Make gauges.c more like D2X
This commit is contained in:
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@ -85,26 +85,25 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define KEY_ICON_RED 70
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#define KEY_ICON_RED 70
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//Coordinats for gauges
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//Coordinats for gauges
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// cockpit keys
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#define GAUGE_BLUE_KEY_X_L 45
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#define GAUGE_BLUE_KEY_X_L 45
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#define GAUGE_BLUE_KEY_Y_L 152
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#define GAUGE_BLUE_KEY_X_H 91
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#define GAUGE_BLUE_KEY_X_H 91
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#define GAUGE_GOLD_KEY_X_L 44
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#define GAUGE_GOLD_KEY_X_H 89
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#define GAUGE_RED_KEY_X_L 43
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#define GAUGE_RED_KEY_X_H 87
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#define GAUGE_RED_KEY_Y_H 417
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#define LEFT_ENERGY_GAUGE_X_H 137
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#define RIGHT_ENERGY_GAUGE_X (HIRESMODE?380:190)
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#define GAUGE_BLUE_KEY_Y_L 152
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#define GAUGE_BLUE_KEY_Y_H 374
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#define GAUGE_BLUE_KEY_Y_H 374
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#define GAUGE_BLUE_KEY_X (HIRESMODE?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
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#define GAUGE_BLUE_KEY_X (HIRESMODE?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
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#define GAUGE_BLUE_KEY_Y (HIRESMODE?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
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#define GAUGE_BLUE_KEY_Y (HIRESMODE?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
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#define GAUGE_GOLD_KEY_X_L 44
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#define GAUGE_GOLD_KEY_Y_L 162
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#define GAUGE_GOLD_KEY_Y_L 162
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#define GAUGE_GOLD_KEY_X_H 89
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#define GAUGE_GOLD_KEY_Y_H 395
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#define GAUGE_GOLD_KEY_Y_H 395
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#define GAUGE_GOLD_KEY_X (HIRESMODE?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
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#define GAUGE_GOLD_KEY_X (HIRESMODE?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
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#define GAUGE_GOLD_KEY_Y (HIRESMODE?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
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#define GAUGE_GOLD_KEY_Y (HIRESMODE?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
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#define GAUGE_RED_KEY_X_L 43
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#define GAUGE_RED_KEY_Y_L 172
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#define GAUGE_RED_KEY_Y_L 172
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#define GAUGE_RED_KEY_X_H 87
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#define GAUGE_RED_KEY_Y_H 417
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#define GAUGE_RED_KEY_X (HIRESMODE?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
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#define GAUGE_RED_KEY_X (HIRESMODE?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
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#define GAUGE_RED_KEY_Y (HIRESMODE?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
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#define GAUGE_RED_KEY_Y (HIRESMODE?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
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@ -113,15 +112,12 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define SB_GAUGE_KEYS_X_L 11
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#define SB_GAUGE_KEYS_X_L 11
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#define SB_GAUGE_KEYS_X_H 26
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#define SB_GAUGE_KEYS_X_H 26
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#define SB_GAUGE_KEYS_X (HIRESMODE?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
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#define SB_GAUGE_KEYS_X (HIRESMODE?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
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#define SB_GAUGE_BLUE_KEY_Y_L 153
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#define SB_GAUGE_BLUE_KEY_Y_L 153
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#define SB_GAUGE_GOLD_KEY_Y_L 169
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#define SB_GAUGE_GOLD_KEY_Y_L 169
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#define SB_GAUGE_RED_KEY_Y_L 185
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#define SB_GAUGE_RED_KEY_Y_L 185
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#define SB_GAUGE_BLUE_KEY_Y_H 390
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#define SB_GAUGE_BLUE_KEY_Y_H 390
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#define SB_GAUGE_GOLD_KEY_Y_H 422
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#define SB_GAUGE_GOLD_KEY_Y_H 422
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#define SB_GAUGE_RED_KEY_Y_H 454
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#define SB_GAUGE_RED_KEY_Y_H 454
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#define SB_GAUGE_BLUE_KEY_Y (HIRESMODE?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
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#define SB_GAUGE_BLUE_KEY_Y (HIRESMODE?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
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#define SB_GAUGE_GOLD_KEY_Y (HIRESMODE?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
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#define SB_GAUGE_GOLD_KEY_Y (HIRESMODE?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
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#define SB_GAUGE_RED_KEY_Y (HIRESMODE?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
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#define SB_GAUGE_RED_KEY_Y (HIRESMODE?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
