zicodxx
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62094ddc55
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code optimisation and fixed mem-leaks
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2006-11-28 08:59:16 +00:00 |
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zicodxx
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9842dfe1b6
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removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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zicodxx
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7c76b5f57e
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added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
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2006-10-10 23:41:12 +00:00 |
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zicodxx
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21486244ee
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introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
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2006-10-09 21:44:02 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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