Wrap pause window message in structure

This commit is contained in:
Kp 2014-09-07 04:04:08 +00:00
parent ff31905181
commit ff052c4fa1

View file

@ -105,6 +105,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#include "editor/esegment.h" #include "editor/esegment.h"
#endif #endif
#include "compiler-array.h"
#include "compiler-range_for.h" #include "compiler-range_for.h"
#include "partial_range.h" #include "partial_range.h"
@ -309,8 +310,13 @@ static void format_time(char *str, int secs_int)
sprintf(str, "%1d:%02d:%02d", h, m, s ); sprintf(str, "%1d:%02d:%02d", h, m, s );
} }
struct pause_window
{
array<char, 1024> msg;
};
//Process selected keys until game unpaused //Process selected keys until game unpaused
static window_event_result pause_handler(window *wind, d_event *event, char *msg) static window_event_result pause_handler(window *wind, d_event *event, pause_window *p)
{ {
int key; int key;
@ -346,12 +352,12 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
break; break;
case EVENT_WINDOW_DRAW: case EVENT_WINDOW_DRAW:
show_boxed_message(msg, 1); show_boxed_message(&p->msg[0], 1);
break; break;
case EVENT_WINDOW_CLOSE: case EVENT_WINDOW_CLOSE:
songs_resume(); songs_resume();
d_free(msg); delete p;
break; break;
default: default:
@ -362,7 +368,6 @@ static window_event_result pause_handler(window *wind, d_event *event, char *msg
static int do_game_pause() static int do_game_pause()
{ {
char *msg;
char total_time[9],level_time[9]; char total_time[9],level_time[9];
if (Game_mode & GM_MULTI) if (Game_mode & GM_MULTI)
@ -371,22 +376,19 @@ static int do_game_pause()
return(KEY_PAUSE); return(KEY_PAUSE);
} }
MALLOC(msg, char, 1024); pause_window *p = new pause_window;
if (!msg)
return 0;
songs_pause(); songs_pause();
format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600); format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600); format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
if (Newdemo_state!=ND_STATE_PLAYBACK) if (Newdemo_state!=ND_STATE_PLAYBACK)
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time); snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
else else
snprintf(msg,1024,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board); snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
set_screen_mode(SCREEN_MENU); set_screen_mode(SCREEN_MENU);
if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, msg)) if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p))
d_free(msg); delete p;
return 0 /*key*/; // Keycode returning ripped out (kreatordxx) return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
} }