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@ -132,81 +128,74 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define LEFT_ENERGY_GAUGE_Y_L 131
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#define LEFT_ENERGY_GAUGE_Y_L 131
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#define LEFT_ENERGY_GAUGE_W_L 64
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#define LEFT_ENERGY_GAUGE_W_L 64
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#define LEFT_ENERGY_GAUGE_H_L 8
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#define LEFT_ENERGY_GAUGE_H_L 8
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#define LEFT_ENERGY_GAUGE_X_H 137
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#define LEFT_ENERGY_GAUGE_Y_H 314
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#define LEFT_ENERGY_GAUGE_Y_H 314
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#define LEFT_ENERGY_GAUGE_W_H 133
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#define LEFT_ENERGY_GAUGE_W_H 133
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#define LEFT_ENERGY_GAUGE_H_H 21
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#define LEFT_ENERGY_GAUGE_H_H 21
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#define LEFT_ENERGY_GAUGE_X (HIRESMODE?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
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#define LEFT_ENERGY_GAUGE_X (HIRESMODE?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
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#define LEFT_ENERGY_GAUGE_Y (HIRESMODE?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
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#define LEFT_ENERGY_GAUGE_Y (HIRESMODE?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
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#define LEFT_ENERGY_GAUGE_W (HIRESMODE?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
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#define LEFT_ENERGY_GAUGE_W (HIRESMODE?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
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#define LEFT_ENERGY_GAUGE_H (HIRESMODE?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
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#define LEFT_ENERGY_GAUGE_H (HIRESMODE?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
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#define RIGHT_ENERGY_GAUGE_X (HIRESMODE?380:190)
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#define RIGHT_ENERGY_GAUGE_Y (HIRESMODE?314:131)
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#define RIGHT_ENERGY_GAUGE_Y (HIRESMODE?314:131)
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#define RIGHT_ENERGY_GAUGE_W (HIRESMODE?133:64)
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#define RIGHT_ENERGY_GAUGE_W (HIRESMODE?133:64)
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#define RIGHT_ENERGY_GAUGE_H (HIRESMODE?21:8)
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#define RIGHT_ENERGY_GAUGE_H (HIRESMODE?21:8)
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// sb energy gauge
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// sb energy gauge
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#define SB_ENERGY_GAUGE_X (HIRESMODE?196:98)
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#define SB_ENERGY_GAUGE_Y (HIRESMODE?390:155)
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#define SB_ENERGY_GAUGE_Y (HIRESMODE?390:155)
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#define SB_ENERGY_GAUGE_W (HIRESMODE?32:16)
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#define SB_ENERGY_GAUGE_H (HIRESMODE?82:41)
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#define SB_ENERGY_GAUGE_H (HIRESMODE?82:41)
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#define SB_ENERGY_NUM_Y (HIRESMODE?457:190)
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#define SB_ENERGY_NUM_Y (HIRESMODE?457:190)
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#define SHIELD_GAUGE_X (HIRESMODE?292:146)
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#define SHIELD_GAUGE_Y (HIRESMODE?374:155)
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#define SHIELD_GAUGE_Y (HIRESMODE?374:155)
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#define SHIP_GAUGE_X (SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SB_SHIELD_GAUGE_X (HIRESMODE?247:123) //139
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#define SB_SHIELD_GAUGE_Y (HIRESMODE?395:163)
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#define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+(HIRESMODE?21:12)) //151
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#define SB_SHIELD_NUM_Y (SB_SHIELD_GAUGE_Y-(HIRESMODE?16:7)) //156 -- MWA used to be hard coded to 156
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#define SB_SHIELD_NUM_Y (SB_SHIELD_GAUGE_Y-(HIRESMODE?16:7)) //156 -- MWA used to be hard coded to 156
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#define NUMERICAL_GAUGE_X (HIRESMODE?308:154)
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#define NUMERICAL_GAUGE_Y (HIRESMODE?316:130)
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#define NUMERICAL_GAUGE_Y (HIRESMODE?316:130)
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#define PRIMARY_W_PIC_X (HIRESMODE?135:64)
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#define PRIMARY_W_PIC_X (HIRESMODE?135:64)
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#define PRIMARY_W_PIC_Y (HIRESMODE?370:154)
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#define PRIMARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?182:87)
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#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define PRIMARY_AMMO_X HUD_SCALE_X(HIRESMODE?186:93)
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#define PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?420:171)
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#define SECONDARY_W_PIC_X (HIRESMODE?405:234)
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#define SECONDARY_W_PIC_X (HIRESMODE?405:234)
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#define SECONDARY_W_PIC_Y (HIRESMODE?370:154)
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#define SECONDARY_W_PIC_Y (HIRESMODE?370:154)
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#define SECONDARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?462:207)
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#define SECONDARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?462:207)
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#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define SECONDARY_AMMO_X HUD_SCALE_X(HIRESMODE?475:213)
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#define SECONDARY_AMMO_X HUD_SCALE_X(HIRESMODE?475:213)
