Move */main/gamefont.h -> common/main/gamefont.h
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@ -8,7 +8,7 @@ SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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@ -22,7 +22,6 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define _GAMEFONT_H
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#include "gr.h"
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#include "piggy.h"
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// When adding a new font, don't forget to change the filename in
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// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -30,7 +29,11 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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// We are interleaving low & high resolution fonts, so to access a
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// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
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#if defined(DXX_BUILD_DESCENT_I)
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#define GFONT_BIG_1 MacPig // the Mac data doesn't have this in hires, in the automap the scaled/hires one won't fit
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#elif defined(DXX_BUILD_DESCENT_II)
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#define GFONT_BIG_1 0
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#endif
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#define GFONT_MEDIUM_1 1
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#define GFONT_MEDIUM_2 2
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#define GFONT_MEDIUM_3 3
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@ -1,59 +0,0 @@
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Font declarations for the game.
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*
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*/
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#ifndef _GAMEFONT_H
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#define _GAMEFONT_H
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#include "gr.h"
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// When adding a new font, don't forget to change the filename in
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// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// We are interleaving low & high resolution fonts, so to access a
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// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
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#define GFONT_BIG_1 0
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#define GFONT_MEDIUM_1 1
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#define GFONT_MEDIUM_2 2
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#define GFONT_MEDIUM_3 3
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#define GFONT_SMALL 4
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#define GAME_FONT (Gamefonts[GFONT_SMALL])
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#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1])
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#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2])
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#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3])
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#define HUGE_FONT (Gamefonts[GFONT_BIG_1])
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#define MAX_FONTS 5
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extern float FNTScaleX, FNTScaleY;
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// add (scaled) spacing to given font coordinate
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#define FSPACX(x) ((float)((x)*(FNTScaleX*(GAME_FONT->ft_w/7))))
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#define FSPACY(y) ((float)((y)*(FNTScaleY*(GAME_FONT->ft_h/5))))
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#define LINE_SPACING ((float)(FNTScaleY*(grd_curcanv->cv_font->ft_h+(GAME_FONT->ft_h/5))))
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extern grs_font *Gamefonts[MAX_FONTS];
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void gamefont_init();
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void gamefont_close();
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void gamefont_choose_game_font(int scrx,int scry);
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#endif /* _GAMEFONT_H */
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