automap works in opengl
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NEWS
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NEWS
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@ -1,5 +1,6 @@
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--- Version 0.1.2 ---
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Menus now work in OpenGL!
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Automap works in OpenGL!
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You can now use the -tmap option to select between the different
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texture mapping routines (c, fp, i386, pent, ppro) at runtime.
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Please bear with me while the source undergoes some rather ugly
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@ -11,6 +11,18 @@ AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvs/cvsroot/d2x/main/automap.c,v $
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* $Revision: 1.4 $
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* $Author: bradleyb $
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* $Date: 2001-10-31 11:16:08 $
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*
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* FIXME: put description here
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*
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* $Log: not supported by cvs2svn $
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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@ -19,11 +31,12 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include <stdlib.h>
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#include <string.h>
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#include "pa_enabl.h" //$$POLY_ACC
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#include "error.h"
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#include "fix.h"
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#include "vecmat.h"
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#include "gr.h"
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#include "3d.h"
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#include "inferno.h"
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#include "u_mem.h"
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@ -718,7 +731,11 @@ WIN(DDGRUNLOCK(dd_grd_curcanv));
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dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
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#endif
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}
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#ifdef OGL
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ogl_swap_buffers();
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#else
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gr_update();
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#endif
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}
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