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#define SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?425:171)
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#define SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?425:171)
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#define SB_LIVES_X (HIRESMODE?550:266)
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#define SB_LIVES_X (HIRESMODE?550:266)
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#define SB_LIVES_Y (HIRESMODE?450:185)
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#define SB_LIVES_Y (HIRESMODE?450:185)
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#define SB_LIVES_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_RIGHT_L 301
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#define SB_SCORE_RIGHT_H 605
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#define SB_SCORE_RIGHT_H 605
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#define SB_SCORE_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define BOMB_COUNT_X (HIRESMODE?468:210)
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#define PRIMARY_W_BOX_RIGHT_H 241
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#define SECONDARY_W_BOX_RIGHT_L 264 //(SECONDARY_W_BOX_LEFT+54)
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#define SECONDARY_W_BOX_LEFT_H 403
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#define SECONDARY_W_BOX_TOP_H 364
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#define SECONDARY_W_BOX_RIGHT_H 531
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#define SB_PRIMARY_W_BOX_TOP_L 154
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#define SB_PRIMARY_W_BOX_BOT_L (195)
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#define SB_SECONDARY_W_BOX_TOP_L 154
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#define SB_SECONDARY_W_BOX_RIGHT_L (SB_SECONDARY_W_BOX_LEFT_L+54)
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#define SB_SECONDARY_W_BOX_BOT_L (153+42)
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#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HIRESMODE?(14):11)) //(212+9)
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#define GET_GAUGE_INDEX(x) (Gauges[x].index)
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#define HOMING_WARNING_X (HIRESMODE?13:7)
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#define HOMING_WARNING_Y (HIRESMODE?416:171)
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#define SB_ENERGY_GAUGE_X (HIRESMODE?196:98)
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#define SB_ENERGY_GAUGE_W (HIRESMODE?32:16)
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#define SHIP_GAUGE_X (SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SHIP_GAUGE_Y (SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SHIELD_GAUGE_X (HIRESMODE?292:146)
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#define SB_SHIELD_GAUGE_X (HIRESMODE?247:123) //139
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#define SB_SHIELD_GAUGE_Y (HIRESMODE?395:163)
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#define SB_SHIP_GAUGE_X (SB_SHIELD_GAUGE_X+(HIRESMODE?11:5))
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#define SB_SHIP_GAUGE_Y (SB_SHIELD_GAUGE_Y+(HIRESMODE?10:5))
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#define SB_SHIELD_NUM_X (SB_SHIELD_GAUGE_X+(HIRESMODE?21:12)) //151
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#define NUMERICAL_GAUGE_X (HIRESMODE?308:154)
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#define PRIMARY_W_PIC_Y (HIRESMODE?370:154)
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#define PRIMARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?182:87)
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#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
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#define PRIMARY_AMMO_X HUD_SCALE_X(HIRESMODE?186:93)
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#define PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?420:171)
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#define SB_LIVES_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_RIGHT_L 301
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#define SB_SCORE_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_Y (HIRESMODE?398:158)
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#define SB_SCORE_Y (HIRESMODE?398:158)
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#define SB_SCORE_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_LABEL_X (HIRESMODE?475:237)
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#define SB_SCORE_ADDED_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_ADDED_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
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#define SB_SCORE_ADDED_Y (HIRESMODE?413:165)
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#define SB_SCORE_ADDED_Y (HIRESMODE?413:165)
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#define HOMING_WARNING_X HUD_SCALE_X(HIRESMODE?13:7)
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#define HOMING_WARNING_Y HUD_SCALE_Y(HIRESMODE?416:171)
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#define BOMB_COUNT_X (HIRESMODE?468:210)
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#define BOMB_COUNT_Y (HIRESMODE?445:186)
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#define BOMB_COUNT_Y (HIRESMODE?445:186)
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#define SB_BOMB_COUNT_X (HIRESMODE?342:171)
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#define SB_BOMB_COUNT_X (HIRESMODE?342:171)
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#define SB_BOMB_COUNT_Y (HIRESMODE?458:191)
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#define SB_BOMB_COUNT_Y (HIRESMODE?458:191)
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@ -216,68 +205,44 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define PRIMARY_W_BOX_TOP_L 151 //154
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#define PRIMARY_W_BOX_TOP_L 151 //154
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#define PRIMARY_W_BOX_RIGHT_L (PRIMARY_W_BOX_LEFT_L+58)
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#define PRIMARY_W_BOX_RIGHT_L (PRIMARY_W_BOX_LEFT_L+58)
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#define PRIMARY_W_BOX_BOT_L (PRIMARY_W_BOX_TOP_L+42)
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#define PRIMARY_W_BOX_BOT_L (PRIMARY_W_BOX_TOP_L+42)
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#define PRIMARY_W_BOX_LEFT_H 121
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#define PRIMARY_W_BOX_LEFT_H 121
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#define PRIMARY_W_BOX_TOP_H 364
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#define PRIMARY_W_BOX_TOP_H 364
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#define PRIMARY_W_BOX_RIGHT_H 241
