Wrap pause window message in structure

This commit is contained in:
Kp 2014-09-07 04:04:08 +00:00
parent ff31905181
commit ff052c4fa1

View file

@ -105,6 +105,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#include "editor/esegment.h"
#endif
#include "compiler-array.h"
#include "compiler-range_for.h"
#include "partial_range.h"
@ -309,8 +310,13 @@ static void format_time(char *str, int secs_int)
sprintf(str, "%1d:%02d:%02d", h, m, s );
}
struct pause_window
{
array<char, 1024> msg;
};
//Process selected keys until game unpaused
static window_event_result pause_handler(window *wind, d_event *event, char *msg)
static window_event_result pause_handler(window *wind, d_event *event, pause_window *p)
{
int key;
@ -346,12 +352,12 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
break;
case EVENT_WINDOW_DRAW:
show_boxed_message(msg, 1);
show_boxed_message(&p->msg[0], 1);
break;
case EVENT_WINDOW_CLOSE:
songs_resume();
d_free(msg);
delete p;
break;
default:
@ -362,7 +368,6 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
static int do_game_pause()
{
char *msg;
char total_time[9],level_time[9];
if (Game_mode & GM_MULTI)
@ -371,22 +376,19 @@ static int do_game_pause()
return(KEY_PAUSE);
}
MALLOC(msg, char, 1024);
if (!msg)
return 0;
pause_window *p = new pause_window;
songs_pause();
format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
if (Newdemo_state!=ND_STATE_PLAYBACK)
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
else
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
set_screen_mode(SCREEN_MENU);
if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, msg))
d_free(msg);
if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p))
delete p;
return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
}