changed extension for archive (addon) content from zip to dxa - still a zip-file but renamed to not accidentially add user generated backups and possibly mess things up
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@ -4,6 +4,7 @@ D1X-Rebirth Changelog
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main/kconfig.c, main/kconfig.h, main/menu.c, main/playsave.c, main/playsave.h: Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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main/kconfig.c, main/kconfig.h, main/menu.c, main/playsave.c, main/playsave.h: Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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main/gauges.c, main/menu.c, main/net_udp.c, main/songs.c, misc/physfsx.c: use size of output buffer for snprintf; on the way changed rebirth-specific song file to dxx-r.sng to respect hog 8+3 file convention
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main/gauges.c, main/menu.c, main/net_udp.c, main/songs.c, misc/physfsx.c: use size of output buffer for snprintf; on the way changed rebirth-specific song file to dxx-r.sng to respect hog 8+3 file convention
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editor/med.c, misc/physfsx.c: changed extension for archive (addon) content from zip to dxa - still a zip-file but renamed to not accidentially add user generated backups and possibly mess things up
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20120527
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20120527
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@ -377,6 +377,7 @@ void init_editor()
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PHYSFSX_addRelToSearchPath("editor/data", 1); // look in source directory first (for work in progress)
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PHYSFSX_addRelToSearchPath("editor/data", 1); // look in source directory first (for work in progress)
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PHYSFSX_addRelToSearchPath("editor", 1); // then in editor directory
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PHYSFSX_addRelToSearchPath("editor", 1); // then in editor directory
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PHYSFSX_addRelToSearchPath("editor.zip", 1); // then in a zip file
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PHYSFSX_addRelToSearchPath("editor.zip", 1); // then in a zip file
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PHYSFSX_addRelToSearchPath("editor.dxa", 1); // or addon pack
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ui_init();
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ui_init();
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@ -973,6 +974,7 @@ void close_editor() {
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PHYSFSX_removeRelFromSearchPath("editor/data");
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PHYSFSX_removeRelFromSearchPath("editor/data");
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PHYSFSX_removeRelFromSearchPath("editor");
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PHYSFSX_removeRelFromSearchPath("editor");
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PHYSFSX_removeRelFromSearchPath("editor.zip");
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PHYSFSX_removeRelFromSearchPath("editor.zip");
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PHYSFSX_removeRelFromSearchPath("editor.dxa");
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switch (ModeFlag)
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switch (ModeFlag)
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{
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{
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@ -457,7 +457,7 @@ PHYSFS_file *PHYSFSX_openWriteBuffered(char *filename)
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void PHYSFSX_addArchiveContent()
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void PHYSFSX_addArchiveContent()
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{
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{
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char **list = NULL;
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char **list = NULL;
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char *archive_exts[] = { ".zip", ".7z", NULL }, *file[2];
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char *archive_exts[] = { ".dxa", NULL }, *file[2];
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int i = 0, content_updated = 0;
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int i = 0, content_updated = 0;
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con_printf(CON_DEBUG, "PHYSFS: Adding archives to the game.\n");
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con_printf(CON_DEBUG, "PHYSFS: Adding archives to the game.\n");
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@ -515,7 +515,7 @@ void PHYSFSX_addArchiveContent()
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void PHYSFSX_removeArchiveContent()
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void PHYSFSX_removeArchiveContent()
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{
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{
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char **list = NULL;
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char **list = NULL;
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char *archive_exts[] = { ".zip", ".7z", NULL }, *file[2];
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char *archive_exts[] = { ".dxa", NULL }, *file[2];
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int i = 0;
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int i = 0;
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// find files in Searchpath ...
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// find files in Searchpath ...
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