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#define PRIMARY_W_BOX_BOT_H (PRIMARY_W_BOX_TOP_H+106) //470
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#define PRIMARY_W_BOX_BOT_H (PRIMARY_W_BOX_TOP_H+106) //470
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#define PRIMARY_W_BOX_LEFT (HIRESMODE?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
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#define PRIMARY_W_BOX_LEFT (HIRESMODE?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
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#define PRIMARY_W_BOX_TOP (HIRESMODE?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
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#define PRIMARY_W_BOX_TOP (HIRESMODE?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
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#define PRIMARY_W_BOX_RIGHT (HIRESMODE?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
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#define PRIMARY_W_BOX_RIGHT (HIRESMODE?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
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#define PRIMARY_W_BOX_BOT (HIRESMODE?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
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#define PRIMARY_W_BOX_BOT (HIRESMODE?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
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#define SECONDARY_W_BOX_LEFT_L 202 //207
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#define SECONDARY_W_BOX_LEFT_L 202 //207
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#define SECONDARY_W_BOX_TOP_L 151
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#define SECONDARY_W_BOX_TOP_L 151
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#define SECONDARY_W_BOX_RIGHT_L 264 //(SECONDARY_W_BOX_LEFT+54)
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#define SECONDARY_W_BOX_BOT_L (SECONDARY_W_BOX_TOP_L+42)
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#define SECONDARY_W_BOX_BOT_L (SECONDARY_W_BOX_TOP_L+42)
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#define SECONDARY_W_BOX_LEFT_H 403
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#define SECONDARY_W_BOX_TOP_H 364
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||||||
#define SECONDARY_W_BOX_RIGHT_H 531
|
|
||||||
#define SECONDARY_W_BOX_BOT_H (SECONDARY_W_BOX_TOP_H+106) //470
|
#define SECONDARY_W_BOX_BOT_H (SECONDARY_W_BOX_TOP_H+106) //470
|
||||||
|
|
||||||
#define SECONDARY_W_BOX_LEFT (HIRESMODE?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
|
#define SECONDARY_W_BOX_LEFT (HIRESMODE?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
|
||||||
#define SECONDARY_W_BOX_TOP (HIRESMODE?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
|
#define SECONDARY_W_BOX_TOP (HIRESMODE?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
|
||||||
#define SECONDARY_W_BOX_RIGHT (HIRESMODE?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
|
#define SECONDARY_W_BOX_RIGHT (HIRESMODE?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
|
||||||
#define SECONDARY_W_BOX_BOT (HIRESMODE?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
|
#define SECONDARY_W_BOX_BOT (HIRESMODE?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
|
||||||
|
|
||||||
#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
|
#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
|
||||||
#define SB_PRIMARY_W_BOX_TOP_L 154
|
|
||||||
#define SB_PRIMARY_W_BOX_RIGHT_L (SB_PRIMARY_W_BOX_LEFT_L+55)
|
#define SB_PRIMARY_W_BOX_RIGHT_L (SB_PRIMARY_W_BOX_LEFT_L+55)
|
||||||
#define SB_PRIMARY_W_BOX_BOT_L (195)
|
|
||||||
|
|
||||||
#define SB_PRIMARY_W_BOX_LEFT_H 68
|
#define SB_PRIMARY_W_BOX_LEFT_H 68
|
||||||
#define SB_PRIMARY_W_BOX_TOP_H 381
|
#define SB_PRIMARY_W_BOX_TOP_H 381
|
||||||
#define SB_PRIMARY_W_BOX_RIGHT_H 179
|
#define SB_PRIMARY_W_BOX_RIGHT_H 179
|
||||||
#define SB_PRIMARY_W_BOX_BOT_H 473
|
#define SB_PRIMARY_W_BOX_BOT_H 473
|
||||||
|
|
||||||
#define SB_PRIMARY_W_BOX_LEFT (HIRESMODE?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
|
#define SB_PRIMARY_W_BOX_LEFT (HIRESMODE?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
|
||||||
|
|
||||||
#define SB_SECONDARY_W_BOX_LEFT_L 169
|
#define SB_SECONDARY_W_BOX_LEFT_L 169
|
||||||
#define SB_SECONDARY_W_BOX_TOP_L 154
|
|
||||||
#define SB_SECONDARY_W_BOX_RIGHT_L (SB_SECONDARY_W_BOX_LEFT_L+54)
|
|
||||||
#define SB_SECONDARY_W_BOX_BOT_L (153+42)
|
|
||||||
|
|
||||||
#define SB_SECONDARY_W_BOX_LEFT_H 338
|
#define SB_SECONDARY_W_BOX_LEFT_H 338
|
||||||
#define SB_SECONDARY_W_BOX_TOP_H 381
|
#define SB_SECONDARY_W_BOX_TOP_H 381
|
||||||
#define SB_SECONDARY_W_BOX_RIGHT_H 449
|
#define SB_SECONDARY_W_BOX_RIGHT_H 449
|
||||||
#define SB_SECONDARY_W_BOX_BOT_H 473
|
#define SB_SECONDARY_W_BOX_BOT_H 473
|
||||||
|
|
||||||
#define SB_SECONDARY_W_BOX_LEFT (HIRESMODE?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
|
#define SB_SECONDARY_W_BOX_LEFT (HIRESMODE?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
|
||||||
|
|
||||||
#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
|
#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
|
||||||
#define SB_PRIMARY_W_PIC_Y (HIRESMODE?382:154)
|
#define SB_PRIMARY_W_PIC_Y (HIRESMODE?382:154)
|
||||||
#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?50:24)) //(51+23)
|
#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?50:24)) //(51+23)
|
||||||
#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
|
#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
|
||||||
#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?58:30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
|
#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?58:30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
|
||||||
#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?410:171)
|
#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?410:171)
|
||||||
|
|
||||||
#define SB_SECONDARY_W_PIC_X (HIRESMODE?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
|
#define SB_SECONDARY_W_PIC_X (HIRESMODE?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
|
||||||
#define SB_SECONDARY_W_PIC_Y (HIRESMODE?382:154)
|
#define SB_SECONDARY_W_PIC_Y (HIRESMODE?382:154)
|
||||||
#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
|
#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
|
||||||
#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
|
#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
|
||||||
#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HIRESMODE?(14):11)) //(212+9)
|
|
||||||
#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?414:171)
|
#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?414:171)
|
||||||
|
|
||||||
#define WS_SET 0 //in correct state
|
#define WS_SET 0 //in correct state
|
||||||
|
@ -309,6 +274,12 @@ bitmap_index Gauges[MAX_GAUGE_BMS_MAC]; // Array of all gauge bitmaps.
