Chris Taylor
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05722dec97
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Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
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2012-03-19 14:08:25 +08:00 |
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Chris Taylor
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15a6a81176
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:48:35 +08:00 |
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Chris Taylor
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b94d8f127e
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:04:16 +08:00 |
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Chris Taylor
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6983a906a3
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Make editor_handler into a proper callback, iron some problems out. Seems to draw a different bunch of stuff now (still erroneous)
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2012-03-18 16:01:53 +08:00 |
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Chris Taylor
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f98753fa38
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Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler()
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2012-03-18 12:11:55 +08:00 |
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Chris Taylor
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c960c868f3
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Make do_wall_window into a proper callback. Only one dialog left - the main one.
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2012-03-17 21:33:59 +08:00 |
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Chris Taylor
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303a9f6858
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Make do_robot_window and do_object_window into proper callbacks, doing both in the same commit because of global recycling
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2012-03-17 19:42:08 +08:00 |
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Chris Taylor
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6ceb7d560f
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Make do_trigger_window into a proper callback
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2012-03-17 17:38:21 +08:00 |
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Chris Taylor
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46a816572d
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Make do_hostage_window into a proper callback (seems to be unused for now)
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2012-03-17 16:38:45 +08:00 |
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Chris Taylor
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45415324c3
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Make do_centers_window into a proper callback, iron out some problems that have become apparent
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2012-03-12 10:31:48 +08:00 |
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Chris Taylor
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6068bf961d
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All gadgets now send events
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2012-03-03 20:12:25 +08:00 |
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Chris Taylor
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e05a2d3483
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Actually add editor data files and make sure DXX can find them
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2012-03-03 16:02:16 +08:00 |
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Chris Taylor
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1c6ecbece0
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Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros
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2011-12-31 17:10:40 +08:00 |
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Chris Taylor
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b15bbb982d
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Fix crash on exit for non-Linux, when it tries to show an editor warning (unfreed blocks) but doesn't have the images to render it
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2011-11-05 17:23:20 +08:00 |
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Chris Taylor
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87c8c25580
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:30:31 +08:00 |
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zicodxx
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dcc964817e
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:51 +02:00 |
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zicodxx
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6fe57317cc
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Like in BigEndian builds do netmisc_calc_checksum() only with expected items of segment/side struct to prevent different checksums in case these structs change; Fixed several issues when building with editor; Fixed compiler warning regarding set but unused variable
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2011-05-22 19:54:44 +02:00 |
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Chris Taylor
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45930e9afe
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:41:05 +08:00 |
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Chris Taylor
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2bd3385abd
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-13 12:36:19 +08:00 |
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Chris Taylor
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54fea43e07
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Make the keypad info display into a window
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2010-12-28 12:27:34 +08:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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Chris Taylor
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be82a68e77
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Add support for OS native error/warning boxes, only implemented for Mac for now
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2010-11-28 20:02:38 +08:00 |
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zicodxx
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ac92d9c971
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Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code
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2010-08-19 13:32:33 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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