Pass objptridx_t to do_any_robot_dying_frame
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@ -2289,9 +2289,8 @@ static void do_boss_dying_frame(objptridx_t objp)
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}
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}
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static int do_any_robot_dying_frame(object *objp)
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static int do_any_robot_dying_frame(objptridx_t)
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{
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(void)objp;
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return 0;
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}
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#elif defined(DXX_BUILD_DESCENT_II)
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@ -2416,7 +2415,7 @@ static void do_boss_dying_frame(objptridx_t objp)
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}
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// ----------------------------------------------------------------------
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static int do_any_robot_dying_frame(object *objp)
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static int do_any_robot_dying_frame(objptridx_t objp)
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{
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if (objp->ctype.ai_info.dying_start_time) {
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int rval, death_roll;
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@ -2427,7 +2426,7 @@ static int do_any_robot_dying_frame(object *objp)
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if (rval) {
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objp->ctype.ai_info.dying_start_time = GameTime64; // make sure following only happens one time!
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explode_object(objp, F1_0/4);
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digi_link_sound_to_object2(SOUND_BADASS_EXPLOSION, objp-Objects, 0, F2_0, F1_0*512);
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digi_link_sound_to_object2(SOUND_BADASS_EXPLOSION, objp, 0, F2_0, F1_0*512);
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if ((Current_level_num < 0) && (Robot_info[get_robot_id(objp)].thief))
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recreate_thief(objp);
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}
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