|
||||||
grs_bitmap deccpt;
|
grs_bitmap deccpt;
|
||||||
grs_bitmap *WinBoxOverlay[2] = { NULL, NULL }; // Overlay subbitmaps for both weapon boxes
|
grs_bitmap *WinBoxOverlay[2] = { NULL, NULL }; // Overlay subbitmaps for both weapon boxes
|
||||||
|
|
||||||
|
#define PAGE_IN_GAUGE(x) _page_in_gauge(x)
|
||||||
|
static inline void _page_in_gauge(int x)
|
||||||
|
{
|
||||||
|
PIGGY_PAGE_IN(Gauges[x]);
|
||||||
|
}
|
||||||
|
|
||||||
static int score_display;
|
static int score_display;
|
||||||
static fix score_time;
|
static fix score_time;
|
||||||
static int old_weapon[2] = {-1,-1};
|
static int old_weapon[2] = {-1,-1};
|
||||||
|
@ -884,8 +855,8 @@ void show_homing_warning(void)
|
||||||
{
|
{
|
||||||
if (Endlevel_sequence)
|
if (Endlevel_sequence)
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN( Gauges[GAUGE_HOMING_WARNING_OFF] );
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
||||||
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -895,19 +866,19 @@ void show_homing_warning(void)
|
||||||
{
|
{
|
||||||
if (GameTime64 & 0x4000)
|
if (GameTime64 & 0x4000)
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_ON]);
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_ON );
|
||||||
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_ON].index]);
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_ON) ]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]);
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
||||||
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_HOMING_WARNING_OFF]);
|
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
|
||||||
hud_bitblt( HOMING_WARNING_X, HOMING_WARNING_Y, &GameBitmaps[Gauges[GAUGE_HOMING_WARNING_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -925,15 +896,15 @@ void hud_show_homing_warning(void)
|
||||||
void hud_show_keys(void)
|
void hud_show_keys(void)
|
||||||
{
|
{
|
||||||
grs_bitmap *blue,*yellow,*red;
|
grs_bitmap *blue,*yellow,*red;
|
||||||
int y=HUD_SCALE_Y_AR(GameBitmaps[Gauges[GAUGE_LIVES].index].bm_h+2)+FSPACY(1);
|
int y=HUD_SCALE_Y_AR(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
|
||||||
|
|
||||||
PIGGY_PAGE_IN(Gauges[KEY_ICON_BLUE]);
|
PAGE_IN_GAUGE( KEY_ICON_BLUE );
|
||||||
PIGGY_PAGE_IN(Gauges[KEY_ICON_YELLOW]);
|
PAGE_IN_GAUGE( KEY_ICON_YELLOW );
|
||||||
PIGGY_PAGE_IN(Gauges[KEY_ICON_RED]);
|
PAGE_IN_GAUGE( KEY_ICON_RED );
|
||||||
|
|
||||||
blue=&GameBitmaps[Gauges[KEY_ICON_BLUE].index];
|
blue=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_BLUE) ];
|
||||||
yellow=&GameBitmaps[Gauges[KEY_ICON_YELLOW].index];
|
yellow=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_YELLOW) ];
|
||||||
red=&GameBitmaps[Gauges[KEY_ICON_RED].index];
|
red=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ];
|
||||||
|
|
||||||
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY)
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY)
|
||||||
hud_bitblt_free(FSPACX(2),y,HUD_SCALE_X_AR(blue->bm_w),HUD_SCALE_Y_AR(blue->bm_h),blue);
|
hud_bitblt_free(FSPACX(2),y,HUD_SCALE_X_AR(blue->bm_w),HUD_SCALE_Y_AR(blue->bm_h),blue);
|
||||||
|
@ -1228,9 +1199,8 @@ void hud_show_lives()
|
||||||
gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
|
gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
|
||||||
}
|
}
|
||||||
else if (Players[Player_num].lives > 1) {
|
else if (Players[Player_num].lives > 1) {
|
||||||
grs_bitmap *bm;
|
PAGE_IN_GAUGE( GAUGE_LIVES );
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_LIVES]);
|
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
||||||
bm=&GameBitmaps[Gauges[GAUGE_LIVES].index];
|
|
||||||
gr_set_curfont( GAME_FONT );
|
gr_set_curfont( GAME_FONT );
|
||||||
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
|
||||||
hud_bitblt_free(x,FSPACY(1),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
hud_bitblt_free(x,FSPACY(1),HUD_SCALE_X_AR(bm->bm_w),HUD_SCALE_Y_AR(bm->bm_h),bm);
|
||||||
|
@ -1241,7 +1211,7 @@ void hud_show_lives()
|
||||||
void sb_show_lives()
|
void sb_show_lives()
|
||||||
{
|
{
|
||||||
int x,y;
|
int x,y;
|
||||||
grs_bitmap * bm = &GameBitmaps[Gauges[GAUGE_LIVES].index];
|
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
|
||||||
x = SB_LIVES_X;
|
x = SB_LIVES_X;
|
||||||
y = SB_LIVES_Y;
