diff --git a/similar/main/game.cpp b/similar/main/game.cpp index 7558079fc..5ac3f4954 100644 --- a/similar/main/game.cpp +++ b/similar/main/game.cpp @@ -483,7 +483,7 @@ void calc_frame_time() if (Game_mode & GM_MULTI) multi_do_frame(); // during long wait, keep packets flowing if (may_sleep) - timer_delay(F1_0>>8); + timer_delay_ms(1); } if ( cheats.turbo ) diff --git a/similar/main/newmenu.cpp b/similar/main/newmenu.cpp index e3d1f6790..e95e4bacf 100644 --- a/similar/main/newmenu.cpp +++ b/similar/main/newmenu.cpp @@ -64,6 +64,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. #include "playsave.h" #include "automap.h" #include "rbaudio.h" +#include "args.h" #if defined(DXX_BUILD_DESCENT_II) #include "args.h" #include "gamepal.h" @@ -1553,6 +1554,8 @@ static window_event_result newmenu_handler(window *wind,const d_event &event, ne case EVENT_KEY_COMMAND: return newmenu_key_command(wind, event, menu); case EVENT_IDLE: + if (!(Game_mode & GM_MULTI && Game_wind)) + timer_delay2(CGameArg.SysMaxFPS); break; case EVENT_WINDOW_DRAW: return newmenu_draw(wind, menu); @@ -2058,7 +2061,8 @@ static window_event_result listbox_handler(window *wind,const d_event &event, li case EVENT_KEY_COMMAND: return listbox_key_command(wind, event, lb); case EVENT_IDLE: - timer_delay2(50); + if (!(Game_mode & GM_MULTI && Game_wind)) + timer_delay2(CGameArg.SysMaxFPS); return listbox_mouse(wind, event, lb, -1); case EVENT_WINDOW_DRAW: return listbox_draw(wind, lb);