-28 20:57:57 +00:00 |
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zicodxx
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242b3531fa
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Again making the joining safer
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2009-11-25 00:26:26 +00:00 |
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zicodxx
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fb08673f54
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Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset
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2009-11-24 22:43:41 +00:00 |
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zicodxx
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cf3f852095
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Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore
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2009-11-24 15:20:09 +00:00 |
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zicodxx
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2c2dc3fc13
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Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially)
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2009-11-24 12:12:15 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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