|
y = SB_LIVES_Y;
|
||||||
|
|
||||||
|
@ -1481,8 +1451,8 @@ void draw_energy_bar(int energy)
|
||||||
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
|
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
|
||||||
|
|
||||||
// Draw left energy bar
|
// Draw left energy bar
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_LEFT]);
|
PAGE_IN_GAUGE( GAUGE_ENERGY_LEFT );
|
||||||
hud_bitblt (HUD_SCALE_X(LEFT_ENERGY_GAUGE_X), HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_ENERGY_LEFT].index]);
|
hud_bitblt (HUD_SCALE_X(LEFT_ENERGY_GAUGE_X), HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_LEFT) ]);
|
||||||
|
|
||||||
gr_setcolor(BM_XRGB(0,0,0));
|
gr_setcolor(BM_XRGB(0,0,0));
|
||||||
|
|
||||||
|
@ -1500,8 +1470,8 @@ void draw_energy_bar(int energy)
|
||||||
gr_set_current_canvas( NULL );
|
gr_set_current_canvas( NULL );
|
||||||
|
|
||||||
// Draw right energy bar
|
// Draw right energy bar
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_ENERGY_RIGHT]);
|
PAGE_IN_GAUGE( GAUGE_ENERGY_RIGHT );
|
||||||
hud_bitblt (HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X), HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_ENERGY_RIGHT].index]);
|
hud_bitblt (HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X), HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_RIGHT) ]);
|
||||||
|
|
||||||
if (energy < 100)
|
if (energy < 100)
|
||||||
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
|
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
|
||||||
|
@ -1521,8 +1491,8 @@ void draw_shield_bar(int shield)
|
||||||
{
|
{
|
||||||
int bm_num = shield>=100?9:(shield / 10);
|
int bm_num = shield>=100?9:(shield / 10);
|
||||||
|
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_SHIELDS+9-bm_num]);
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
||||||
hud_bitblt (HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index]);
|
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#define CLOAK_FADE_WAIT_TIME 0x400
|
#define CLOAK_FADE_WAIT_TIME 0x400
|
||||||
|
@ -1536,14 +1506,14 @@ void draw_player_ship(int cloak_state,int x, int y)
|
||||||
#ifdef NETWORK
|
#ifdef NETWORK
|
||||||
if (Game_mode & GM_TEAM)
|
if (Game_mode & GM_TEAM)
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+get_team(Player_num)]);
|
PAGE_IN_GAUGE( GAUGE_SHIPS+get_team(Player_num) );
|
||||||
bm = &GameBitmaps[Gauges[GAUGE_SHIPS+get_team(Player_num)].index];
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+get_team(Player_num)) ];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_SHIPS+Player_num]);
|
PAGE_IN_GAUGE( GAUGE_SHIPS+Player_num );
|
||||||
bm = &GameBitmaps[Gauges[GAUGE_SHIPS+Player_num].index];
|
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+Player_num) ];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cloak_state)
|
if (cloak_state)
|
||||||
|
@ -1606,8 +1576,8 @@ void draw_numerical_display(int shield, int energy)
|
||||||
|
|
||||||
gr_set_curfont( GAME_FONT );
|
gr_set_curfont( GAME_FONT );
|
||||||
#ifndef OGL
|
#ifndef OGL
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_NUMERICAL]);
|
PAGE_IN_GAUGE( GAUGE_NUMERICAL );
|
||||||
hud_bitblt (HUD_SCALE_X(NUMERICAL_GAUGE_X), HUD_SCALE_Y(NUMERICAL_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_NUMERICAL].index]);
|
hud_bitblt( HUD_SCALE_X(NUMERICAL_GAUGE_X), HUD_SCALE_Y(NUMERICAL_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_NUMERICAL) ]);
|
||||||
#endif
|
#endif
|
||||||
// cockpit is not 100% geometric so we need to divide shield and energy X position by 1.951 which should be most accurate
|
// cockpit is not 100% geometric so we need to divide shield and energy X position by 1.951 which should be most accurate
|
||||||
// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
|
// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
|
||||||
|
@ -1630,27 +1600,27 @@ void draw_keys()
|
||||||
gr_set_current_canvas( NULL );
|
gr_set_current_canvas( NULL );
|
||||||
|
|
||||||
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
|
if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY]);
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[Gauges[GAUGE_BLUE_KEY].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY) ]);
|
||||||
} else {
|
