From fe198ec06b5cfa1e980a56c4f25b9dffac45e280 Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Thu, 12 Aug 2010 16:43:37 +0000 Subject: [PATCH] When picking up laser, game would show generic weapon pickup/already-have messages instead of laser-upgrade/maxed-out messages only - fixed --- CHANGELOG.txt | 4 ++++ main/weapon.c | 4 +++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 411ba78a5..5780291e4 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20100812 +-------- +main/weapon.c: When picking up laser, game would show generic weapon pickup/already-have messages instead of laser-upgrade/maxed-out messages only - fixed + 20100811 -------- main/laser.c: The inital vector scaling to compensate previous frame-skipped tracking was not aligned to FrameTime. Removed that code and just divided homer_turn_base values to compensate this offset properly. Thanks to zif for hinting me to that; Added comment about the how and why of the homing missile scaling issue diff --git a/main/weapon.c b/main/weapon.c index 7adbac9ff..1282eaf37 100644 --- a/main/weapon.c +++ b/main/weapon.c @@ -492,7 +492,7 @@ int pick_up_primary(int weapon_index) int cutpoint; ubyte flag = 1<