Wrap pause window message in structure
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ff31905181
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@ -105,6 +105,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "editor/esegment.h"
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#endif
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#include "compiler-array.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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@ -309,8 +310,13 @@ static void format_time(char *str, int secs_int)
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sprintf(str, "%1d:%02d:%02d", h, m, s );
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}
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struct pause_window
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{
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array<char, 1024> msg;
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};
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//Process selected keys until game unpaused
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static window_event_result pause_handler(window *wind, d_event *event, char *msg)
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static window_event_result pause_handler(window *wind, d_event *event, pause_window *p)
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{
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int key;
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@ -346,12 +352,12 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
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break;
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case EVENT_WINDOW_DRAW:
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show_boxed_message(msg, 1);
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show_boxed_message(&p->msg[0], 1);
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break;
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case EVENT_WINDOW_CLOSE:
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songs_resume();
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d_free(msg);
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delete p;
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break;
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default:
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@ -362,7 +368,6 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
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static int do_game_pause()
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{
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char *msg;
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char total_time[9],level_time[9];
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if (Game_mode & GM_MULTI)
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@ -371,22 +376,19 @@ static int do_game_pause()
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return(KEY_PAUSE);
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}
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MALLOC(msg, char, 1024);
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if (!msg)
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return 0;
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pause_window *p = new pause_window;
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songs_pause();
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format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
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format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
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if (Newdemo_state!=ND_STATE_PLAYBACK)
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snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
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snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
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else
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snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
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snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
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set_screen_mode(SCREEN_MENU);
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if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, msg))
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d_free(msg);
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if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p))
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delete p;
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return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
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}
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