} else {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_BLUE_KEY_OFF]);
|
PAGE_IN_GAUGE( GAUGE_BLUE_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[Gauges[GAUGE_BLUE_KEY_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY_OFF) ]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY]);
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[Gauges[GAUGE_GOLD_KEY].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY) ]);
|
||||||
} else {
|
} else {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_GOLD_KEY_OFF]);
|
PAGE_IN_GAUGE( GAUGE_GOLD_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[Gauges[GAUGE_GOLD_KEY_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY_OFF) ]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
|
||||||
PIGGY_PAGE_IN( Gauges[GAUGE_RED_KEY] );
|
PAGE_IN_GAUGE( GAUGE_RED_KEY );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[Gauges[GAUGE_RED_KEY].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ]);
|
||||||
} else {
|
} else {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_RED_KEY_OFF]);
|
PAGE_IN_GAUGE( GAUGE_RED_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[Gauges[GAUGE_RED_KEY_OFF].index]);
|
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) ]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1662,11 +1632,10 @@ void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char
|
||||||
//clear the window
|
//clear the window
|
||||||
gr_setcolor(BM_XRGB(0,0,0));
|
gr_setcolor(BM_XRGB(0,0,0));
|
||||||
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot+1));
|
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot+1));
|
||||||
|
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
|
||||||
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
|
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
|
||||||
Assert(bm != NULL);
|
Assert(bm != NULL);
|
||||||
|
|
||||||
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
|
|
||||||
hud_bitblt(HUD_SCALE_X(pic_x), HUD_SCALE_Y(pic_y), bm);
|
hud_bitblt(HUD_SCALE_X(pic_x), HUD_SCALE_Y(pic_y), bm);
|
||||||
|
|
||||||
if (PlayerCfg.HudMode == 0)
|
if (PlayerCfg.HudMode == 0)
|
||||||
|
@ -1857,8 +1826,8 @@ void sb_draw_energy_bar(int energy)
|
||||||
int erase_height,i;
|
int erase_height,i;
|
||||||
int ew, eh, eaw;
|
int ew, eh, eaw;
|
||||||
|
|
||||||
PIGGY_PAGE_IN(Gauges[SB_GAUGE_ENERGY]);
|
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
|
||||||
hud_bitblt( HUD_SCALE_X(SB_ENERGY_GAUGE_X), HUD_SCALE_Y(SB_ENERGY_GAUGE_Y), &GameBitmaps[Gauges[SB_GAUGE_ENERGY].index]);
|
hud_bitblt(HUD_SCALE_X(SB_ENERGY_GAUGE_X), HUD_SCALE_Y(SB_ENERGY_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_ENERGY)]);
|
||||||
|
|
||||||
erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
|
erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
|
||||||
gr_setcolor( 0 );
|
gr_setcolor( 0 );
|
||||||
|
@ -1894,9 +1863,8 @@ void sb_draw_shield_bar(int shield)
|
||||||
int bm_num = shield>=100?9:(shield / 10);
|
int bm_num = shield>=100?9:(shield / 10);
|
||||||
|
|
||||||
gr_set_current_canvas(NULL);
|
gr_set_current_canvas(NULL);
|
||||||
|
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
|
||||||
PIGGY_PAGE_IN( Gauges[GAUGE_SHIELDS+9-bm_num] );
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
|
||||||
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_SHIELDS+9-bm_num].index]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void sb_draw_keys()
|
void sb_draw_keys()
|
||||||
|
@ -1905,14 +1873,14 @@ void sb_draw_keys()
|
||||||
int flags = Players[Player_num].flags;
|
int flags = Players[Player_num].flags;
|
||||||
|
|
||||||
gr_set_current_canvas(NULL);
|
gr_set_current_canvas(NULL);
|
||||||
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF].index];
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF) ];
|
||||||
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF]);
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_BLUE_KEY_Y), bm);
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_BLUE_KEY_Y), bm);
|
||||||
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF].index];
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF) ];
|
||||||
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF]);
