Remove useless cast in multibot.cpp
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a274ea0ee8
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@ -489,9 +489,9 @@ void multi_send_robot_fire(const vobjptridx_t obj, int gun_num, const vms_vector
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if (words_bigendian)
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{
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vms_vector swapped_vec;
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swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(fire.x)));
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swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(fire.y)));
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swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(fire.z)));
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swapped_vec.x = INTEL_INT(static_cast<int>(fire.x));
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swapped_vec.y = INTEL_INT(static_cast<int>(fire.y));
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swapped_vec.z = INTEL_INT(static_cast<int>(fire.z));
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memcpy(&multibuf[loc], &swapped_vec, sizeof(vms_vector));
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}
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else
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@ -648,9 +648,9 @@ static void multi_send_create_robot_powerups(const vcobjptr_t del_obj)
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if (words_bigendian)
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{
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vms_vector swapped_vec;
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swapped_vec.x = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.x)));
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swapped_vec.y = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.y)));
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swapped_vec.z = static_cast<fix>(INTEL_INT(static_cast<int>(del_obj->pos.z)));
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swapped_vec.x = INTEL_INT(static_cast<int>(del_obj->pos.x));
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swapped_vec.y = INTEL_INT(static_cast<int>(del_obj->pos.y));
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swapped_vec.z = INTEL_INT(static_cast<int>(del_obj->pos.z));
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memcpy(&multibuf[loc], &swapped_vec, sizeof(vms_vector));
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loc += 12;
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}
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@ -825,9 +825,9 @@ multi_do_robot_fire(const ubyte *buf)
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auto botnum = objnum_remote_to_local(remote_botnum, buf[loc+2]); loc += 3;
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gun_num = static_cast<int8_t>(buf[loc]); loc += 1;
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memcpy(&fire, buf+loc, sizeof(vms_vector));
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fire.x = static_cast<fix>(INTEL_INT(static_cast<int>(fire.x)));
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fire.y = static_cast<fix>(INTEL_INT(static_cast<int>(fire.y)));
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fire.z = static_cast<fix>(INTEL_INT(static_cast<int>(fire.z)));
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fire.x = INTEL_INT(static_cast<int>(fire.x));
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fire.y = INTEL_INT(static_cast<int>(fire.y));
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fire.z = INTEL_INT(static_cast<int>(fire.z));
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if (botnum > Highest_object_index)
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return;
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@ -1095,9 +1095,9 @@ void multi_do_create_robot_powerups(const playernum_t pnum, const ubyte *buf)
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memcpy(&pos, &buf[loc], sizeof(pos)); loc += 12;
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vms_vector velocity{};
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pos.x = static_cast<fix>(INTEL_INT(static_cast<int>(pos.x)));
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pos.y = static_cast<fix>(INTEL_INT(static_cast<int>(pos.y)));
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pos.z = static_cast<fix>(INTEL_INT(static_cast<int>(pos.z)));
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pos.x = INTEL_INT(static_cast<int>(pos.x));
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pos.y = INTEL_INT(static_cast<int>(pos.y));
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pos.z = INTEL_INT(static_cast<int>(pos.z));
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Assert(pnum < N_players);
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Assert (pnum!=Player_num); // What? How'd we send ourselves this?
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