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_GOLD_KEY_Y), bm);
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_GOLD_KEY_Y), bm);
|
||||||
bm = &GameBitmaps[Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF].index];
|
bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF) ];
|
||||||
PIGGY_PAGE_IN(Gauges[(flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF]);
|
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF );
|
||||||
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_RED_KEY_Y), bm);
|
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_RED_KEY_Y), bm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1927,11 +1895,11 @@ void draw_invulnerable_ship()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR) {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]);
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
||||||
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index]);
|
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame) ]);
|
||||||
} else {
|
} else {
|
||||||
PIGGY_PAGE_IN(Gauges[GAUGE_INVULNERABLE+invulnerable_frame]);
|
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
|
||||||
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[Gauges[GAUGE_INVULNERABLE+invulnerable_frame].index]);
|
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
time += FrameTime;
|
time += FrameTime;
|
||||||
|
@ -1975,7 +1943,7 @@ void show_reticle(int reticle_type, int secondary_display)
|
||||||
int x,y,size;
|
int x,y,size;
|
||||||
int laser_ready,missile_ready,laser_ammo,missile_ammo;
|
int laser_ready,missile_ready,laser_ammo,missile_ammo;
|
||||||
int cross_bm_num,primary_bm_num,secondary_bm_num;
|
int cross_bm_num,primary_bm_num,secondary_bm_num;
|
||||||
int use_hires_reticle,ofs;
|
int use_hires_reticle,ofs,gauge_index;
|
||||||
|
|
||||||
x = grd_curcanv->cv_bitmap.bm_w/2;
|
x = grd_curcanv->cv_bitmap.bm_w/2;
|
||||||
y = grd_curcanv->cv_bitmap.bm_h/2;
|
y = grd_curcanv->cv_bitmap.bm_h/2;
|
||||||
|
@ -2015,17 +1983,19 @@ void show_reticle(int reticle_type, int secondary_display)
|
||||||
|
|
||||||
use_hires_reticle = (HIRESMODE != 0);
|
use_hires_reticle = (HIRESMODE != 0);
|
||||||
ofs = (use_hires_reticle?0:2);
|
ofs = (use_hires_reticle?0:2);
|
||||||
|
gauge_index = RETICLE_CROSS + cross_bm_num;
|
||||||
PIGGY_PAGE_IN(Gauges[RETICLE_CROSS + cross_bm_num]);
|
PAGE_IN_GAUGE( gauge_index );
|
||||||
cross = &GameBitmaps[Gauges[RETICLE_CROSS + cross_bm_num].index];
|
cross = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
||||||
hud_bitblt_free(x+HUD_SCALE_X_AR(cross_offsets[ofs].x),y+HUD_SCALE_Y_AR(cross_offsets[ofs].y), HUD_SCALE_X_AR(cross->bm_w), HUD_SCALE_Y_AR(cross->bm_h), cross);
|
hud_bitblt_free(x+HUD_SCALE_X_AR(cross_offsets[ofs].x),y+HUD_SCALE_Y_AR(cross_offsets[ofs].y), HUD_SCALE_X_AR(cross->bm_w), HUD_SCALE_Y_AR(cross->bm_h), cross);
|
||||||
|
|
||||||
PIGGY_PAGE_IN(Gauges[RETICLE_PRIMARY + primary_bm_num]);
|
gauge_index = RETICLE_PRIMARY + primary_bm_num;
|
||||||
primary = &GameBitmaps[Gauges[RETICLE_PRIMARY + primary_bm_num].index];
|
PAGE_IN_GAUGE( gauge_index );
|
||||||
|
primary = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
||||||
hud_bitblt_free(x+HUD_SCALE_X_AR(primary_offsets[ofs].x),y+HUD_SCALE_Y_AR(primary_offsets[ofs].y), HUD_SCALE_X_AR(primary->bm_w), HUD_SCALE_Y_AR(primary->bm_h), primary);
|
hud_bitblt_free(x+HUD_SCALE_X_AR(primary_offsets[ofs].x),y+HUD_SCALE_Y_AR(primary_offsets[ofs].y), HUD_SCALE_X_AR(primary->bm_w), HUD_SCALE_Y_AR(primary->bm_h), primary);
|
||||||
|
|
||||||
PIGGY_PAGE_IN(Gauges[RETICLE_SECONDARY + secondary_bm_num]);
|
gauge_index = RETICLE_SECONDARY + secondary_bm_num;
|
||||||
secondary = &GameBitmaps[Gauges[RETICLE_SECONDARY + secondary_bm_num].index];
|
PAGE_IN_GAUGE( gauge_index );
|
||||||
|
secondary = &GameBitmaps[GET_GAUGE_INDEX(gauge_index)];
|
||||||
hud_bitblt_free(x+HUD_SCALE_X_AR(secondary_offsets[ofs].x),y+HUD_SCALE_Y_AR(secondary_offsets[ofs].y), HUD_SCALE_X_AR(secondary->bm_w), HUD_SCALE_Y_AR(secondary->bm_h), secondary);
|
hud_bitblt_free(x+HUD_SCALE_X_AR(secondary_offsets[ofs].x),y+HUD_SCALE_Y_AR(secondary_offsets[ofs].y), HUD_SCALE_X_AR(secondary->bm_w), HUD_SCALE_Y_AR(secondary->bm_h), secondary);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue